Suggestions welcome

Red_Pendragon

Pre-Searing Cadet

Join Date: Oct 2005

I'm looking at Bull's Charge as a way to prevent 'this'
http://www.guildwarsguru.com/forum/s...ad.php?t=73573
in the future. What is considered a 'fleeing' opponent? Someone just running, or just if they turn and run while in melee?

Any other skills you can suggest looking at for a melee warrior/monk?

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

a fleeing opponent is someone who is running away from you. essentially, they will be running with their back to you.

the best way to prevent this is to bring a snare. sprint + hamstring is a good combo for sword warriors. a knockdown chain is good for hammer, although it will be hard to build the adrenaline if they are running. sprint + eviscerate + axe rake would be good for axe warriors, but that once again requires adrenaline build up.

rii

Desert Nomad

Join Date: Mar 2005

UK

just get bulls strike and sprint.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

Well let's see.

Bulls Charge, as you said.
Bull's Strike
Hamstring
Crippling Anguish
Imagined Burden
Pretty much any Water Magic (Trident, Ice Prison, Spikes, Shard Storm, etc)
Iron Mist works great in a spike team
Etc etc etc