Could Guild Wars be a dead game by the time of chapter 2??

Ednemak

Academy Page

Join Date: Jul 2005

No it really was funner as a beta event lol, I dunno why...

It could be because it was new...

I dunno at all Guild wars just bores the hell out of me

Santosh

Academy Page

Join Date: May 2005

Cult Unseen

Mo/E

Less people play.

PvE eventually gets boring. PvP eventually gets boring. Plain and simple, cut and dry.

The only thing going for Guild Wars is... it's free. So once in awhile, people still log on and play.

That's my 2 cents.

Roza

Roza

Lion's Arch Merchant

Join Date: Aug 2005

Amsterdam

The War Masters

R/W

If you spend too much time at anything and you have seen alll there is to see and done all there is to do, it will get boring. I still like pvp and I am not bored with it, as I am learning new things all the time and getting better. I do not like playing tombs obsessively in order to get fame (I am still only rank 2) though, so the one thing that really bugs me is the importance of rank in pvp.

I don't think I will ever grow bored of it, but another, more interesting game or other thing may come along at some point. But if GW will keep on improving and expanding the PvP side of things, I am likely to stay hooked by it.

Jwh6913

Lion's Arch Merchant

Join Date: Apr 2005

Death Infernal Evil

Mo/R

you forget they'll also improve and expound on the pve side of things as well. more pve than pvp since pvp is a lot like RPS- ie this skill counters that, next skill counters that skill that counters this skill.
imho, pve is as good as it gets. the devs is now focusing on pve more since, what is there to add for pvp? CTF? most general modes of pvp is already in the game.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

well i made this thread and cant be bothered to read all the long resposnses so what is the final answer the question?

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

"Everything is possible, but it is highly unlikely."

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Since all this was prior to the latest update, perhaps a newer set of posts will reveal a change in attitude.

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

Quote:
Originally Posted by Santosh
Less people play.

PvE eventually gets boring. PvP eventually gets boring. Plain and simple, cut and dry.

The only thing going for Guild Wars is... it's free. So once in awhile, people still log on and play.

That's my 2 cents.

Quoted for truth. And pretty describes how I feel about the game at the moment (ignore the pvp stuff as I have never been into that). I dunno, I just got another character to the desert again and I just decided I really could not be bothered with all the hassle. And, to be honest I would EXPECT what happened at Halloween to happen on major worldwide holidays. Halloween did catch me by surprise though, got to cater for the US player-base I guess....


Tell ya what i would buy though - a proper offline pve version - hehe

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Having played a number of online titles, quite frankly Anet is pretty amazing in the amount that they listen to and communicate with their player base, both here on forums and also in game. Despite a bit of controversy as regards the latest update, despite the fact that I disagree a bit with some of it, its still evident to me that it was motivated by their desire to continually improve on gameplay and economy. They deserve more thanks than they get, I think, and I do hope they realize that much of the discussion as of late is healthy criticism.

I think a lot of players will be in and out of the game in the meantime simply due to only the fact that PvE is fairly played out at the moment for those that have been playing for months. PvP by definition is its own continually regenerated realm of play, though there too updates for 1vs1, dueling within the guild, new maps etc would help to keep it vigorous.

And on that non-standard play point a bit: low levels getting to advanced areas, running, farming, attempts at soloing and any other sort of non-linear non-standard play - its necessary to keep play going unless the PvE environment is in constant expansion. Once you've been through the game a couple times as "intended", it should be fine to go ahead and play as you enjoy. One of the things I love about GW is the flexibility in how you can spend time playing. Its one of the things I look forward to continuing in Chapter 2.

Anyway, an ebbing out is simply natural once the PvE environment is pretty played out, and the recent update aside, we were already nearing that point. Chapter 2's timing is good. The sooner the better of course, but it shouldnt be rushed by any means.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

does anyone know the acual date for chapter 2???
o ye it better not be dead by then cause i want to be able to chop up monks with dual weilding :-)

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by dont feel no pain
does anyone know the acual date for chapter 2???
o ye it better not be dead by then cause i want to be able to chop up monks with dual weilding :-)
No one does, wait for press release from A.net.

As for Dual Weilding, while it sounds cool, I believe it would provide no major advantage without being unbalanced.

