I have been doing drok runs for quite a while. most of my runs are successful. this is the build that I use.
Warrior/monk
attributes
Healing prayers--8
Strength--------13
tactics ---------12
Runes
Sup Vigor
Sup Absorbtion
minor strength
minor tactics
Skills
1)Mending
2)Holy viel
3)Mend ailment
4)Endure pain
5)"shields up"
6)sprint
7)"charge"
8)balanced stance
gear
Helm: Wyvern(85 +10vs Phsical)
[higher armor helps with the helm because most ice/water elemantal damage comes from above]
Chest: Gladiators
[+3 energy]
Legs: Gladiators
[+2 energy]
Arms: Knights
[The Global -2 dmg reduction]
Feet: Gladiators(80 +20vs Phsical)
[Most dmg from below is worms, so increased physical armor helps, along with the +1 energy]
Weapon: HoD sword(with +5 armor pommel added)
[+5 armor and +5 energy. need I say more]
Shield: Anything with these stats
[armor:16, -2dmg(while in stance), -3dmg (while hexed)]
Most importantly you have to know the run. If you know the run then really the build only matters to a certain extent. I have tried MANY different builds and I have found that this one gives me the highest success rate.
Yes I know that there are no healing spells in there but there is a reason for that. First off if your health is low enough to where it NEEDS healing in the middle of a mob then you are most likely already dead.
You cant use healing sig while being attacked, that -40 armor is a sure fire way to die. which makes healing sig only useful when no enemies are attaking you, in which case natural regen worst just as good.
Heal area can be useful, however that sucks 10 energy. usually when you NEED healing and are in a mob then hex removels have been used and/or muddy terrain is up. only once or twice heal area has actually saved my butt when i was expierimenting with it. It only came in handy right after the first cave when you didnt have time to rest and balanced stance was recharging. Other than that spot it was completely worthless for me.
I realize there are two enchantments there, knowing when to use these and which one to use is key for success. I will not explain that in detail because that is what I mean by knowing the run. basicly if there are creatures with slow-down spells use holy veil (be sure to understand exactly how the spell works). I use mending for the rest of the run once I get to snakes, it seems to be the most useful from there on.
The gear, most of the ice spells fall from above, so the 90 armor(85 + 5 from sword) helps. worms come from below, I may be wrong on this but I'm pretty sure they do physical dmg so the 105(80 + 20vs phsical +5 from sword) amor helps. Most of the time when things are looking bad you are hexed and should be in a stance which would give you a net -10 dmg(3 rune + 2 kights gloves + 2 shield(in stance) + 3 shield(while hexed)).
Now you should know how to do a forge run. I've seen other build where the focus is on having the most health you can. well my main char is a prot monk, so my running build favors the idea of {Dmg Reduction > high amounts of hp} which alwasy seems to come out true in the end.
well theres my two cents, take that LBS hahaha the running secrets are now open to the public, and your academy will no longer be useful (j/k). btw I have never gone to the Running academy or have even talked to LBS. however I have seen many "Certified LBS"(dont know if they were lieing or not never wrote down there names to check) advertising in beacons and have failed. I know they failed because people I would run told me of how the "Certified LBS" runner failed multiple times and was charging 4k or higher.