Found another bug

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

The natural health regeneration after combat is capped at 7...it used to be 10.
I tried it on my ranger and my monk with the same effect. Not sure about PvP regeneration because this was in PvE.

I noticed it while retreating from a bunch of mobs

Kazahana

Frost Gate Guardian

Join Date: May 2005

SoCal

W/E

ive never seen natural reget hit 10 its always stopped at 7 for me anyways

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Quote:
Originally Posted by Kazahana
ive never seen natural reget hit 10 its always stopped at 7 for me anyways
Trust me buddy, it's always been a ten regeneration until recently...that is the maximum degen/regen rate.
Several players in-game have also confirmed this.

Spells/skills that provide a 10 regeneration still work fine but retreating from a battle to recover your health only regens at a max of 7....it needs fixing (unless of course it was a deliberate change but i can't think why they would do that).

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

Another result of the "Law of Unintended Consequences" perhaps? Patch one thing, and ten others break. What difference does it really make though? If it only applies to after combat regen, you aren't in danger are you? What does it matter if the regen caps at 7?

rii

Desert Nomad

Join Date: Mar 2005

UK

i often get natural regen whilst ca'ing with my monk. its good energy management.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

I emailed ArenaNet support to ask about the regeneration. They said that the natural regeneration isn't a bug and is "currently" set to 7.

I then asked if it was changed deliberately in the update.

They told me they have "no information" as to whether it was changed or not.
I was then referred to the updates page and told that all changes are listed there.

Same old running round in circles "block" "evade" "dodge" "miss"

Where's Gaile??

Evil Craze

Evil Craze

Pre-Searing Cadet

Join Date: Aug 2005

FIST

W/Mo

From what I remember, natural regen(just sitting there) has always been capped at 7, while skills can bump that up to 10. Eh.

Zaklex

Frost Gate Guardian

Join Date: Feb 2005

San Jose, CA, USA

Remnants of Ascalon

Natural regen has always been capped at 7, if you ever saw your regen at 10 and thought it was natural you probably had had a healing spell cast on you without your knowledge.

Reiden Argrock

Reiden Argrock

Krytan Explorer

Join Date: May 2005

Arizona

Shadowstorm Mercenaries

Let me help you from running around much more, hp regen is not listed in changes, because it was not changed. It was 7, is 7 and their is really no reason to make it higher. Sorry to dissapoint

wolfy3455

Lion's Arch Merchant

Join Date: Jul 2005

I can never remember the cap being anything but 7. There has been no change.

Aracos79

Aracos79

Krytan Explorer

Join Date: Jun 2005

The Great Southwest

Shadowstorm Mercenaries

E/

I'm still confused as to why it matters. The only time this would EVER be an issue is when you're completely out of combat in PvE... at which time your health is basically irrelevent as you aren't fighting anything.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

i bet that healing spell was mending... 7 + 3 = 10

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

OK, so i will agree to disagree on that one.

Here's a good one for you...why wasn't pet ressurection mentioned in the update notes?

Draygo Korvan

Frost Gate Guardian

Join Date: Aug 2005

Mo/Me

because that is the nature of update notes. They dont include everything. Last minute changes are usually omitted as well as small insignificant changes.