It does. Really. It's like savage slash... the next attack part is really horrible. You have to guess when your opponent is going to cast a spell or interupt in the middle of a long-ass spell. It's not worth the 15 second dazed. Sure, dazed is fun, but I mean... it's a condition... and skullcrack needs 8 adrenaline and an actual interupt.
Should be lowered to less adrenaline or should have 1/2 second use like Disrupting Blow.
Sadly enough, people can't disagree. In my 1000+ hours of playing this game, I have NEVER seen a human use it.
Skull Crack = Suxorz?
Trance Addict
Sister Rosette
I used it as my IWAY elite for a while. It comes in handy in certain situations,
but nothing constant enough to keep it in my bar.
Works great against long rez spells though.
but nothing constant enough to keep it in my bar.
Works great against long rez spells though.
Nexx
Agreed. Sucks as an elite. Isn't daze a condition and removable?
Demonstar
Quote:
Originally Posted by Sister Rosette
I used it as my IWAY elite for a while. It comes in handy in certain situations,
but nothing constant enough to keep it in my bar.
Works great against long rez spells though. And ele spells like Male/Fire/Meteor storm.
>>
but nothing constant enough to keep it in my bar.
Works great against long rez spells though. And ele spells like Male/Fire/Meteor storm.
>>
Mercury Angel
Skullcrack has ONE thing going for it potentially;
Because it's adrenal, adrenal boosts speed it up, and it's otherwise free.
In a team with Dark Fury, using For Great Justice, you'd get 2.5 adrenaline strikes per hit, I believe. 4 strikes to charge wouldn't be so bad.
Really though, I'd much rather use Concussion Shot if I wanted to daze someone. At interrupt attack speed, with a longer lasting effect, non-elite status, and 10 cost at 15 expertise, recharge of 10 seconds, it's much more reliable and usable. Heck, I'd even rather use Disrupting Chop and lockout ANY skill for 20 seconds than Skull Crack (Not to say Disrupting Chop is bad, of course).
Because it's adrenal, adrenal boosts speed it up, and it's otherwise free.
In a team with Dark Fury, using For Great Justice, you'd get 2.5 adrenaline strikes per hit, I believe. 4 strikes to charge wouldn't be so bad.
Really though, I'd much rather use Concussion Shot if I wanted to daze someone. At interrupt attack speed, with a longer lasting effect, non-elite status, and 10 cost at 15 expertise, recharge of 10 seconds, it's much more reliable and usable. Heck, I'd even rather use Disrupting Chop and lockout ANY skill for 20 seconds than Skull Crack (Not to say Disrupting Chop is bad, of course).