Anyone else catch Gaile in Tombs last night?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Had a pleasant and surprising visit from Gaile in Tombs Dist 1 last night. The official word is that there is a build in the oven right now to fix the new bugs with Thunderclap et.al. She did express interest in the idea of being able to tweak PvP characters without deleting them, and did take note of the bug in the ranger interrupt delay. If anyone got screenshots, that would be nice... for the most part it was quite civil.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Well it's good to know that the Thunderclap issue is going to be resolved. What bug in the ranger delay? I don't play rangers much so I'm not up to speed on that.

Did she say anything about the progress on Observer Mode?

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by MSecorsky
Had a pleasant and surprising visit from Gaile in Tombs Dist 1 last night. The official word is that there is a build in the oven right now to fix the new bugs with Thunderclap et.al. She did express interest in the idea of being able to tweak PvP characters without deleting them, and did take note of the bug in the ranger interrupt delay. If anyone got screenshots, that would be nice... for the most part it was quite civil.
SO! There really is a bug with the ranger interrupt delay, I told everyone and I was flamed, I sent support some information and they never repiled.

Coudld you tell us what the bug is as she understands it? I report that the issue is after firing off a interrupt shot you ranger is unable to do anything, not even fire normal attacks... which is incorrect... only skills should become unuseable.

romO

romO

Wilds Pathfinder

Join Date: Jun 2005

Chicago

Idiot Savants [iQ]

Mo/

the bug is that the delay does not work. even after using skills, you can spam interupts and it does not have a delay in between skills. they are going to make the delay include interupts as well. or at least thats logically what they should do, eliminating ranger spike.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Unfortunately i was busy in tombs to be able to stop in and say hi heard that she had stopped in though when we got done with out run.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by RTSFirebat
SO! There really is a bug with the ranger interrupt delay, I told everyone and I was flamed, I sent support some information and they never repiled.

Coudld you tell us what the bug is as she understands it? I report that the issue is after firing off a interrupt shot you ranger is unable to do anything, not even fire normal attacks... which is incorrect... only skills should become unuseable.
Yeah, it's the bug that after an interrupt you pretty much can't do a bloody thing, not even walk.

Quote:
the bug is that the delay does not work. even after using skills, you can spam interupts and it does not have a delay in between skills. they are going to make the delay include interupts as well. or at least thats logically what they should do, eliminating ranger spike.
The delay is after firing an interrupt. Interrupts have an extremely quick fire, so yes, you can fire dual shot/distracting shot rather quickly. However, after firing distracting shot you stand there and count flowers instead of being able to even move.

The delay should only occur between firing consecutive interrupts, to be honest. All other shots have a longer firing time already, so there's neither need nor sense to stack delays when trying to do, say, distracting then dual shot.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

So the interrupt delay will get a nice buff instead of standing there like a mofo? GREAT!

Paul_Bunyan

Academy Page

Join Date: Jul 2005

RES

W/N

Anything said about the Gash or Illusion of Weakness bug?

Both are in the same vein of the base hp being calculated incorrectly.

I have little experience with the Illusion of Weakness one, but Gash is stacking in a weird way now and it's very anoying, as has been mentioned in several other posts.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

The deep wound stack was indeed mentioned. She didn't have explicit details on every fix, however the new build under construction should fix many things.

Ah... she did say she would see if the frog would like a pond in the tombs... that could be interesting...

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

I was there. People were complaining about IWAY. If your monk trifecta can't counter IWAY, they don't need to be monking.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by dansamy
I was there. People were complaining about IWAY. If your monk trifecta can't counter IWAY, they don't need to be monking.
Nice monk
I never was able to solo an IWAY team - can you say how your monks do it?

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Schorny
Nice monk
I never was able to solo an IWAY team - can you say how your monks do it?
each monk cycles aegis and the healer casts healing seed on the attacked target........

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

monk TRIFECTA. 3 monks. if three monks cant beat iway, they need to quit.

