So what are the resent builds every guilds running?

beleg curudin

beleg curudin

Lion's Arch Merchant

Join Date: Jun 2005

Durance of Fate [DoF]

R/

From my experiance most of the top guilds are all running different kinds of spikes, air, earth, ranger, necro. And mass hex builds.

MarkyX

Frost Gate Guardian

Join Date: Jul 2005

all sorts. Balanced, highly offensive, defensive...

I notice some overrated guilds are using ranger spikes or mind shock spike. Love it when they make excuses after pwning them (rank 9+ guild loses to rank 3+, bitch)

Entropius

Lion's Arch Merchant

Join Date: Jun 2005

My guild runs bloodspike, using Shadow Strike and Vampiric Gaze to spike, with monk elites and heal/prot skills on N/Mo's. It's difficult to play without good players, as each person must both participate in the spike and cover monk duties, but it's quite effective.

Imorthorn

Ascalonian Squire

Join Date: May 2005

UK

We Are The Samuria Pizza Cats

A/R

my guild ran a build that was so defensive we couldnt kill anything if we tried

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

did you try tho?

Imorthorn

Ascalonian Squire

Join Date: May 2005

UK

We Are The Samuria Pizza Cats

A/R

actually we got mixed results, but the longer the match lasted the more certain it was we would loose, as we didnt have enough offence to sustain a longer battle and our defence would cave in due to the on running offence of the other team

xb0vv

Wilds Pathfinder

Join Date: Aug 2005

i fought a guild in hoh and they totaly caned us, they had 4 monks and 4 archers with life stealing....

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

its called ranger spiking, and its kind of odd the 5th mesmer guy would be a monk primary..

Manfred

Manfred

Krytan Explorer

Join Date: Oct 2005

Yeah, we got owned by a really nice ranger spike with all r/mes running hex breaker and drain enchant. I was prot monk, so all the anti-enchant rendered me useless.

They also had 2 monks and 1 me/n doing oov and corpse-denial.

Patrograd

Jungle Guide

Join Date: Sep 2005

UK

Charr Women [hawt]

Quote:
Originally Posted by Manfred
Yeah, we got owned by a really nice ranger spike with all r/mes running hex breaker and drain enchant. I was prot monk, so all the anti-enchant rendered me useless.

They also had 2 monks and 1 me/n doing oov and corpse-denial. isnt this Power of my Ranger's build?

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

I haven't played in a few das but the most common builds have already been stated.

From what I can see, only the people who know how to play IWAY are still using it. The ones that spammed American Dis 1 for O so many months are now, appearently, going off to do something else, possibly terrible balanced pugs.

Necro Blood Spike is ascending in popularity, but I've only actually lost to it once, I think. Not that great.

Ranger Spike is as popular as ever.

So many balanced groups, not many good ones.

Mindwrack spike is annoying and picking up alot of popularity.

Minion Mass/Factory made a bit of a come back, but isn't very good against anything but IWAY from what I've seen .

Smurfhunter's EoE bomb was pretty popular when I was playing. It was always funny those first few encounters with it. We would be like "ah.. Another balanced heal-ball pug.." and then all of a suden.. Boom! Everyone is dead! That was funny

Other than that, I don't really know. Things change pretty fast over a week.

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

2 warriors
2 mesmers
1 necro

go AI

Patrograd

Jungle Guide

Join Date: Sep 2005

UK

Charr Women [hawt]

Rus Corp and Black Joker Company are both using air spike in GvG - an identical build in fact. I noticed last night that a couple of the BJC guys had Rus Corp tags which might explain that....

So if you thought air spiking was dead, think again as both of these guilds run it just as effectively as it ever was.

tastegw

tastegw

Krytan Explorer

Join Date: Mar 2005

SoCal

E/

Quote:
Originally Posted by Patrograd
Rus Corp and Black Joker Company are both using air spike in GvG - an identical build in fact. I noticed last night that a couple of the BJC guys had Rus Corp tags which might explain that....

So if you thought air spiking was dead, think again as both of these guilds run it just as effectively as it ever was. as far as i know, rus corp never stopped using air spike.
if anyone has perfected it, it has to be them.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by Patrograd
So if you thought air spiking was dead, think again as both of these guilds run it just as effectively as it ever was. air spiking was never dead...

