Does anyone know how much extra damage you receive against holy damage when wearing the 70AL armour, and is it worth it?
Also, what kind of an effect fo the Bloodsoaked boot have, and, again, are they worth it?
Necro armour
Caelus The Fallen
DeanBB
Any extra holy damage is too much and not worth +10 armor.
I haven't tried the boots myself but have heard that they do not work yet.
I haven't tried the boots myself but have heard that they do not work yet.
Carinae
I have heard Necrotic/Tormentor suffers a flat 20 points of extra damage vs Holy Damage.
Is it worth it? In PvE, definately. Very few opponents deal Holy damage. In PvP, depends on how often you face smiters and how good your monk is.
At the moment, Bloodstained Boots don't do diddly. (But they look nice)
Is it worth it? In PvE, definately. Very few opponents deal Holy damage. In PvP, depends on how often you face smiters and how good your monk is.
At the moment, Bloodstained Boots don't do diddly. (But they look nice)
Caelus The Fallen
I have heard people complain that the boots dont seem to do anything, guess that would be why...
Oh well, they are a nice idea, pity they are useless.
Oh well, they are a nice idea, pity they are useless.
Zenny
The Necrotic/Tormentor is well worth it right now. As Carinae stated, very few monsters use smite in PvE. And the current state of PvP, smiters are pretty much non-existant. So go for it.
The Bloodstained boots, they're supposed to reduce casting time by 1 second, but that cast time can't drop below 1 second itself, right?
The Bloodstained boots, they're supposed to reduce casting time by 1 second, but that cast time can't drop below 1 second itself, right?
Carinae
They reduce the cast time by one second on any corpse spell with a cast time over 4 seconds.
But..... there are no corpse spells with a cast over 4 seconds.
But..... there are no corpse spells with a cast over 4 seconds.
Caelus The Fallen
Just though of another question: is the increased holy damage thing global, like the Knights absorbtion bonus? Im guessing yes, since most holy damage ignores armour anyway, so I dont see it looking for a hit location; which makes it an all-or-nothing kind of set in my opinion.
Shattered Self
Quote:
Originally Posted by Caelus The Fallen
Just though of another question: is the increased holy damage thing global, like the Knights absorbtion bonus? Im guessing yes, since most holy damage ignores armour anyway, so I dont see it looking for a hit location; which makes it an all-or-nothing kind of set in my opinion.
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Caelus The Fallen
Ok, that makes sense, so it IS global; but, unlike the Knights bonus, it does stack.