Sentinel

Academy Page

Join Date: May 2005

Somerset, NJ

aB

Quote:
Originally Posted by wheel
monk TRIFECTA. 3 monks. if three monks cant beat iway, they need to quit.

If 3 monks (with whatever) was all it took to beat IWAY, IWAY would had fizzled long ago and people wouldn't complain to Gaile about it.

But sure, go ahead and underestimate them like that. They are in for the easy fame anyway!

Sent.-

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

well of profane anyone?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Kool Pajamas
well of profane anyone?
No bodies at the start of battle.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Sentinel
If 3 monks (with whatever) was all it took to beat IWAY, IWAY would had fizzled long ago and people wouldn't complain to Gaile about it.

But sure, go ahead and underestimate them like that. They are in for the easy fame anyway!

Sent.-
people complain about them for 2 reasons.

1) over half the teams you run across in tombs are IWAY

2) most PUG's lose to IWAY unless youre finding a pug for a specific build. the random blind invite PUG dont stand a chance against iway

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

True but is it really iway's fault for rolling unprepared pugs? I despise Iway because of reason #1 and its more like 75% in tombs dis 1.

Sentinel

Academy Page

Join Date: May 2005

Somerset, NJ

aB

Quote:
Originally Posted by entropy
True but is it really iway's fault for rolling unprepared pugs? I despise Iway because of reason #1 and its more like 75% in tombs dis 1.
And to turn this around a bit.... If your team can't beat an Iway team or 2 on the way to the hall then I'm sorry but I have no sympathy for you as you don't deserve to be in the hall, let alone win it.

In that way, I think IWAY is a good thing. It acts as a filter and raises the level of play in the hall. Maybe!!

Sent.-

Lonely

Pre-Searing Cadet

Join Date: Oct 2005

E/Mo

i saw a smiteball group pick on my iway group. was funny

living too die

Frost Gate Guardian

Join Date: Aug 2005

usa

A/

I was there when Gaile first landed in dist 2 topk, I was really surprised at the number of people were actually cursing about her being level 6. I later saw her in dist 1 and she seemed to mention most of the problems that people have been having recently. As for iway.. I personally despise them because topk is so overrun by them now. Even though it is a clever build, they are very beatable with even a decent PUG.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

I actually kind of like IWAY for it's "pick up and play" nature. My guild doesn't PvP, at least not in an organized sense, so IWAY is great for me to pick up a quick game in the Tombs. Yes I know that's what CA is there for, but I'm tired of CA. Not to mention that CA is unplayable right now because of Thunderclap bug abuse... but that's a more recent issue.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by romO
the bug is that the delay does not work. even after using skills, you can spam interupts and it does not have a delay in between skills. they are going to make the delay include interupts as well. or at least thats logically what they should do, eliminating ranger spike.
er... what are you talking about? The delay after firing off ANY interrupt shot works as intended... you cannot use any skill for the period of about 1.5 seconds after using Distracting Shot, Punishing Shot or Savage Shot...

So you cannot ranger spike, you can however for example use Tiger's Fury, then Dual shot THEN any Interrupting shot for semi-spike... so stop with the crap ok? Thanks

It is bugged, not only are you unable to use any skill (Which is the way it meant to be) you cannot do anything... you can't fire off normal arrows, or MOVE for that matter.

For about 2 seconds all you can do is stand there like a idiot... its bugged. So please make a Ranger and test before you post, I use one everday in GvG and I can tell you that there is a delay after using interrupt skills.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

/rank is bad for the casual player.

IWAY is good for the casual player, at least.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

This isn't a thread about IWAY...please stay on topic.

