My male ranger character wears a full set of Druid's armor from Marhan's Grotto. My vest frequently shows through my guild cape when viewing my avatar from the back and the cape is swaying, as if the cape were not solid and were enveloped by my vest. I don't know how the cape is coded in the program, but could it be made a solid object so that my Druid's vest does not contact and go through the cape?
Ranger avatars and cape problems
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Sadly collision detection to account for most armor elements with swaying capes would actually require a great deal of unnecessary resources to calculate this, because it will be making many more than it currently does, with so many wearing capes, rather than simply not being a priority I would say it is more of a priority not to do so.
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Originally Posted by nightrunner
Staves and other weapons also clip through the cape. Also, I doubt that coding cape physics is very high on Anet's priority list now. If it's really bugging you, turn off capes with the shiny new option
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