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

Quote:
PvP eventually gets boring. Plain and simple, cut and dry.
You gotta have quite the pair to make an accusation like that. Maybe you think that way cuz PvP's too hard for you? Or you only play Random Arenas and not GvG/Tombs?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by dont feel no pain
does anyone know the acual date for chapter 2???
o ye it better not be dead by then cause i want to be able to chop up monks with dual weilding :-)
as both Alex and Gaile have said UNTIL YOU SEE IT ANNOUNCED ON THE OFFICIAL SITE IT IS RUMOR.

as an aside Alex has stated that it is going to be much better then your dreams for most people.

if there is even a grain of truth in that i think we will be happy with it.

as for content by the 3rd chapter anybody just starting will have a very large amount of content to keep them busy.

as i said elsewhere since chapter 2 is critical for future chapter sales they will not cut corners on it.

as for becoming outdated by other games they have stated upgrades in the game engine will be provided free so they can keep up with whatever comes up next in gaming.

and you can leave to read a good book or play another game without being the pigmy in a world of giants that grew while you were gone when you come back.

it looks very hopefull to me

just my opinion

Dahl

Dahl

Wilds Pathfinder

Join Date: May 2005

Ontario, Canada

Exalted Legionnaires [ExL]

Quote:
Originally Posted by Loch
You gotta have quite the pair to make an accusation like that. Maybe you think that way cuz PvP's too hard for you? Or you only play Random Arenas and not GvG/Tombs?
Agreed, you can't just say pvp is boring unless you're losing so much and getting frustrated. You do get a rush from winning, and pvp is by no means "easy" No player can annihilate the rest. If it's so boring, go into team arenas 1v4.

The point is, would you rather play against predictable NPCs than other players? Thought soooo...

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

GW will never die.. if there are milions of players.. AMERICA, Europe, and Korea... plus.. Japan is about to get the game.. so welcome the rising sun's flood.

vent or TS always keeps the ppl coming back on constantly..cause u always get to chat with ppl on the uber mic.

sybban

Lion's Arch Merchant

Join Date: Apr 2005

Beaufort Fun Park

I don't remember the guild name

Mo/W

The fact that the game is free will keep people coming and going. There's no reason to log on everyday because you aren't paying for it. Other games trick their players into playing everyday or something bad will happen like they willl miss a global event or such.

Play smarter not harder, there is absolutely no reason to log onto this game everyday. For that is just sad. I hope that is what they were going for when they made this game. If you have to trick people into playing by adding useless crap in while they are paying 15 bucks a month, then the game is not worth it.

Examples:

Everquest 2 about a year ago was saying how they had dramatic improvements on the way. The only to come after the announcement was the fact you could order a pizza while playing online.

Matrix online. After the game nose dived and had a daily average of 20 players online, SOE took over and promised dramatic improvements just like with SWG. After months of promising what was delivered? ....A chat room....and some minor bug fixes that the lazy programmers let sit since beta.



Guild Wars has staying power just like Diablo did. People still play it religiously.

ju6ganutz

Ascalonian Squire

Join Date: May 2005

AeC, gg, Eu, nOz, ENVY, Vege

E/Mo

i quit the game...

not because it wasnt fun anymore but because i spent too much time playing it and needed to get back to my daily routine... i was spending way too much time playin guildwars.... i think it has stayin power...

if they update PVP n GVG maps on top of PVE quests/areas i think the game can stick around for years especially since it is FREE! add the new chapters every 6 months to a year... add more tournaments for prizes and it can have a following like CS does...

when chapter 2 comes up i wouldnt be surprised if coupons comes out for new players... buy chapter 1 and receive $15 off chapter 2...

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by asdar
Every single zone is exactly alike. They all wind up and down and around in nice 2-D zigzags with four skins. There are no places that are cool, even given the 2-D restriction they could have buildings with multiple floors and trap doors, slippery floors that didn't slow but instead made it impossible to stop. There is such a variety of places they could have added but they didn't.

The only cool thing in the whole game is the dropped seeds for the bridges and they simplified that so much that my 8 year old son could figure it out and then all that's left is a pretty graphic with no challenge.

What a waste of some very good programming. They HAD the system too, the PvP and the PvE and they blew it in my opinion due to a lack of foresight.
Agree x10, the worst part of the game is seeing the fantastic character models, and then the stupid spell effects. Like ice magic, wtf? Oh look, it's this blue circle. Wait, this one's a blue circle too. And this one. And this one. WAIT!! THIS ONE'S A BLUE BLOB, AND IT FLIES! ZOMG!
Geez, I wish they'd spent more time on effects like they did with fire. Well.. to some extent. Wouldn't it be better if Maelstom looked like the spell that destroys pre searing? As for the openness and predictability of the game, I agree there too. Stupid mazes piss me off.