Patrograd

Jungle Guide

Join Date: Sep 2005

UK

Charr Women [hawt]

Quote:
Originally Posted by Dmitri3
air spiking was never dead... perhaps not, but it seems more alive than it has done for a while

interesting couple of variations that we came across in GvG last night.

First of all there was the new guild 'SnK', Special Needs kids or something like that. Never heard of them? You will I understand they are made up out of various former members of top guilds and they had someone from WIMP playing for them. Last time I checked they were 12-0, but we were unlucky enough to come up against them when they were only 1038. This was quite possibly the most potent air spike I have ever seen It revolved around mind shock and orb from what I could figure out during our very brief battle with them. Insta-death, thats for sure, no tells either, really neat and quick target switching.

Then we figured we were owed an easy one after dropping 20 points like that, so we go in again and face of all Guilds prav. They were running a similar sort of concept it seemed, based once again around mind shock and orb only this time with the addition of phantom pain and shatter delusions, and we think something from the blood necro skills. This wasnt as effective as the Snk spike because the phantom pain gave us a tell and a chance to prot the target about half the time, I guess their co-ordination was a little off sometimes, as the other half the time we couldnt get the prot on in time. Still too good for us though, and even though we took down a few early in the battle they soon had us so heavily Dp'd that they could effectively wand us to death.

So it looks like Mind Shock ftw at the moment.

We might have lost 26 points and about 150 places, but you cant buy that sort of experience IMO

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Patrograd
isnt this Power of my Ranger's build? yes, that was probably who they ran into. he was in tombs yesterday

Vindexus

Vindexus

Wilds Pathfinder

Join Date: Mar 2005

www.talkingtonoobs.com

Final Dynasty

It's kind of odd how some of you assumed he meant Tombs, I thought he meant GvG.

In GvG the metagame is currently spike, mostly mixed from the top guilds, and ranger spike or ob flame spike from the lower guilds.

Deliverance

Deliverance

Ascalonian Squire

Join Date: Feb 2005

Northern Ireland

The Biggeyverse

N/

Quote:
Originally Posted by Patrograd
perhaps not, but it seems more alive than it has done for a while

interesting couple of variations that we came across in GvG last night.

First of all there was the new guild 'SnK', Special Needs kids or something like that. Never heard of them? You will I understand they are made up out of various former members of top guilds and they had someone from WIMP playing for them. Last time I checked they were 12-0, but we were unlucky enough to come up against them when they were only 1038. This was quite possibly the most potent air spike I have ever seen It revolved around mind shock and orb from what I could figure out during our very brief battle with them. Insta-death, thats for sure, no tells either, really neat and quick target switching.

Then we figured we were owed an easy one after dropping 20 points like that, so we go in again and face of all Guilds prav. They were running a similar sort of concept it seemed, based once again around mind shock and orb only this time with the addition of phantom pain and shatter delusions, and we think something from the blood necro skills. This wasnt as effective as the Snk spike because the phantom pain gave us a tell and a chance to prot the target about half the time, I guess their co-ordination was a little off sometimes, as the other half the time we couldnt get the prot on in time. Still too good for us though, and even though we took down a few early in the battle they soon had us so heavily Dp'd that they could effectively wand us to death.

So it looks like Mind Shock ftw at the moment.

We might have lost 26 points and about 150 places, but you cant buy that sort of experience IMO Thanks for the props
Regards Leprechaun[SnK]

Mini Blue Ducky

Pre-Searing Cadet

Join Date: Nov 2005

Speshal Needs Klass

Supo guys great to see some feedback to our new guild ^^ well we are still working on our timing and also GL with everyone elses guild

Karn Jazzik

Ascalonian Squire

Join Date: Jun 2005

Speshal Needs Klass

What they said, hopefully things will go well and we will improves this further, still room for it.

Dmitri3

Dmitri3

Wilds Pathfinder

Join Date: Jul 2005

Canada, almost got to see a polar bear... :P

Quote:
Originally Posted by Karn Jazzik
What they said, hopefully things will go well and we will improves this further, still room for it. Karn, I thought you were running Fun Loving Criminals?
Though I can't find you in the ladder...
EDIT: just noticed the guild under your name... hm, and what about the forum at ogaming?

hmyk

Frost Gate Guardian

Join Date: Jul 2005

Finland

Mul On Mese

<-- Ele-spike, rank 41, wins 38 & losses 4 atm.

