EoE does damage to the OPPOSING team if one of YOUR teamates dies, and the opposite is true. it does not do damage to your own team if someone on your team dies, something that makes testing skills associated with it a headache =/
for some reason, when enchanted, your hp goes all over the place, both max hp and actual hp remaining. i was testing something on a 105 hp build, and at some point, after someone put and enchantment on me, my remaining hp jumped about 20, and my max hp was 78 at a 15% death penalty (.85 * 105 ~ 90). this was true with these enchantmenst: order of the vampire and divine intervention, and only tested with a max hp of 105 hp (no idea if its relevant).
finally, divine intervention simply doesnt work. when you die, you stay dead, you do not gain __ hp.
i was wondering if the gw staff were working on these bugs...? its incredibly painfull testing builds only to find out half the skills dont even work while the other half work incorrectly