Quote:
Originally Posted by nimloth32
For me, it is a miracle to be able to play such a high quality MMORPG through 56k connection. However, there are problems around. For example, there are too many noobs around in the PvP arena (tomb, arena, etc). It is really frustrating when you keep losing not because you sux, but it is your teammate who sux. Moreover, there are also fierce competition from other MMORPG like WoW, City of Heroes. Considering Guild Wars is based on PvP, i guess there is still a lot of things for anet to do to expand the gameplay of Guild Wars especially for PvP because this game has a great potential.

In short, in my opinion, what Guild Wars need is time to develop its fame. As long as the game has quality, someday it will be recognized. All the best anet.
Amen to that, I have 56k as well... (lines are fiber here, dsl needs copper)
Oh, and City of Heros/Villains = same company as GW.



Quote:
Originally Posted by Flaxx
Guild Wars is interesting to me because sometimes i cant stop playing and sometimes i get so bored i want to rip my own testicles off.
I really did this to myself because i made a monk and used him as a warrior the whole game, barely scratching through with my retarded build, and now i cant use him any more because im finally at somewhere were builds and skill balancing matter too much, but i cant face going through the level grind again.
This is annoying.
This made me laugh out loud.
You know you can change your second proffesion any time, and reset skill points.. it takes very minimal effort to switch between builds.


Anyway, I just wanted to conclude and say thank you, Arena Net. I have logged 1,461 hours to date, and almost all of them were a complete blast. I've made new friends, and have discovered a new and fun use for my time. You got rid of attribute points, let me hide my stupid helm, and gifted Alesia and CO. with enough intelligence to move when getting whacked. I thank you for all these things. Now make my pet that smart too.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by ju6ganutz
when chapter 2 comes up i wouldnt be surprised if coupons comes out for new players... buy chapter 1 and receive $15 off chapter 2...
Or the ever popular double pack, with the original and expansion bundled together by the store, and at about $5 more than it would cost to buy them seperately...

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

just ressurecting this corpse , and the answer is "no!!" guild wars is still living...sorta

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

If anet goes on cheating us out of character slots by chapter 3 they'll feel it where it hurts.

Dazzen

Dazzen

Academy Page

Join Date: Jan 2006

It's funny to see the thread brought back to life lmao...

It's been months i play now and quite frankly the number of people actually online are more than they used to be pre-SF. With chapter 2 coming in a mounth or so, this is good news (As some other people that shelved the game aside will be returning, plus new players )

GW's not dead !

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Inureface
If anet goes on cheating us out of character slots by chapter 3 they'll feel it where it hurts.
lets see here

expanding sales in spite of only 2 new slots .........right.......sinking
expanding to new countries with good sales..........right........sinking
top reviews across the board ...............................right........sinkin g
most will buy chapter 2 along with a bunch of fresh players...sinking

sinking into success and profit.

if you are not happy go play OBLIVION (i will) as well as chapter 2/3/4/5/6/etc

by by

Winx.ZN

Frost Gate Guardian

Join Date: Dec 2005

I wandered onto this thread looking for green item price list... i guess it brought up the thread because people talk about green items once or twice.
Anyway.
Its been about 7 months since the thread started. Ascalon had 11 districts yesterday.
Droks had 9 today.
Warcamp had 6 today.
When we have favour ToA swells to about 11 districts. When we have favour :/
Its not dead... revolving door and stable number of people in population. I have over 1000 hours with the game and still having fun (go hand out fellblades, chaos axes, and other neat items in ascalon. its great to see their reactions). I meet about 4 or 5 new players every day (and promptly get them out of presearing armor ^^(i buy it for them))
Go GW. I'll call this game dead when we no longer have professional farmers. If you wander into international district of droks you will see an unending sea of Mo/W leaving to go farm the trolls.
Now someone find me a 15^50 Broad Sword already...
Chapter 2 in...37 Days.
-thats all-

Eclair

Desert Nomad

Join Date: Apr 2005

Quote:
Originally Posted by Winx.ZN
I wandered onto this thread looking for green item price list... i guess it brought up the thread because people talk about green items once or twice.
Anyway.
Its been about 7 months since the thread started. Ascalon had 11 districts yesterday.
Droks had 9 today.
Warcamp had 6 today.
When we have favour ToA swells to about 11 districts. When we have favour :/
Its not dead... revolving door and stable number of people in population. I have over 1000 hours with the game and still having fun (go hand out fellblades, chaos axes, and other neat items in ascalon. its great to see their reactions). I meet about 4 or 5 new players every day (and promptly get them out of presearing armor ^^(i buy it for them))
Go GW. I'll call this game dead when we no longer have professional farmers. If you wander into international district of droks you will see an unending sea of Mo/W leaving to go farm the trolls.
Now someone find me a 15^50 Broad Sword already...
Chapter 2 in...37 Days.
-thats all-
You do realize that in the first 3 months or so, there were 50 districts of Ascalon alone?

