Runner Equipment
A NERD1989
ok i know a good build and spells but what runes should i have and what shield/sword and what armour and stuff
i have a -2 dam while enchanted but should i get -2 while in stand
What addons should i get on my sword?
does the armour make enough difference for me to change armour?
i have a -2 dam while enchanted but should i get -2 while in stand
What addons should i get on my sword?
does the armour make enough difference for me to change armour?
xb0vv
Quote:
Originally Posted by A NERD1989
ok i know a good build and spells but what runes should i have and what shield/sword and what armour and stuff
i have a -2 dam while enchanted but should i get -2 while in stand What addons should i get on my sword? does the armour make enough difference for me to change armour? |
the stats for this are +45hp (in stance) recieved dmg -2 (in stance)
You can buy them for 5k on this forum or get one for5 bleached shells.
You preferably need to be a w/mo too.
I use gladiators armour, only because i get 7 more energy then other w/mo's.
I used major absoption rune, and the other normal runes you would use (mastery,tactics e.t.c.)
A NERD1989
can you do droks run coz i have all them things but that sheild. i was wondering if glad armour is weak for this??
what weapon?
what weapon?
xb0vv
Quote:
Originally Posted by A NERD1989
can you do droks run coz i have all them things but that sheild. i was wondering if glad armour is weak for this??
what weapon? |
Weapon really dosent matter, because your not attacking anything while your running are you? the only thing i can think off is enchantments last 20% longer, or a hod sword, but its not essential.
I do droks run for my secondary main source of money, and i try to always keep myself in a stance, most of my build are stances, so i constantly have +45 hp and -2 recevied dmg.
if your having trouble finding this shield, go here:
http://www.guildwarsguru.com/forum/s...0&postcount=76
The collector is the letter 'O' above thirsty river.
A NERD1989
ok is a perfect fortitude weapon worth it coz i mean if you dont have points in axe,sword or hammer mastery you wont get these bonuses will you?
xb0vv
Quote:
Originally Posted by A NERD1989
ok is a perfect fortitude weapon worth it coz i mean if you dont have points in axe,sword or hammer mastery you wont get these bonuses will you?
|
A perfect fortitude weapon to me is a waste, but thats just me.
A NERD1989
ok i have this
1.5K glad armour
-2 while ench shield
Spells
Charge
Sprint
Balanced
Endure
Holy Veil
Purge Conditions
Smite Hex
Heal Area
can you tell me why i cant make t to droks with this? is it my shield
1.5K glad armour
-2 while ench shield
Spells
Charge
Sprint
Balanced
Endure
Holy Veil
Purge Conditions
Smite Hex
Heal Area
can you tell me why i cant make t to droks with this? is it my shield
Sergio Leone
Well I think the armor your using isn't the adequate type. Where did you buy it? If it's not from Droks then get a run to Droks NOW and get the better armor.
A NERD1989
ive got droks but im concerned that gladiators armour isnt the best
SALESMAN
Glads is dronks armour, im also having trouble running there using pretty much the same as above only I have an axe with +25hp i think which at the end of the day shouldnt make to much difference.
Running to Dronks was never supposed to be easy, the devs know about it obviously and have made it hard so that not to many pple are doin it. Basicly practice makes perfect.. each time i try it i seem to get a little closer. Unless there is a bad spawn..
Running to Dronks was never supposed to be easy, the devs know about it obviously and have made it hard so that not to many pple are doin it. Basicly practice makes perfect.. each time i try it i seem to get a little closer. Unless there is a bad spawn..
Savio
...1.5k Gladiator armor is Droknar's armor.
So long as it's max armor, it should be fine. The +5 armor or +30 health on your weapon should help a bit, although it doesn't have to be max - a +4 or +28 should work just as well. Other than that, your equipment's fine, and you just need to work on your running.
So long as it's max armor, it should be fine. The +5 armor or +30 health on your weapon should help a bit, although it doesn't have to be max - a +4 or +28 should work just as well. Other than that, your equipment's fine, and you just need to work on your running.
