So... whats so special about a Ranger then?
Mer|in
Since hearing they "survive best on their own" and "adapt to the environment", it's made me wonder... how do they survive so good and adapt so well?
Please discuss to help me out. The Ranger looks the best character ever and I really want to have one, but alas, I cannot persuade myself !
Please discuss to help me out. The Ranger looks the best character ever and I really want to have one, but alas, I cannot persuade myself !
Epinephrine
Rangers are fun. They are flexible. Unfortunately, it's pretty hard to really be a ranger/*, you end up being a ranger.
They gain in power late in the game, as they need high expertise to become efficient. They have good damage dealing potential and can manipulate the envionment; they have a decent self heal for PvE and many ways to avoid damage (both attacks and elemental) and they are the only class with a built in tank available (though you give up a lot trying to run a pet as a weapon)
They gain in power late in the game, as they need high expertise to become efficient. They have good damage dealing potential and can manipulate the envionment; they have a decent self heal for PvE and many ways to avoid damage (both attacks and elemental) and they are the only class with a built in tank available (though you give up a lot trying to run a pet as a weapon)
toastgodsupreme
So we went from thunderhead keep all the way up to the citadel last night. There were 2 rangers in the group, i was one.
I kept my trapping build because honestly, I was too lazy to change it. I rocked hard.
I'd let the warriors take agro, then run up and blind whatever group of mobs they had cornered. Then I'd drop healing spring, then dust to reblind, then flame, then barbed.
I used unguent when getting beat on as well as, ummm, what's the elite for 75% dodge? I forget now. Good stuff though.
For ice golems, I just threw on my fire bow and did 40+ damage per shot.
I dunno, I thought I was pretty damn awesome. =D
I kept my trapping build because honestly, I was too lazy to change it. I rocked hard.
I'd let the warriors take agro, then run up and blind whatever group of mobs they had cornered. Then I'd drop healing spring, then dust to reblind, then flame, then barbed.
I used unguent when getting beat on as well as, ummm, what's the elite for 75% dodge? I forget now. Good stuff though.
For ice golems, I just threw on my fire bow and did 40+ damage per shot.
I dunno, I thought I was pretty damn awesome. =D
Ollj
rangers are greeat because after a year of guildwars there is stilll not a single warrior smart enough to target rangers first.
not one.
they penetrate armor and do physical damage and are still "get the monks first" retarded
not one.
they penetrate armor and do physical damage and are still "get the monks first" retarded
Chase the Sky
They have the best /dance
Mer|in
Thanks for the replies. I have made a Ranger and I need to get a bow.
Any reccomendations?
Ive noticed the storm bow, it looks fantastic, but I dont know. I want the best one in game
Any reccomendations?
Ive noticed the storm bow, it looks fantastic, but I dont know. I want the best one in game
Mimi Miyagi
Rangers are one of those "Jack of all trade" professions that don't quite excel at any one thing, but can do a lot of different things nicely. They do interrupts, conditions, running, AoE, tanking, knockdowns, healing all rolled into one profession. They don't do any one thing as well as a dedicated class - but if done right can adapt better to different problems better than other classes.
Mimi Miyagi
As far as bows go - for "best" the collector's ascalon bow is relatively easy to get (in mineral springs) can be modded, has perfect stats, etc. Looks like crap, but that's the trade off. I prefer that bow with decent strings/grips over just about anything else.
Loch
With rangers you can do quite a bit. However, they usually require a large number of points in both Expertise and Marksmanship. Wilderness survival would be a good addition to the distribution as well, but you may opt for Beast Mastery instead to complement your bow attacks.
You can go all-out damage with Marksmanship and Wilderness Survival (with Kindle Arrows, various high-damage marksman attacks, and maybe some poisoning). You can also be a trapper (traps are Wilderness Survival), but you don't get most of the traps until Crystal Desert. You're interrupted easily with traps, but you can use one or two Expertise skills to help you avoid attacks, plus Throw Dirt to blinds enemies trying to attack you (use these skills only if you're trapping offensively). There's also the famous Interrupt Ranger, which can work nicely with Beast Mastery since some of the pet attacks can interrupt as well.