My guild used to have around 15 or so people active fairly regularly, pretty much all but my friend and I have quit now =/

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

well i think its pretty safe to say that the game isn't dead...

Night Daftshadow

Night Daftshadow

Banned

Join Date: May 2005

In the forest

Hidden Shadows

R/Mo

It seems like more of the quitters are typically PvE players. There isn't anything else to do after you have already beaten the game 3-4 or even more times with different characters. You either start venturing into PvP which there is no end unlike PvE or just use GW as another chat program like you see a lot of people doing, ie. Grotto and Pre-searing Ascalon City district 1. Yeah, so the answer is GW isn't dead. For me, I've retired from PvE a long time ago. I just mainly PvP from time to time. This is really the only thing that keeps me playing GW and helping my guildies.

Bob of Maple Ave

Academy Page

Join Date: Feb 2006

Unforgiven Servants

E/N

Quote:
Originally Posted by Cat Tabby
The average player in guild wars has very little room to distinguish their player from any others.
Very, very strong point.

I'm a goal-driven person, plain and simple. I enjoy farming, and have the drive to sit there for days on end in order to get the drop I'm looking for. I feel frustrated when I want something, relieved (or triumphant) when I get it. It's a personality trait that many people have, as evidenced by the complaints on this forum. As far as PvE goes (my interest), there aren't many goals to speak of (in the way of getting items and such).

I take pride in my characters...and I like to be able to distinguish myself from other people. I like for my characters to have their own identity--not share it with everyone else in the same class.

This game seems to cater to people who are more laid back, "option seeker" types. In this game, you don't really move forward...you are given more options. There are no real rewards to look forward too...just more flexibility. A person who's played this game for, say, 824 hours is no stronger than a person that's unlocked all the skills in a month. More experienced, maybe...but that's it.

Before you jump out and say that it's because this is a game that requires "skill", let me save you some time and say that I've heard that a million times, and I don't buy it. It's like you're kissing your own asses, or trying to protect your investment.

ANet seems adamant that they want to maintain a balance...essentially, making all things equal. But isn't that....

Boring?


I've argued that Guild Wars will have to change certain aspects of the game in order to keep people (such as myself) interested. In an earlier thread (the one entitled "conspiracy theory" or something) there was an apparently disgruntled employee that suggested that Guild Wars purposely added a meaningless leveling treadmill to get the MMORPG'ers to buy. I'm not sure of the validity of the post, but it certainly does raise questions.

Why is it that you can hit level 20 in a day (with help) or 2 (with caffeine)?

I'm (admittedly) guessing that Guild Wars did add the leveling, in order to attact PvE'ers (such as myself). Maybe they figured that, once we played the game, we would see the merit in it, and gravitate towards PvP.

The problem is that many people haven't. I was really, really concerned when I hit level 14 the first day I played, and hadn't even left Post-Searing Ascalon.

The question is, now that there are so many people on here that were expecting a traditional MMORPG, what are they going to do about it? Let them walk away?

I hope they don't make that colossal mistake. If anyone from ANet is reading, I encourage you to look into any of the various psychological profiling methods out there and get a better idea of who your entire target market is rather than simply saying "well, this is what interests me, so other people should like it, too."


I, for one, see a lot of potential for growth, and that's why I'm sticking around. The sytem is solid. I believe it would be relatively easy to start PvP characters at level 60, and allow PvE'ers the opportunity to build their characters up to that. Since the majority of the skills are relative in power, increasing the strength of them would still keep them equal (for the most part).

Essentially, you would be increasing the scope of the game...allowing for a greater variety of items and such in the process. It would also allow for greater flexibility in character builds. On the downside, it would make an elegantly simple system more complicated.


Then again, I wonder if it's even in their best interest to make a game that's suited to grinders such as myself. What if there were rare or otherwise difficultly-obtained (try saying that 5 times fast) drops that gave you certain advantages? Is it really in ANet's interest to keep a lot of people on the servers at all times (seeing as how we aren't paying a monthly fee)? Is it really in ANet's interest to make the game that addictive? Or are we meant to have maybe 2-3 months of exploration, then wander off until the next expansion? Hmmmmmm......

PS: Still high on cough medicine.

.defekt

.defekt

Krytan Explorer

Join Date: Aug 2005

Ex Talionis [Law], Schindlers Fist [ouch]

New game = New players.

Hopefully. :P

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by Bob of Maple Ave
Very, very strong point.

