I'm looking at Bull's Charge as a way to prevent 'this'
http://www.guildwarsguru.com/forum/s...ad.php?t=73573
in the future. What is considered a 'fleeing' opponent? Someone just running, or just if they turn and run while in melee?
Any other skills you can suggest looking at for a melee warrior/monk?
Suggestions welcome
Red_Pendragon
striderkaaru
a fleeing opponent is someone who is running away from you. essentially, they will be running with their back to you.
the best way to prevent this is to bring a snare. sprint + hamstring is a good combo for sword warriors. a knockdown chain is good for hammer, although it will be hard to build the adrenaline if they are running. sprint + eviscerate + axe rake would be good for axe warriors, but that once again requires adrenaline build up.
the best way to prevent this is to bring a snare. sprint + hamstring is a good combo for sword warriors. a knockdown chain is good for hammer, although it will be hard to build the adrenaline if they are running. sprint + eviscerate + axe rake would be good for axe warriors, but that once again requires adrenaline build up.
rii
just get bulls strike and sprint.
Sister Rosette
Well let's see.
Bulls Charge, as you said.
Bull's Strike
Hamstring
Crippling Anguish
Imagined Burden
Pretty much any Water Magic (Trident, Ice Prison, Spikes, Shard Storm, etc)
Iron Mist works great in a spike team
Etc etc etc
Bulls Charge, as you said.
Bull's Strike
Hamstring
Crippling Anguish
Imagined Burden
Pretty much any Water Magic (Trident, Ice Prison, Spikes, Shard Storm, etc)
Iron Mist works great in a spike team
Etc etc etc