Awesome Hoh Build~~~!!!~!~!~!

1 pages Page 1
Ruoenkruez Tudor
Ruoenkruez Tudor
Jungle Guide
#1
ok heres the build that got me to hoh but got pwned by rank 20 guild...

4IW mezzers/w
4 monks/mez

ok IW mezzers have to have these skills
16 illusion
12 tactics
4 fast cast
IW{E}
Healing sig
flurry
diciplined stance
clumsiness
distortion
rez
and illusion of haste

2 monks have to have
16 divine
15 protection
Spell Breaker{E}
arcane echo
aegis
reversal of fortune
mend ailment
life bond
Light Of Dwayna and other brings ressurect
protective spirit

the other 2 monks ahve to have
16 divone
15 healing
spell breaker
arcane echo
healing breeze
orisson of healing
signet of devotion
heal other
divine healing
1 brings light of dwayna and other brings restore life


ok first off IW mezzers use IW then monks use arcane echo and spell breaker on each one so the enchantment won't get removed and mezzers should have swords with enchanting mod on them.this is an easy build to understand so try it out.
A
ApOcAlYpSe
Academy Page
#2
that may be a good build...but remember people can run. as it stands you have no way to stop people from running. sure you have haste in there but if you dont keep renewing it you screw yourself over. i can really see you doing some dmg here but you have to remember there about the downtime on illusionary weaponry. when that is down you have offense what so ever. while you have it up and running im sure this build would dominate others but if and when it goes down you are up a creek without a paddle.
e
entropy
Wilds Pathfinder
#3
IW? on a tombs team? And restore life? wouldn't it be better to have a mesmer with decent fast cast stats? at least. BTW Iw is still really bad. The other teams monks will always be able to heal your pitiful dmg even with 4 iw mesmers. One shielding hands and you are screwed or healing seed.
Yichi
Yichi
Furnace Stoker
#4
Having your Prot monks take rebirth is screaming interrupt me. a res sing would be much mroe beneficial for faster casting time/energy management
wheel
wheel
Jungle Guide
#5
Quote: Originally Posted by entropy
IW? on a tombs team? BTW Iw is still really bad. The other teams monks will always be able to heal your pitiful dmg even with 4 iw mesmers. One shielding hands and you are screwed or healing seed. or disenchantment, which is something EVERY team that plans to hold the hoh is going to bring, because they have enchantments MUCH stronger than IW to remove.

also, restore life is an AWFUL res spell in pvp becuase you have to be standing over the body, equivalent to waiving a flag at the enemy and saying "interrupt me"

and light of dwayna is equally awful. if you're in a situation where light of dwayna would actually be beneficial, you don't deserve to win anyway, and probably won't.
smurfhunter
smurfhunter
Banned
#6
this should be named "SUPER gay mesmer build v6"

i now need to make v7
Manfred
Manfred
Krytan Explorer
#7
Wow, what is with people not getting the idea of spell breaker > anti-enchant
sure it's unsustainable, but disenchaning is not the weakness of this build. The wekaness is a) good necros and b) the fact that it gets 40 dps * 4 (160 dps) which 2 or 3 monks can easily heal.
smurfhunter
smurfhunter
Banned
#8
2 copies of spellbreaker, assuming each lasts 15 seconds with a recycle of 45 seconds, placed inteligently (i.e. none of the spellbreakers are stacked) will mean that in 45 seconds, 2 of your mesmers are protected for 15 seconds...

which means, if you place spellbreaker back to back on one mesmer, you are protecting 1/4 of your mesmers, 2/3 of the time, which is 1/6 of your total mesmers.

i dont know if you understand the calculation i made above, but what it means is that, taken as a whole, your group of 4 mesmers will be protected from dis-enchanting 17% of the time. interpert this however you want....
e
entropy
Wilds Pathfinder
#9
there are 4 copies of spellbreaker can't you see smurf but anyway spellbreaker? and so for 15 +20% enchantment rod you get i believe 17-18 secs on spellbreaker. Are you seriously thinking that a good team won't removed the IW right after spellbreaker wears off. Another thing is that 42dmgx4 is still pretty damn weak for 4 characters. 4 axe warriros would have been better. Their spike would have atleast done something as you canst spike with this one.
E
Entropius
Lion's Arch Merchant
#10
chilblains.

splat.
Divine Elemental
Divine Elemental
Desert Nomad
#11
Bad IMO

But W/e Its Yours
smurfhunter
smurfhunter
Banned
#12
ok FINE theres 4 spellbreakers (bad idea... but whatever) so you would have the enchants unremovable aside from chillblains 35% of the time.

sheesh.

a better idea would be to run like 3 copies of spellbreaker and keep one guy spellbreaker'd all the time, then you can try some kind of enchantment stacking build on him... doubt its worth it tho.
pork soldier
pork soldier
Krytan Explorer
#13
Well of the Profane for teh complete and utter lose.
smurfhunter
smurfhunter
Banned
#14
ouch someone just owned this entire build
Sum Gai
Sum Gai
Frost Gate Guardian
#15
Quote: Originally Posted by pork soldier
Well of the Profane for teh complete and utter lose. Yep. With 0 Corpse Control, WoP is easy to put up. And ever heard of "switching targets"? I mean, once they figure out all 4 monks have SB, they'll just cycle through the IW Mesmers till all 4 are used up, and then just jump on your Monks. Or, you could decide to not put SB on the person getting beaten on, and have him lose his IW and die.
glenn_rolfe
glenn_rolfe
Lion's Arch Merchant
#16
since the death of smite profane is rarely seen in HoH now, but yeah, that is the absolute counter.
I still have a concept build for IW that I think would ruin IWAY, but yeah, profane would be the killer there.

And if that build made it to HoH you must have had the almighty halls skip
W
White Designs
Krytan Explorer
#17
Quote: Originally Posted by Ruoenkruez Tudor
ok heres the build that got me to hoh but got pwned by rank 20 guild... Guess what? I've gotton to HoH with henchmen, and won! And then held! And then held again! What a great way to judge something's effectiveness.
Klmpee
Klmpee
Lion's Arch Merchant
#18
this build sucks so badly.. im sry man.... So much un needed crap... but ive been thinking out a IW build for my guild to use in halls for about 4 weeks now and i finally came up with it .. but due to some skills being bugged, we have been unable to try this build out. (not even gonna post the build.. unlike u because i dont wanna c IW lfg being SPAMMED in HoH). I have counters to counters i c right now being used in HOH. i have counters to counter things such as strip enchant/drain/rend/etc. but really.... 4 monks! ur on drugs the day i c a group have more then 4 monks doing something along the lines of heal or prot... ill laugh so hard.
fenix
fenix
Major-General Awesome
#19
I agree with Klmpee, you don't need 4 monks. Ideally, you should only need 2 Prot Monks (both good Divine Favor, and with Word + Other) and 1 Full Heal monk. You only need the 1 healer because the Prot will stop damage and help healing with Divine Favor and Word/Other. No need to use 4 of them.

Or, if your monks are crap, 1 prot and 2 healers. I prefer the other way. Taking little damage is much better to being constantly healed.
E
Entropius
Lion's Arch Merchant
#20
Won't they just out-heal and kite your IW guys?

Speaking of which, they have three stances. That doesn't play nicely with itself.

If you want real nasty IW guys, drop Healing Signet for Blackout. Blackout/IW is actually sorta scary.