Go-Go E-Mo Power

Gabriel Fallen Monk

Academy Page

Join Date: Aug 2005

Mary Land

Infusion INF

Mo/Me

I'm trying to design an e-mo spike build. Started out as just for fun but I think it could actually work.

Build goes as 7 E-Mo and one E-N

2 E-MO's will use the following skill set:

Ether Prodigy
Obs Flam
Armor of Earth
Healing Seed
Infuse Health
Healing Breeze
Heal Area
Res Signet


2 E-MO's will use this skill set:

Ether Prodigy
Obs Flame
Armor of Earth
Healing Seed
Heal Other
Heal Area
Ward Against Melee
Res Signet

3 E-Mo's will use this set:

Ether Prodigy
Obs Flame
Ward against foes / Armor of Earth
Aegis
Guardian
Mend Ailment
Remove Hex
Prot Spirit

E-N uses this set:

Consume Corpse
Ether Prodigy
Obs Flame
Earthquake
Aftershock
Crystal Wave
Earth Attunement
Res Signet

This is going to be an obs flame spike group that wants to be healing constantly in between spikes (which are going to come every 15-20 seconds to deal with exhaustion effects).

anyone think this would be fun to run?

Gabriel Fallen Monk

Academy Page

Join Date: Aug 2005

Mary Land

Infusion INF

Mo/Me

I am the best guild wars player there ever was by leaps and bounds. No one else here can even stand in my shadow because I am that good at playing guild wars.

ak347

Frost Gate Guardian

Join Date: Aug 2005

lol, can you say exhaustion?
You have no enchant removal (enemy prot spirits will really cripple your dmg dealing). And if the round lasts more than 15 seconds (which it probably will), you're going to have 8 people suffering from about 50% exhaustion. Not to mention ether prodigy kills all your enchants when you try to recast after 20 seconds.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Quote:
Originally Posted by Gabriel Fallen Monk
I am the best guild wars player there ever was by leaps and bounds. No one else here can even stand in my shadow because I am that good at playing guild wars. Are you trying to start a flamewar??? lol

Gabriel Fallen Monk

Academy Page

Join Date: Aug 2005

Mary Land

Infusion INF

Mo/Me

i was trying to get people to respond to the thread lol. had to get your guys attention somehow

teny10

teny10

Frost Gate Guardian

Join Date: Jul 2005

Servants of Fortuna

W/Mo

Our guild ran a similar build a while back. First try, got pwned by the unforgiven, came back, made some adjustments. Second try, got pwned by the unforgiven again, came back made some more adjustments. Third try, pwned the unforgiven, then got pwned in the underworld. We came back made more adjustment, after that 25 game win streak in TA. It's someone's favorite build for a reason. It definitely works in TA. Not sure if it works on a bigger scale like in tombs or GvG. Of course excellent execution make good builds great.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

If you happen to run into a good ranger spike or a mass degen build in tombs, then gg as you have no removals for hexes/effects put upon you. trap build would work against this too.