There's probably more you can do. It's all up to you...
You can go all-out damage with Marksmanship and Wilderness Survival (with Kindle Arrows, various high-damage marksman attacks, and maybe some poisoning). You can also be a trapper (traps are Wilderness Survival), but you don't get most of the traps until Crystal Desert. You're interrupted easily with traps, but you can use one or two Expertise skills to help you avoid attacks, plus Throw Dirt to blinds enemies trying to attack you (use these skills only if you're trapping offensively). There's also the famous Interrupt Ranger, which can work nicely with Beast Mastery since some of the pet attacks can interrupt as well.
There's probably more you can do. It's all up to you...
Mer|in
I need to decide on a second profession for my Ranger.
Heres what I have been thinking:
Elementalist: Seems to be more for battles involving lots of enemies.
Monk: Will be good because of healing spells, and the protection prayers.
Warrior: Good spells like sprint and the evade melee is what I am looking for.
Necromancer: More for fighting the enemy.
Mesmer: I dont know much about the Mesmer, apart from they have LOTS of energy.
I am thinking either the Warrior or Mesmer. I will be using this Ranger for running and farming (If farming can be done with them)
Heres what I have been thinking:
Elementalist: Seems to be more for battles involving lots of enemies.
Monk: Will be good because of healing spells, and the protection prayers.
Warrior: Good spells like sprint and the evade melee is what I am looking for.
Necromancer: More for fighting the enemy.
Mesmer: I dont know much about the Mesmer, apart from they have LOTS of energy.
I am thinking either the Warrior or Mesmer. I will be using this Ranger for running and farming (If farming can be done with them)
warren_kn
Quote:
Originally Posted by Mer|in
I need to decide on a second profession for my Ranger.
Heres what I have been thinking: Elementalist: Seems to be more for battles involving lots of enemies. Monk: Will be good because of healing spells, and the protection prayers. Warrior: Good spells like sprint and the evade melee is what I am looking for. Necromancer: More for fighting the enemy. Mesmer: I dont know much about the Mesmer, apart from they have LOTS of energy. I am thinking either the Warrior or Mesmer. I will be using this Ranger for running and farming (If farming can be done with them) |
I have just started a R/Me, and I think some of the mesmer skills complement the Ranger sills nicely. I use Conjure Phantasm and an energy stealing skill (cant remember name), although I'm only level 10 so far so i'm not fully clued up.
Echo Flanger
poison arrow / conjure phantasm / epidemic = monks nightmare
Even worse if you use mind wrack.
Even worse if you use mind wrack.
Crowskie
R/Me make AWSOME DoT builds. Thats what I used until the desert.
twicky_kid
r/mes are also the best e denial on the game. dibilitated shot gives this a huge advantage over other e denial classes.
also makes good interrupters with the mes interrupts being nasty and the rangers fast recharging interrupts.
also makes good interrupters with the mes interrupts being nasty and the rangers fast recharging interrupts.
fubar121
Quote:
Originally Posted by warren_kn
I have just started a R/Me, and I think some of the mesmer skills complement the Ranger sills nicely. I use Conjure Phantasm and an energy stealing skill (cant remember name), although I'm only level 10 so far so i'm not fully clued up.
|
Wow how freaky axact same for me literaly right to the skills. its etheral feast i think your talking about. I dropped fantasum today thou for chaos storm .
level 10 and all
Cat Tabby
Quote:
Originally Posted by twicky_kid
r/mes are also the best e denial on the game. dibilitated shot gives this a huge advantage over other e denial classes.
also makes good interrupters with the mes interrupts being nasty and the rangers fast recharging interrupts. |
Loch
Mesmers can't constantly interrupt like a ranger (since mesmer interrupts have such long recharge times). Their interrupts are as much about the other benefits too (Power Block's skill disable, Power Leak's energy damage, etc). Rangers, on the other hand, can keep interrupting as long as they're standing.
