Vampiric Touch ignores Protective Spirit?
Zakarr
I was fighting against necromancer minotaur boss at the desert with 55 monk build and got killed by Vampiric Touch even protective spirit was still active. Is this bug or it suppose to be like that? However, Vile Touch didn't go through.
Former Ruling
Blood magic always does the damage gaurenteed, not taking into effect outside varibles like protection or armor.
This is why 55 monk is a melee farming build.
(BTW Vile touch didn't go thorugh because it is Death magic..not blood)
This is why 55 monk is a melee farming build.
(BTW Vile touch didn't go thorugh because it is Death magic..not blood)
Epinephrine
Quote:
Originally Posted by Former Ruling
Blood magic always does the damage gaurenteed, not taking into effect outside varibles like protection or armor.
This is why 55 monk is a melee farming build. (BTW Vile touch didn't go thorugh because it is Death magic..not blood) |
It went through because it wasn't damage. Life steals are not "damage", they are loss of health. As such, they always do the listed amount. There are plenty of blood skills that don't always do the listed amount, for example, Dark Pact - it deals shadow damage, so is affected by things that affect damage (though not armour - it ignores armour) so for example, it is halved against Aura of the Lich, and is reduced by a Protective Bond.
Degeneration is also not "damage".
Several skills that involve"damage" can be gotten around in this way - vampiric touch doesn't set off a reversal of fortune, nor does it trigger an illusion of weakness, as examples.
Former Ruling
Quote:
Originally Posted by Epinephrine
The above explanation is wrong.
It went through because it wasn't damage. Life steals are not "damage", they are loss of health. As such, they always do the listed amount. There are plenty of blood skills that don't always do the listed amount, for example, Dark Pact - it deals shadow damage, so is affected by things that affect damage (though not armour - it ignores armour) so for example, it is halved against Aura of the Lich, and is reduced by a Protective Bond. Degeneration is also not "damage". Several skills that involve"damage" can be gotten around in this way - vampiric touch doesn't set off a reversal of fortune, nor does it trigger an illusion of weakness, as examples. |
Savio
Quote:
Originally Posted by Former Ruling
That is implied. offensive blood magic IS the life stealing skills.
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Quote:
Vampiric Gaze - Spell Steal 18-52 health from target foe. |
Quote:
Vile Touch - Skill Touch target foe to deal 13-62 damage. |
Quote:
Shadow Strike - Spell Target foe takes 12-41 shadow damage. If that foe's health is above 50%, you steal 12-41 health. |
Epinephrine
Quote:
Originally Posted by Former Ruling
That is implied. offensive blood magic IS the life stealing skills.
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Carinae
Lots of Blood Magic spells normally avoid Prot Spirit. As people have said, the two categories of Blood attacks are Shadow Damage and Life Stealing.
Both types ignore armor. But Life Steals are neither 'damage' nor 'healing' and aren't affected by other spells that modify damage/healing. ....And there are a LOT of life stealing spells.
But even in normal play, Prot Spirit is rather useless against a Blood Spiker.
FYI: Vampiric Touch will even penetrate Spellbreaker/Obsidian Flesh.
Both types ignore armor. But Life Steals are neither 'damage' nor 'healing' and aren't affected by other spells that modify damage/healing. ....And there are a LOT of life stealing spells.
But even in normal play, Prot Spirit is rather useless against a Blood Spiker.
FYI: Vampiric Touch will even penetrate Spellbreaker/Obsidian Flesh.
Vilaptca
Thats because Vampiric Touch is a Skill, not a Spell.
Zakarr
Quote:
Originally Posted by Vilaptca
Thats because Vampiric Touch is a Skill, not a Spell.
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PS description says "a single attack or Spell". What is considered as "a single attack"? It can't be just Attack skills or other hostile skills because health degeneration goes through too. Signet, Trap and Stance damage are also reduced by PS. At least some of them. I haven't tested them all.
Just want to point out that maybe some skill descriptions are a bit vague.
Savio
Quote:
Protective Spirit - Enchantment Spell For 5-19 seconds, target ally cannot lose more than 10% health due to damage from a single attack or spell. |
Normally an Attack would be considered as a hit from a weapon, such as a sword or staff, or a hit from a skill with "Attack" in its description, which usually means Warrior skills. Don't know what's up with PS though.
Daegul Mistweaver
I do believe that Vilaptca was refering specifically to this bit:
And was merely explaining that those 2 enchantments provide imunity to spells only; hence VT's ability to punch through has nothing to do with it's damage properties, only its classification as a skill rather than a spell.
Quote:
Originally Posted by Carinae Dragonblood
FYI: Vampiric Touch will even penetrate Spellbreaker/Obsidian Flesh.
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Vilaptca
Yes, thats what I was talking about, I probably should have quoted it.
NatalieD
Quote:
Originally Posted by Epinephrine
Several skills that involve"damage" can be gotten around in this way - vampiric touch doesn't set off a reversal of fortune, nor does it trigger an illusion of weakness, as examples.
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Carinae
Again, this is because VG is a spell, and VT is a skill.
Carinae
Quote:
Originally Posted by Vilaptca
Thats because Vampiric Touch is a Skill, not a Spell.
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NatalieD
Quote:
Originally Posted by Carinae Dragonblood
Again, this is because VG is a spell, and VT is a skill.
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Carinae
Quote:
Originally Posted by NatalieD
Why would Reversal of Fortune care about the difference between skills and spells?
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Not sure why VG triggers RoF but not PS.