A NERD1989
i know glad is droks armour but dragon armour has abit more armour then it does that make much of a difference
Savio
Dragon/Wyvern/Platemail armor has 5 more armor vs elements than Gladiator armor does, but Glad's has more energy. Dunno how much of a difference it makes though...I only use Glad's.
sleazeh
The guys in my guild who are some of the best runners I've seen use either the crimson carpace shield (old version), or the green equivalent (cant remember if it's tanzit's...), and a + energy cesta in lieu of a warrior weapon.
Gladiator's chest, hands, leggings, boots, with the 15k ascalon (tactics) helm.
Gladiator's chest, hands, leggings, boots, with the 15k ascalon (tactics) helm.
xb0vv
u need mending and bonetis...
sleazeh
Quote:
Originally Posted by xb0vv
u need mending and bonetis...
|
FFF_WarRaven
ok, i have been on a lot of runs to droks, and from what i see most ppl are using charge, balance stance, sprint, and maybe the healing signet and a few other spells.
You could get the stance shield, or even an off hand from droks that would give you +45hp enchanted or what have you, and use any weapon that give energy or health, your choice.
Yes, you can use mending, but it's a preferance, bonetis no, its use isn't effective here, the biggest thing i see in a droks run that can stop a runner from reaching his goal, is not taking your time, you need to learn to time a balance stance with a charge or sprint right after when the frost wurms popup, also let people know not to run with you or at least not do aggro to you, the runner. Also somepeople do it in teams of 2 runners, just incase one doesn't make it.
Pratice of course, makes perfect, some runs will be smooth with np, other will get bad spawns, or just plain bad luck, take a few runs with some people and watch what they do, where to stop to heal etc, etc...just don't rush if you don't need to take the time to stop and think when you can it might save you a rezone.
Good luck, Godspeed.
:::End Transmission:::
You could get the stance shield, or even an off hand from droks that would give you +45hp enchanted or what have you, and use any weapon that give energy or health, your choice.
Yes, you can use mending, but it's a preferance, bonetis no, its use isn't effective here, the biggest thing i see in a droks run that can stop a runner from reaching his goal, is not taking your time, you need to learn to time a balance stance with a charge or sprint right after when the frost wurms popup, also let people know not to run with you or at least not do aggro to you, the runner. Also somepeople do it in teams of 2 runners, just incase one doesn't make it.
Pratice of course, makes perfect, some runs will be smooth with np, other will get bad spawns, or just plain bad luck, take a few runs with some people and watch what they do, where to stop to heal etc, etc...just don't rush if you don't need to take the time to stop and think when you can it might save you a rezone.
Good luck, Godspeed.
:::End Transmission:::
Farin
Just keep on practicing the run. It seems impossible at first, but you get the hang of it. You've a build very similar to mine, even though they all are. What kind of runes are you wearing? Also, a +5 Armor weapon mod will help you. Stick to gladiators+ascalon helm, use Vigor and absorption runes, the best you can afford. After a few tries you should be able to do it no problem. Hope that helps.
mattjones527
I have been doing drok runs for quite a while. most of my runs are successful. this is the build that I use.
Warrior/monk
attributes
Healing prayers--8
Strength--------13
tactics ---------12
Runes
Sup Vigor
Sup Absorbtion
minor strength
minor tactics
Skills
1)Mending
2)Holy viel
3)Mend ailment
4)Endure pain
5)"shields up"
6)sprint
7)"charge"
8)balanced stance
gear
Helm: Wyvern(85 +10vs Phsical)
Yes I know that there are no healing spells in there but there is a reason for that. First off if your health is low enough to where it NEEDS healing in the middle of a mob then you are most likely already dead.
You cant use healing sig while being attacked, that -40 armor is a sure fire way to die. which makes healing sig only useful when no enemies are attaking you, in which case natural regen worst just as good.
Heal area can be useful, however that sucks 10 energy. usually when you NEED healing and are in a mob then hex removels have been used and/or muddy terrain is up. only once or twice heal area has actually saved my butt when i was expierimenting with it. It only came in handy right after the first cave when you didnt have time to rest and balanced stance was recharging. Other than that spot it was completely worthless for me.
I realize there are two enchantments there, knowing when to use these and which one to use is key for success. I will not explain that in detail because that is what I mean by knowing the run. basicly if there are creatures with slow-down spells use holy veil (be sure to understand exactly how the spell works). I use mending for the rest of the run once I get to snakes, it seems to be the most useful from there on.