Arturo02
Quote:
Originally Posted by Ollj
rangers are greeat because after a year of guildwars there is stilll not a single warrior smart enough to target rangers first.
not one. they penetrate armor and do physical damage and are still "get the monks first" retarded |
This is one myth I like to see be perpetuated.
living too die
I have a R/Mo. Early in the game, I used some healing skills but when i got around the desert, i switched to primary ranger with ressurect as my only monk skill. One thing about playing a ranger is that it takes a while to find the perfect build for you.. I didn't find mine until i had nearly 1 million exp. I like the monk secondary because i can use multiple res without giving up any attribute pts. This comes in handy because a good ranger is often one of the only survivors if one of your warriors aggros 3 or 4 mobs at the same time in PvE. If you need any tips you can contact me ingame( ign- Living Too Die). Ranger is my specialty
Roza
The ranger also has the potential to be an excellent melee character. For PvE certainly, but even for PvP. Few people seem to realize this yet, though.
Jakerius
The ranger is the coolest looking character, but after playing a Ranger to Ascension, I've realised they're grossly under-powered, and thus, suck.
Don't use them.
Don't use them.
Roza
That is just someone's opinion. This is said about mesmers and necromancers and even warriors, too. They are not certainly not grossly underpowered when you use the right skills for the right situation. None of the professions are (that is the thing called 'game balance' which the devs think is important enough to test and monitor all the time). But sometimes, you may find it harder to find group for pvp than, say, a monk...
Mer|in
What about a Raanger/Warrior. I have made one and F1 id for my Bow, and F2 is for a Sword and Shield. It works quite well.
And I can have the running skills from both Ranger and Warrior
Plus I dont do PVP, GVG or PVE
And I can have the running skills from both Ranger and Warrior
Plus I dont do PVP, GVG or PVE
dreamcrafter
Quote:
Originally Posted by Mer|in
What about a Raanger/Warrior. I have made one and F1 id for my Bow, and F2 is for a Sword and Shield. It works quite well.
And I can have the running skills from both Ranger and Warrior Plus I dont do PVP, GVG or PVE |
Excuse me, but if you don't do PVP, GVG or PVE, what do you do in Guild Wars? Dance around in Ascalon?
lyra_song
Being a jack of all trades is quite fun, although i think the Ranger is primarily for killing Elementalists. Having an inherent defense against elemental damage + interrupts and stances makes a Ranger quite a pain for an elementalist.
Even warriors have to respect a Ranger. Getting pinned down and then poisoned and the ranger running out of your melee range just to fire more poison arrows at you can really ruin your day.
Even warriors have to respect a Ranger. Getting pinned down and then poisoned and the ranger running out of your melee range just to fire more poison arrows at you can really ruin your day.
Willy Rockwell
My ranger is my main character (that's him in the avatar). I recently changed his second profession from Me to E. I was mainly using the Me to nuke with Chaos Storm and thought what the hell, might as well go for the full nuker. Now I can lay down Firestorm, meteors, and all sorts of wrath.
The biggest problem I have is switching between skills. If I want to trap I have to swap out all my skills and attributes. Nothing beats a group of 4 trapping rangers in the UW. I run there when America is in favor to farm Ecto.
I have other characters, but keep coming back to the Ranger. He is the most diverse and interesting. Plus, he carries skills that let him hold his own in a close fight, like Throw Dirt, Distracting Shot, and Pindown.
The biggest problem I have is switching between skills. If I want to trap I have to swap out all my skills and attributes. Nothing beats a group of 4 trapping rangers in the UW. I run there when America is in favor to farm Ecto.
I have other characters, but keep coming back to the Ranger. He is the most diverse and interesting. Plus, he carries skills that let him hold his own in a close fight, like Throw Dirt, Distracting Shot, and Pindown.
Undivine
I absolutely love the mesmer. So when I made a ranger, naturally I saw all the benefits of having my secondary be Mesmer. One thing I didn't know about was Serpent's Quickness. Wow, faster recharge of my mesmer spells? And such little mana cost? That's better than that stupid Mantra of Recovery, and that's an elite.
