Vampiric Touch ignores Protective Spirit?

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

I was fighting against necromancer minotaur boss at the desert with 55 monk build and got killed by Vampiric Touch even protective spirit was still active. Is this bug or it suppose to be like that? However, Vile Touch didn't go through.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Blood magic always does the damage gaurenteed, not taking into effect outside varibles like protection or armor.

This is why 55 monk is a melee farming build.

(BTW Vile touch didn't go thorugh because it is Death magic..not blood)

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Former Ruling
Blood magic always does the damage gaurenteed, not taking into effect outside varibles like protection or armor.

This is why 55 monk is a melee farming build.

(BTW Vile touch didn't go thorugh because it is Death magic..not blood)
The above explanation is wrong.

It went through because it wasn't damage. Life steals are not "damage", they are loss of health. As such, they always do the listed amount. There are plenty of blood skills that don't always do the listed amount, for example, Dark Pact - it deals shadow damage, so is affected by things that affect damage (though not armour - it ignores armour) so for example, it is halved against Aura of the Lich, and is reduced by a Protective Bond.

Degeneration is also not "damage".

Several skills that involve"damage" can be gotten around in this way - vampiric touch doesn't set off a reversal of fortune, nor does it trigger an illusion of weakness, as examples.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Epinephrine
The above explanation is wrong.

It went through because it wasn't damage. Life steals are not "damage", they are loss of health. As such, they always do the listed amount. There are plenty of blood skills that don't always do the listed amount, for example, Dark Pact - it deals shadow damage, so is affected by things that affect damage (though not armour - it ignores armour) so for example, it is halved against Aura of the Lich, and is reduced by a Protective Bond.

Degeneration is also not "damage".

Several skills that involve"damage" can be gotten around in this way - vampiric touch doesn't set off a reversal of fortune, nor does it trigger an illusion of weakness, as examples.
That is implied. offensive blood magic IS the life stealing skills.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Former Ruling
That is implied. offensive blood magic IS the life stealing skills.
Actually, there are a few Blood Magic skills that do "damage" rather than "steal". Dark Pact, Shadow Strike, Signet of Agony, Touch of Agony... Blood Magic includes many life stealing and degenning skills, but the damage ones are still affected by skills that are triggered by damage.

Quote:
Vampiric Gaze - Spell
Steal 18-52 health from target foe.
Blood Magic and life stealing: not affected by Prot Spirit.

Quote:
Vile Touch - Skill
Touch target foe to deal 13-62 damage.
Death Magic and dealing damage: affected by Prot Spirit.

Quote:
Shadow Strike - Spell
Target foe takes 12-41 shadow damage. If that foe's health is above 50%, you steal 12-41 health.
Blood Magic and dealing damage: affected by Prot Spirit.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Former Ruling
That is implied. offensive blood magic IS the life stealing skills.
As was pointed out just above, not true. Many skills that are offensive in blood simply deal shadow damage. Life steals are a subset of the blood magic offensive skills, but not the other way 'round.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Lots of Blood Magic spells normally avoid Prot Spirit. As people have said, the two categories of Blood attacks are Shadow Damage and Life Stealing.

Both types ignore armor. But Life Steals are neither 'damage' nor 'healing' and aren't affected by other spells that modify damage/healing. ....And there are a LOT of life stealing spells.

But even in normal play, Prot Spirit is rather useless against a Blood Spiker.

FYI: Vampiric Touch will even penetrate Spellbreaker/Obsidian Flesh.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Thats because Vampiric Touch is a Skill, not a Spell.

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Quote:
Originally Posted by Vilaptca
Thats because Vampiric Touch is a Skill, not a Spell.
For example Vile Touch is also just a Skill but Protective Spirit will react to it.

PS description says "a single attack or Spell". What is considered as "a single attack"? It can't be just Attack skills or other hostile skills because health degeneration goes through too. Signet, Trap and Stance damage are also reduced by PS. At least some of them. I haven't tested them all.

Just want to point out that maybe some skill descriptions are a bit vague.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Protective Spirit - Enchantment Spell
For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell.
I guess a more accurate description would be "For 5-19 seconds, whenever target ally takes damage, target ally cannot lose more than 10% max health." or something along those lines.

Normally an Attack would be considered as a hit from a weapon, such as a sword or staff, or a hit from a skill with "Attack" in its description, which usually means Warrior skills. Don't know what's up with PS though.

Daegul Mistweaver

Krytan Explorer

Join Date: Aug 2005

The Incredible Edible Bookah [YUM]

W/N

I do believe that Vilaptca was refering specifically to this bit:

Quote:
Originally Posted by Carinae Dragonblood
FYI: Vampiric Touch will even penetrate Spellbreaker/Obsidian Flesh.
And was merely explaining that those 2 enchantments provide imunity to spells only; hence VT's ability to punch through has nothing to do with it's damage properties, only its classification as a skill rather than a spell.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Yes, thats what I was talking about, I probably should have quoted it.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Epinephrine
Several skills that involve"damage" can be gotten around in this way - vampiric touch doesn't set off a reversal of fortune, nor does it trigger an illusion of weakness, as examples.
I don't think this is right. I've hit people with Vampiric Gaze and had it Reversed ...

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Again, this is because VG is a spell, and VT is a skill.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Vilaptca
Thats because Vampiric Touch is a Skill, not a Spell.
I was just trying to point out to the OP, that he shouldn't be too suprised that PS didn't offer total protection, because even SB/OF are breachable.

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Carinae Dragonblood
Again, this is because VG is a spell, and VT is a skill.
Why would Reversal of Fortune care about the difference between skills and spells?

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by NatalieD
Why would Reversal of Fortune care about the difference between skills and spells?
I was sure RoF required a spell to trigger it, but I looked it up and it does NOT. So I was wrong there.

Not sure why VG triggers RoF but not PS.