Farin

Farin

Wilds Pathfinder

Join Date: Aug 2005

Delta Formation [DF]

W/

Did she mention anything about the recent lag issues that many have experienced? (Including me, I can't play GW for more that 2-3 minutes)

Hanuman li Tosh

Hanuman li Tosh

Lion's Arch Merchant

Join Date: Sep 2005

garden of the gods, CO

Over Powered

N/

Quote:
for the most part it was quite civil.
thats why gaile has that job. i feel bad anytime i have beef with anet and i reply to a thread with gaile in it, and she ususally has good information. thank you for a job well done.

One and Two

One and Two

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by RaZoO
Did she mention anything about the recent lag issues that many have experienced? (Including me, I can't play GW for more that 2-3 minutes)
Where do you live/computer/internet connection?

And I believe Deep Wound was already fixed, or else guilds would be battling Deep Wound battles.

Farin

Farin

Wilds Pathfinder

Join Date: Aug 2005

Delta Formation [DF]

W/

Quote:
Originally Posted by One and Two
Where do you live/computer/internet connection?
Mexico, Cable. Pentium 4. 3.00GHz, 504 Ram. Don't really think it matters since I had never had any serious lag since the update.

chanji

Lion's Arch Merchant

Join Date: Sep 2005

the 1HP problem is not fixed it is related to deepwound but definetly not fixed it happened to me again in the team area. it starts to happen more often when i have like a -15% DP then boom 1Hp dead.

It is totally random that is why is so fustrating

Vusak

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by RTSFirebat
...So you cannot ranger spike, you can however for example use Tiger's Fury, then Dual shot THEN any Interrupting shot for semi-spike... so stop with the crap ok? Thanks
pfft, Dual - Quick - Savage = 4 arrows, with double orders thats 136 damage per ranger not even counting that actual arrow damage itself in a couple of seconds, rtw gives another 40 damage per ranger, and the actual arrows themselves are around another 100ish damage per ranger (prolly more than 25 each, but im being conservative).

thats over 1000 damage on the spike if its in sync, but then ofcourse there is armor to consider, so prolly only 600 damage?

yeah, i guess you cannot ranger spike afterall

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

Ranger spike never got nerfed. Just one or two versions of it.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Vusak
pfft, Dual - Quick - Savage = 4 arrows, with double orders thats 136 damage per ranger not even counting that actual arrow damage itself in a couple of seconds, rtw gives another 40 damage per ranger, and the actual arrows themselves are around another 100ish damage per ranger (prolly more than 25 each, but im being conservative).

thats over 1000 damage on the spike if its in sync, but then ofcourse there is armor to consider, so prolly only 600 damage?

yeah, i guess you cannot ranger spike afterall
Sure sure.. its ok for any other class to spike, but give the Ranger a chance to do something worthwhile and everyone start asking for the nerf bat... whiring defence, deflect arrows and ageis will put a quick stop to any Ranger Spiking.

So if you can't handle it, well that your problem Like any sort of game like this being prepared is the key to success.

Pharalon

Pharalon

Beta Tester

Join Date: Jan 2005

Carebear Club

Quote:
Originally Posted by RTSFirebat
It is bugged, not only are you unable to use any skill (Which is the way it meant to be) you cannot do anything... you can't fire off normal arrows, or MOVE for that matter.
So by bugged you mean working as intended? Interrupt aftercast was implemented in exactly the same way as spell aftercast, and that's exactly how it's currently functioning. If you're hoping for a fix on that, you'll be waiting a long time.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Quote:
Originally Posted by Pharalon
So by bugged you mean working as intended? Interrupt aftercast was implemented in exactly the same way as spell aftercast, and that's exactly how it's currently functioning. If you're hoping for a fix on that, you'll be waiting a long time.
Well consider even a dev have stated there is some kind of bug involved with them... both us could be wrong, I'm going to leave it at that since till a dev steps in and says otherwise I believe its not working as intended at all, since it makes no sense that your unable to move. The skill change says:

"Added a delay after skill is used before another can be used."

Doesn't say anything about firing normal shots or moving! Till a dev says otherwise I still think its not working 100% the way it intended to.