The gear, most of the ice spells fall from above, so the 90 armor(85 + 5 from sword) helps. worms come from below, I may be wrong on this but I'm pretty sure they do physical dmg so the 105(80 + 20vs phsical +5 from sword) amor helps. Most of the time when things are looking bad you are hexed and should be in a stance which would give you a net -10 dmg(3 rune + 2 kights gloves + 2 shield(in stance) + 3 shield(while hexed)).
Now you should know how to do a forge run. I've seen other build where the focus is on having the most health you can. well my main char is a prot monk, so my running build favors the idea of {Dmg Reduction > high amounts of hp} which alwasy seems to come out true in the end.
well theres my two cents, take that LBS hahaha the running secrets are now open to the public, and your academy will no longer be useful (j/k). btw I have never gone to the Running academy or have even talked to LBS. however I have seen many "Certified LBS"(dont know if they were lieing or not never wrote down there names to check) advertising in beacons and have failed. I know they failed because people I would run told me of how the "Certified LBS" runner failed multiple times and was charging 4k or higher.
Warrior/monk
attributes
Healing prayers--8
Strength--------13
tactics ---------12
Runes
Sup Vigor
Sup Absorbtion
minor strength
minor tactics
Skills
1)Mending
2)Holy viel
3)Mend ailment
4)Endure pain
5)"shields up"
6)sprint
7)"charge"
8)balanced stance
gear
Helm: Wyvern(85 +10vs Phsical)
[higher armor helps with the helm because most ice/water elemantal damage comes from above]Chest: Gladiators
[+3 energy]Legs: Gladiators
[+2 energy]Arms: Knights
[The Global -2 dmg reduction]Feet: Gladiators(80 +20vs Phsical)
[Most dmg from below is worms, so increased physical armor helps, along with the +1 energy]Weapon: HoD sword(with +5 armor pommel added)
[+5 armor and +5 energy. need I say more]Shield: Anything with these stats
[armor:16, -2dmg(while in stance), -3dmg (while hexed)]Most importantly you have to know the run. If you know the run then really the build only matters to a certain extent. I have tried MANY different builds and I have found that this one gives me the highest success rate.
Yes I know that there are no healing spells in there but there is a reason for that. First off if your health is low enough to where it NEEDS healing in the middle of a mob then you are most likely already dead.
You cant use healing sig while being attacked, that -40 armor is a sure fire way to die. which makes healing sig only useful when no enemies are attaking you, in which case natural regen worst just as good.
Heal area can be useful, however that sucks 10 energy. usually when you NEED healing and are in a mob then hex removels have been used and/or muddy terrain is up. only once or twice heal area has actually saved my butt when i was expierimenting with it. It only came in handy right after the first cave when you didnt have time to rest and balanced stance was recharging. Other than that spot it was completely worthless for me.
I realize there are two enchantments there, knowing when to use these and which one to use is key for success. I will not explain that in detail because that is what I mean by knowing the run. basicly if there are creatures with slow-down spells use holy veil (be sure to understand exactly how the spell works). I use mending for the rest of the run once I get to snakes, it seems to be the most useful from there on.
The gear, most of the ice spells fall from above, so the 90 armor(85 + 5 from sword) helps. worms come from below, I may be wrong on this but I'm pretty sure they do physical dmg so the 105(80 + 20vs phsical +5 from sword) amor helps. Most of the time when things are looking bad you are hexed and should be in a stance which would give you a net -10 dmg(3 rune + 2 kights gloves + 2 shield(in stance) + 3 shield(while hexed)).
Now you should know how to do a forge run. I've seen other build where the focus is on having the most health you can. well my main char is a prot monk, so my running build favors the idea of {Dmg Reduction > high amounts of hp} which alwasy seems to come out true in the end.
well theres my two cents, take that LBS hahaha the running secrets are now open to the public, and your academy will no longer be useful (j/k). btw I have never gone to the Running academy or have even talked to LBS. however I have seen many "Certified LBS"(dont know if they were lieing or not never wrote down there names to check) advertising in beacons and have failed. I know they failed because people I would run told me of how the "Certified LBS" runner failed multiple times and was charging 4k or higher.