I'm a goal-driven person, plain and simple. I enjoy farming, and have the drive to sit there for days on end in order to get the drop I'm looking for. I feel frustrated when I want something, relieved (or triumphant) when I get it. It's a personality trait that many people have, as evidenced by the complaints on this forum. As far as PvE goes (my interest), there aren't many goals to speak of (in the way of getting items and such).

I take pride in my characters...and I like to be able to distinguish myself from other people. I like for my characters to have their own identity--not share it with everyone else in the same class.

This game seems to cater to people who are more laid back, "option seeker" types. In this game, you don't really move forward...you are given more options. There are no real rewards to look forward too...just more flexibility. A person who's played this game for, say, 824 hours is no stronger than a person that's unlocked all the skills in a month. More experienced, maybe...but that's it.

Before you jump out and say that it's because this is a game that requires "skill", let me save you some time and say that I've heard that a million times, and I don't buy it. It's like you're kissing your own asses, or trying to protect your investment.

ANet seems adamant that they want to maintain a balance...essentially, making all things equal. But isn't that....

Boring?


I've argued that Guild Wars will have to change certain aspects of the game in order to keep people (such as myself) interested. In an earlier thread (the one entitled "conspiracy theory" or something) there was an apparently disgruntled employee that suggested that Guild Wars purposely added a meaningless leveling treadmill to get the MMORPG'ers to buy. I'm not sure of the validity of the post, but it certainly does raise questions.

Why is it that you can hit level 20 in a day (with help) or 2 (with caffeine)?

I'm (admittedly) guessing that Guild Wars did add the leveling, in order to attact PvE'ers (such as myself). Maybe they figured that, once we played the game, we would see the merit in it, and gravitate towards PvP.

The problem is that many people haven't. I was really, really concerned when I hit level 14 the first day I played, and hadn't even left Post-Searing Ascalon.

The question is, now that there are so many people on here that were expecting a traditional MMORPG, what are they going to do about it? Let them walk away?

I hope they don't make that colossal mistake. If anyone from ANet is reading, I encourage you to look into any of the various psychological profiling methods out there and get a better idea of who your entire target market is rather than simply saying "well, this is what interests me, so other people should like it, too."


I, for one, see a lot of potential for growth, and that's why I'm sticking around. The sytem is solid. I believe it would be relatively easy to start PvP characters at level 60, and allow PvE'ers the opportunity to build their characters up to that. Since the majority of the skills are relative in power, increasing the strength of them would still keep them equal (for the most part).

Essentially, you would be increasing the scope of the game...allowing for a greater variety of items and such in the process. It would also allow for greater flexibility in character builds. On the downside, it would make an elegantly simple system more complicated.


Then again, I wonder if it's even in their best interest to make a game that's suited to grinders such as myself. What if there were rare or otherwise difficultly-obtained (try saying that 5 times fast) drops that gave you certain advantages? Is it really in ANet's interest to keep a lot of people on the servers at all times (seeing as how we aren't paying a monthly fee)? Is it really in ANet's interest to make the game that addictive? Or are we meant to have maybe 2-3 months of exploration, then wander off until the next expansion? Hmmmmmm......

PS: Still high on cough medicine.
Talk about missing the point of the game. Go play WoW.

Bob of Maple Ave

Academy Page

Join Date: Feb 2006

Unforgiven Servants

E/N

Quote:
Originally Posted by Grimm
Talk about missing the point of the game. Go play WoW.
Thank you for sharing your brilliance.

wiz12268

Wilds Pathfinder

Join Date: Jul 2005

California

Men In Black

In terms of an expanding MMORPG WOW is hands down the class. Even though it is a pay site (with a lot of server issues) they still have over a million people playing that game, and it is still growing, and it has been out a lot longer than GW has.

GW was unreal early on. Ascalon would have 20-30 districts, Drokanrs would have 15-20, LA would have 15-20, Hell even Port Sledge and Marhans Grotto would have 2 or 3 districts going.

I am sure there will be a rise again come May thru the summer, but it will die off again. That is the cycle, (and kids home from school all day doesn't hurt). If they continue to release yearly expansions that will definaely help. But even so the whole RPG aspect of the game is sort of weak. Even when you play different classes you do basically the same quests and go through the same story line. Not a whole lot of variety.

WOW might be a "grind" to some. But what is there after you have finished the game a half dozen times in GW but to farm? If farming isn't a grind I do not know what is.

And as far as PvP, what is more true to "life" in terms of PvP than to be walking in a map and seeing an "enemy" right there in front of you? None of this inviting people to fight stuff. Who invites an enemy to a fight except for John Wayne and Clint Eastwood?