Me/??
Triavius
I would like to run a fast casting something (maybe me/mo for a res) but i have no clue as to what kind of skills should be used. Any help is appreciated.
Guizzy
If it's for PvP:
Me/Mo for ressing is getting more popular by the day, but it's not really an indication that it's a good idea. Most teams that feel like this would be a help think so because they die an awful lot. Having a "Rezmer" makes them last longer, but that's no indication that they're getting any closer to winning. Of course, Minion Factory teams (very, very, very flawed group; my Water Ele can kill ALONE an entire army of these) often want them. And maybe some very dedicated "suicide" teams like to have one as well (which might be viable). But as a general build idea, I recommend against it. Maybe trying it once you've unlocked the necessary skills, but I wouldn't invest too much in it. If you take the healing route, you can get to be a great emergency healer, but you won't be of nearly as much help in the longer fights. Since Monks and Mesmers are the priority targets (which one is absolute priority is still to be debated), it won't really mean you will not be targetted. You might in fact become even more of a priority.
Me/W is usually the route of the Illusionary Weaponry warrior; a class which is quite capable as an anti-warrior trap, but is also very vulnerable to enchant stripping. You'll need heavy anti-stripping protection as well as cover enchants if you want to have any hope of this staying on against a reasonably good 8-player team (many 4-player teams will not have enchant stripping due to size constraints).
Me/e is what I run; it's really hard to play because of the energy limits, but if you can work around that (or simply live with it), you can get yourself a wickedly dangerous PvP beast. With Air, you can be the fastest spiker in town. With Earth, you can knockdown like a mofo. With Water, you've got the best battlefield control character you can imagine. With Fire... Let's say fire is not that useful in PvP...
Me/N is a great way to take away corpses from your ennemies. It's also able to deliver wells in a timely fashion. Fast Cast is really a great thing for necros to have, as their spells take quite a bit of time to cast. Also, you can mix the two classes to make a massive degen character. It's great, but it can be healed/de-hexed. Well, there's no kind of damage that can't be taken care of...
Me/R I haven't really thought about. I can't see anything special with the two of them working together... I don't know if Fast Cast affects Ranger skills. If it does, well it can help cast those slow traps. And the Mesmer's energy pool makes it more viable to base a build on non-marksmanship skills.
And maybe you ought to consider using Fast Cast on Mesmer skills. It's not as if it's a bad profession! Quite on the contrary.
Me/Mo for ressing is getting more popular by the day, but it's not really an indication that it's a good idea. Most teams that feel like this would be a help think so because they die an awful lot. Having a "Rezmer" makes them last longer, but that's no indication that they're getting any closer to winning. Of course, Minion Factory teams (very, very, very flawed group; my Water Ele can kill ALONE an entire army of these) often want them. And maybe some very dedicated "suicide" teams like to have one as well (which might be viable). But as a general build idea, I recommend against it. Maybe trying it once you've unlocked the necessary skills, but I wouldn't invest too much in it. If you take the healing route, you can get to be a great emergency healer, but you won't be of nearly as much help in the longer fights. Since Monks and Mesmers are the priority targets (which one is absolute priority is still to be debated), it won't really mean you will not be targetted. You might in fact become even more of a priority.
Me/W is usually the route of the Illusionary Weaponry warrior; a class which is quite capable as an anti-warrior trap, but is also very vulnerable to enchant stripping. You'll need heavy anti-stripping protection as well as cover enchants if you want to have any hope of this staying on against a reasonably good 8-player team (many 4-player teams will not have enchant stripping due to size constraints).
Me/e is what I run; it's really hard to play because of the energy limits, but if you can work around that (or simply live with it), you can get yourself a wickedly dangerous PvP beast. With Air, you can be the fastest spiker in town. With Earth, you can knockdown like a mofo. With Water, you've got the best battlefield control character you can imagine. With Fire... Let's say fire is not that useful in PvP...
Me/N is a great way to take away corpses from your ennemies. It's also able to deliver wells in a timely fashion. Fast Cast is really a great thing for necros to have, as their spells take quite a bit of time to cast. Also, you can mix the two classes to make a massive degen character. It's great, but it can be healed/de-hexed. Well, there's no kind of damage that can't be taken care of...
Me/R I haven't really thought about. I can't see anything special with the two of them working together... I don't know if Fast Cast affects Ranger skills. If it does, well it can help cast those slow traps. And the Mesmer's energy pool makes it more viable to base a build on non-marksmanship skills.
And maybe you ought to consider using Fast Cast on Mesmer skills. It's not as if it's a bad profession! Quite on the contrary.
Morganas
Ranger skills are unaffected by fast casting. I can't think of a single reason why you'd do me/r.
Btw, why the opinion that fire's useless in pvp? Have you not seen its use in tombs? Besides that, its single target damage is on par with lightening, and its slow cast speed makes it ideal for fast cast nuking. Lightning is a really bad choice for mes/el, its spells are far too fast, and its hard for a mesmer to stomach the exhaustion from chain or whatever lightening elite you'll be relying on. Lightning is a bad choice in general these days.
If you'd like to use fast cast with any non mes profession, necro is the class that benefits most from it. Corpse grabbing requires timing, and almost all of the necs spells cast really slowly. Inspiration is also good support for a nec. This is IMO the only build that justifies using attributes outside your primary as your main skills. Lack of runes just isn't worth it in any other instance.
Btw, why the opinion that fire's useless in pvp? Have you not seen its use in tombs? Besides that, its single target damage is on par with lightening, and its slow cast speed makes it ideal for fast cast nuking. Lightning is a really bad choice for mes/el, its spells are far too fast, and its hard for a mesmer to stomach the exhaustion from chain or whatever lightening elite you'll be relying on. Lightning is a bad choice in general these days.
If you'd like to use fast cast with any non mes profession, necro is the class that benefits most from it. Corpse grabbing requires timing, and almost all of the necs spells cast really slowly. Inspiration is also good support for a nec. This is IMO the only build that justifies using attributes outside your primary as your main skills. Lack of runes just isn't worth it in any other instance.