Then I read up on how a pet can be a nice compliment to casters if you invest enough into Beast Mastery. Then there's Hex Breaker, all the mantras, and of course Epidemic or Fevered Dreams. If you used Illusion of Weakness that would help you be a pretty decent tank too. I've also seen a ranger/mesmer rock the house with Illusion of Weapon. Also, if you need mana you can use Energy Tap/Energy Drain, or one of the several other spells that gain mana for you (Power Drain which is an interrupt, Spirit of Failure for tanks, Drain Enchantment, Guilt/Shame for casters, etc.). Also, I think Echo (the elite) works on all skills, not just spells.
Then again, here's something to think about. You may see monk secondary as great for your healing and protection, but really you can just let the monk do that job. Most people looking for healing look for a monk, not a ranger. But monks don't usually have the liberty to use their Smite spells, as their other spells are often needed more. You on the other hand... and your pet, could do some pretty decent smiting and no one will complain you're not doing something more "essential."
You get to keep your distance and do fair damage with your bow when not casting. You pet adds to the damage, and you can smite off your pet. Also, your pet attacks exactly who you want it to, unlike a PC. I haven't tried that combo, but it sounds pretty damn good on paper. Also you can use monk healing on your pet instead of that crappy Comfort Animal. The monk seems like an excellent compliment to beast mastery.
If you're not going to use beast mastery, I'd say you don't really need to bother with the monk. Just let the monks be the monks instead. Rangers are not a "protection" class like monks and warriors. They're a damage/debilitate class and in my experience it's better to keep within the theme of your primary class. Though monk isn't a bad choice if you're going to be just a ranger.
Then I read up on how a pet can be a nice compliment to casters if you invest enough into Beast Mastery. Then there's Hex Breaker, all the mantras, and of course Epidemic or Fevered Dreams. If you used Illusion of Weakness that would help you be a pretty decent tank too. I've also seen a ranger/mesmer rock the house with Illusion of Weapon. Also, if you need mana you can use Energy Tap/Energy Drain, or one of the several other spells that gain mana for you (Power Drain which is an interrupt, Spirit of Failure for tanks, Drain Enchantment, Guilt/Shame for casters, etc.). Also, I think Echo (the elite) works on all skills, not just spells.
Then again, here's something to think about. You may see monk secondary as great for your healing and protection, but really you can just let the monk do that job. Most people looking for healing look for a monk, not a ranger. But monks don't usually have the liberty to use their Smite spells, as their other spells are often needed more. You on the other hand... and your pet, could do some pretty decent smiting and no one will complain you're not doing something more "essential."
You get to keep your distance and do fair damage with your bow when not casting. You pet adds to the damage, and you can smite off your pet. Also, your pet attacks exactly who you want it to, unlike a PC. I haven't tried that combo, but it sounds pretty damn good on paper. Also you can use monk healing on your pet instead of that crappy Comfort Animal. The monk seems like an excellent compliment to beast mastery.
If you're not going to use beast mastery, I'd say you don't really need to bother with the monk. Just let the monks be the monks instead. Rangers are not a "protection" class like monks and warriors. They're a damage/debilitate class and in my experience it's better to keep within the theme of your primary class. Though monk isn't a bad choice if you're going to be just a ranger.
ange1
he can always trade =D
ranger's second profession doesn't really matter i'd say,if u ever need a skill from another class it's probably only be 1-2. now to me it depends on my other 2 characters, i'd take the one that hasn't been used it, so that my 4th pvp char gets everything unlocked.
r/e u pretty much only need conjure/maybe armor ignoring attacks like obsidient flame
r/mo res? some enchants are really nice
r/w i personally don't see any benefit, except maybe flurry(oh i have a question, does flurry damage reduce also effect damage from winds, and other preparations?, conjures etc?)
r/me interesting, me is a good 2ndary class to any profession
r/ne some of the curses are really nice.
ranger's second profession doesn't really matter i'd say,if u ever need a skill from another class it's probably only be 1-2. now to me it depends on my other 2 characters, i'd take the one that hasn't been used it, so that my 4th pvp char gets everything unlocked.
r/e u pretty much only need conjure/maybe armor ignoring attacks like obsidient flame
r/mo res? some enchants are really nice
r/w i personally don't see any benefit, except maybe flurry(oh i have a question, does flurry damage reduce also effect damage from winds, and other preparations?, conjures etc?)
r/me interesting, me is a good 2ndary class to any profession
r/ne some of the curses are really nice.
