W/n

Bain Wulfgar

Bain Wulfgar

Pre-Searing Cadet

Join Date: Mar 2005

What do you think of this build

11 points into axe
10 into strength
10 into Blood magic
Skills
Cyclone Axe
Eviscerate
Executioner's Strike
Defy Pain
Endure Pain
Life Siphon
Vampiric Touch
Demonic Flesh

Skill from http://www.gwonline.net/page.php?p=51

Deadroot

Deadroot

Frost Gate Guardian

Join Date: Feb 2005

The Amazon Basin [AB]

N/R

I run a similar axe using N/W. My problem with the W/N version was the low energy pool. Maybe if you use a focus item instead of a shield...but with Vamp Touch costing 15 energy and Life Siphon at 10, you'll be starving for Energy all the time. Then Endure pain is another 10 energy.

Problem with using a N/W is that you can't access Strength and you don't have armor that's as good. But my char has done well anyway. I don't know if 3 skills for extra health is too needed either, just Demonic Flesh is enough for me (and lasts a while).

Bain Wulfgar

Bain Wulfgar

Pre-Searing Cadet

Join Date: Mar 2005

I mainly use the attacks and the healing when i need them. But I do cast the two war life skill right before the necro one just so i dont lose a lot of life plus I also have tons of it when they are all going.
I use it for more of a run in hit then hard and fall back or to help pull monsters off other chars that need help.

Dovi the Monk

Frost Gate Guardian

Join Date: Feb 2005

Beaches of Kryta, aka Florida

Remnants of Ascalon

Mo/Me

the only problem i can see is with the health gaining skills, edure pain, and such, while you have those up damage is subtracted from your actual health before the skill, so its basically more of a last minute saver to gain a bit of extra health, i guess if u keep castin them on top of each other youll be able to keep going until u run out of energy = succesfully killing any damage dealing skills, unless tehre adren based. which would be fast if u go warrior/necro. if u go necro/warrior u know longer have the strength boost, so the skills arent as good, also id say get rid of vampirir touch all together, it is not a god skill at its 15 energy cost, and ure 20 energy supply, it would take forever to get energy up again, and if ure bothered with your constant extra life skills, ull never really use it, id say trade it in for the weakness or crippling axe skills, or use both and get rid of cyclone. then ud hve lots of adren skills and can concentrate on ure 3 lige extra skills, or cast life syphon yet again instead.

all together i dont really like the build, but if u find u can keep a constant volley of your extra life skills, then it may turn out well, ure definetly going to need to test it. answer back with your results, it should be interesting...

Bain Wulfgar

Bain Wulfgar

Pre-Searing Cadet

Join Date: Mar 2005

like all the other places ive posted this they all say i can't attack i never said i was making a attacking build its just a meat sheild so to speak and i may trade Vampiric Touch for Shadow Strike so i can have life leech and a little damage.

Suuk

Suuk

Krytan Explorer

Join Date: Feb 2005

the Netherlands

Lovers of Whisky and Women (LWW)

E/

I played a W/N and like the blood renewal skill.

Sacrifice 20-132 health. For 10 seconds, you gain health regeneration of 3. When Blood Renewal ends, you gain 20-132 health.

Costs 5 enrg. i had only a few points in blood, but it worked fantastic. But take care, sometimes you can use it too enthusiastic, which killed me a few times in the arena...