Kriegar

Cowbell Boy

Join Date: Apr 2005

Great Lakes, IL

Treacherous Empire

Quote:
Originally Posted by Patrograd
We might have lost 26 points and about 150 places, but you cant buy that sort of experience IMO
This is the best attitude I've seen on forums coming from someone who lost a match. If the rest of the community could develop this, we would be so much better off.

Patrograd

Jungle Guide

Join Date: Sep 2005

UK

Charr Women [hawt]

Quote:
Originally Posted by Kriegar
This is the best attitude I've seen on forums coming from someone who lost a match. If the rest of the community could develop this, we would be so much better off.

We are a new guild, with members who have generally speaking only been GvGing since late September. We have adopted a policy of recruiting players of whatever rank (we are made up of everything from rank 0 to Rank 4) and giving everyone that wants to the chance of doing GvG

Every fight for us therefore, win or loss is a learning experience, especially when that loss comes against teams like EPC, Rus Corp, Snk, wondercats and Prav, all of whom have beaten us since the reset. You can just learn so much from watching a video of a fight against Prav for example - watch their positioning, their use of wards, their movement, the timing of the spikes. We can learn from them, and we can learn from our own mistakes that in that particular fight turned a potential winning situation into a defeat.

Since those two defeats and studying the videos we have won all four of our matches with flawless wins after making some adjustments to our skills and tactics to enable us to cope better the next time we come across that kind of team, and as a result now have more points than we did before the two losses.

Like I say, you cant buy that kind of experience. No point in moaning about the defeat, learn from it and move on as a better team.

judge1121

judge1121

Lion's Arch Merchant

Join Date: Aug 2005

Outlaws Of Ascalon

Mo/

losing is not bad it just means 2 things. ur build does not work against their build and if u want change it cause it could help defeat other teams. U shouldnt really change ur build a lot mostly cause u lost. maybe next time u face a build that kills ur new one but ur old one could have killed it. There isnt a PERFECT build out there u know. so u win some u lose some but hey the important part is u killed ppl in the process

Karn Jazzik

Ascalonian Squire

Join Date: Jun 2005

Speshal Needs Klass

Quote:
Originally Posted by Dmitri3
Karn, I thought you were running Fun Loving Criminals?
Though I can't find you in the ladder...
EDIT: just noticed the guild under your name... hm, and what about the forum at ogaming? Died a while back, FLC was the remaining members of TDT but it faded away due to lack of activity, the FLC forum needs to be deleted I just havent got around to doing it yet


Patrograd, that is such a good mentality, I think you'll go far and I wish you all the best of luck.

Patrograd

Jungle Guide

Join Date: Sep 2005

UK

Charr Women [hawt]

Seems like the FOTM amongst the top 100 guilds in GvG is the mixed spike - air and blood for the most part.

We've had bad luck with the draw recently and fought alot of top 50 or 60 guilds, and almost all of them are using this.

One "new" build we saw last night by a rank 60 or so Guild was a mass degen build with fertile season spiking but oddly no QZ. It hurt us badly.

One other thing I would say, not really build related but more tactics wise, is that all the top guilds play extremely aggressively, take alot of chances. This is what makes the difference to me, whereas we sometimes/usually approach the enemy guild lord and bodyguards with great care (especially if the other team is camping after being DP'd), these top teams just dont seem to care and will rush in, taking heavy casualties if need be, and get the fight over with ASAP. Perhaps rush isnt the correct word, but they certainly seem to play with great confidence.

Sayshina

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by beleg curudin
From my experiance most of the top guilds ... Not to sound snotty or anything, but the only "top guilds" left are N0, IQ, and War Machine. Everybody else seems to have left GW.

I've seen no evidence at all that anybody else has stepped up to the level of guilds like Fi.

That's not to say there aren't teams that can have some positive results, but none of them seem to have any continuity, and after stringing a few victories together they seem to fade away pretty quickly.