A NERD1989
mmmmmk thanks ill tryit out
Rico Carridan
You may wish to consider the "Lieutenant's Helm" that can be purchased at Henge. It is only 60 AL, but is the only warrior helm that reduces the durations of hexes by 1/2. Since your biggest problem on this run is normally getting caught by snares, reducing the time spent running at 10% of your normal speed is a HUGE plus.
Rico
Rico
xb0vv
Quote:
Originally Posted by mattjones527
I have been doing drok runs for quite a while. most of my runs are successful. this is the build that I use.
Warrior/monk attributes Healing prayers--8 Strength--------13 tactics ---------12 Runes Sup Vigor Sup Absorbtion minor strength minor tactics Skills 1)Mending 2)Holy viel 3)Mend ailment 4)Endure pain 5)"shields up" 6)sprint 7)"charge" 8)balanced stance gear Helm: Wyvern(85 +10vs Phsical) [higher armor helps with the helm because most ice/water elemantal damage comes from above]Chest: Gladiators [+3 energy]Legs: Gladiators [+2 energy]Arms: Knights [The Global -2 dmg reduction]Feet: Gladiators(80 +20vs Phsical) [Most dmg from below is worms, so increased physical armor helps, along with the +1 energy]Weapon: HoD sword(with +5 armor pommel added) [+5 armor and +5 energy. need I say more]Shield: Anything with these stats [armor:16, -2dmg(while in stance), -3dmg (while hexed)]Most importantly you have to know the run. If you know the run then really the build only matters to a certain extent. I have tried MANY different builds and I have found that this one gives me the highest success rate. Yes I know that there are no healing spells in there but there is a reason for that. First off if your health is low enough to where it NEEDS healing in the middle of a mob then you are most likely already dead. You cant use healing sig while being attacked, that -40 armor is a sure fire way to die. which makes healing sig only useful when no enemies are attaking you, in which case natural regen worst just as good. Heal area can be useful, however that sucks 10 energy. usually when you NEED healing and are in a mob then hex removels have been used and/or muddy terrain is up. only once or twice heal area has actually saved my butt when i was expierimenting with it. It only came in handy right after the first cave when you didnt have time to rest and balanced stance was recharging. Other than that spot it was completely worthless for me. I realize there are two enchantments there, knowing when to use these and which one to use is key for success. I will not explain that in detail because that is what I mean by knowing the run. basicly if there are creatures with slow-down spells use holy veil (be sure to understand exactly how the spell works). I use mending for the rest of the run once I get to snakes, it seems to be the most useful from there on. The gear, most of the ice spells fall from above, so the 90 armor(85 + 5 from sword) helps. worms come from below, I may be wrong on this but I'm pretty sure they do physical dmg so the 105(80 + 20vs phsical +5 from sword) amor helps. Most of the time when things are looking bad you are hexed and should be in a stance which would give you a net -10 dmg(3 rune + 2 kights gloves + 2 shield(in stance) + 3 shield(while hexed)). Now you should know how to do a forge run. I've seen other build where the focus is on having the most health you can. well my main char is a prot monk, so my running build favors the idea of {Dmg Reduction > high amounts of hp} which alwasy seems to come out true in the end. well theres my two cents, take that LBS hahaha the running secrets are now open to the public, and your academy will no longer be useful (j/k). btw I have never gone to the Running academy or have even talked to LBS. however I have seen many "Certified LBS"(dont know if they were lieing or not never wrote down there names to check) advertising in beacons and have failed. I know they failed because people I would run told me of how the "Certified LBS" runner failed multiple times and was charging 4k or higher. |
Rico Carridan
Quote:
Originally Posted by xb0vv
shields up is a complete waste of energy, use bonetis as it gives 75% chance to block and evevrytime u block u get 5 energy....also im suprised you dont have 'i will survive' or 'i will avaenge you' on there, those spells give BIG health regeneration that ull need in hard times.
|
Rico
A NERD1989
aaaaaah so can i use IWAY and i get the henchys to die and i use IWAY? or do they have to be near me?
mattjones527
Iway only works if they are near you. so it is completely useless on a droks run