Raiin Maker
Quote:
Originally Posted by Roza
That is just someone's opinion. This is said about mesmers and necromancers and even warriors, too. They are not certainly not grossly underpowered when you use the right skills for the right situation. None of the professions are (that is the thing called 'game balance' which the devs think is important enough to test and monitor all the time). But sometimes, you may find it harder to find group for pvp than, say, a monk...
|
r/e is no way underpowered... i can hit 100 in 1 go..
fire storm (21 ea sec)+ ignite arrows (17 dmg on each enemy near where its fired)+ duel shot (ignite arrows times 2, + 2 more arrows)= a hell of alota dmg..
now underpowered.. over powered if you ask me.. they really do own.. and its hard for me to choose what skills to take for me every time.
Lasher Dragon
Quote:
Originally Posted by Mer|in
I am thinking either the Warrior or Mesmer. I will be using this Ranger for running and farming (If farming can be done with them)
|
Find a likely mob, set a ton of traps, and lure them in. Then Whirling Defense + poison FTW.
Mer|in
Quote:
Originally Posted by Lasher Dragon
I farmed for a looong time successfully with my Ranger. TBH I don't remember what my secondary was, and it didn't matter - it was all Wilderness Survival, Marksmanship, and of course Expertise.
Find a likely mob, set a ton of traps, and lure them in. Then Whirling Defense + poison FTW. |
So just incase I get in a sticky situation I can use dodge, sprint, storm chaser and charge to get away . These will also be the basis for my future runner build.
Lasher Dragon
Quote:
Originally Posted by Mer|in
I am glad to hear it can be done, but Warrior is my choice for 2nd profession!
So just incase I get in a sticky situation I can use dodge, sprint, storm chaser and charge to get away . These will also be the basis for my future runner build. |
Kampfkeks
Yes... a ranger is versatile up to a point almost no other class can compete in this field. However this is mostly based upon the choice of secondary classes in my opinion.
You want damage? -> R/E
Bring Conjure, Kindle, Favorible Winds, a vamp mod (be sure to have a replacement bow), Dual Shot, Power Shot... spam spam spam... kthxbye!
You want interrupts? -> R/ME
Bring Oath Shot, Distrction Shot, Concussion Shot, Savage Shot, Leech Signet, Power Drain... keep on 'rupting for unlimited time. (fire your interrupts, use the mesmer line to regain energy yet still interrupt some more, use oath shot to recharge your skills alltogether)
You want a tank or runner? -> R/W
etc etc
You want damage? -> R/E
Bring Conjure, Kindle, Favorible Winds, a vamp mod (be sure to have a replacement bow), Dual Shot, Power Shot... spam spam spam... kthxbye!
You want interrupts? -> R/ME
Bring Oath Shot, Distrction Shot, Concussion Shot, Savage Shot, Leech Signet, Power Drain... keep on 'rupting for unlimited time. (fire your interrupts, use the mesmer line to regain energy yet still interrupt some more, use oath shot to recharge your skills alltogether)
You want a tank or runner? -> R/W
etc etc
Mer|in
I can allways change my second profession later on if the Warrior doesnt suit my needs
dreamcrafter
Quote:
Originally Posted by Mer|in
I can allways change my second profession later on if the Warrior doesnt suit my needs
|
I went R/E first, but never used my Ele skills, as soon as I got to the Desert, I changed to R/Me and it works just fine for me. Interrupting the hell out of people while stacking them with conditions is just plain fun
Hot Dead
Quote:
Originally Posted by Mer|in
Thanks for the replies. I have made a Ranger and I need to get a bow.
Any reccomendations? Ive noticed the storm bow, it looks fantastic, but I dont know. I want the best one in game |
HawkofStorms
Quote:
Originally Posted by Raiin Maker
r/e is no way underpowered... i can hit 100 in 1 go..
fire storm (21 ea sec)+ ignite arrows (17 dmg on each enemy near where its fired)+ duel shot (ignite arrows times 2, + 2 more arrows)= a hell of alota dmg.. now underpowered.. over powered if you ask me.. they really do own.. and its hard for me to choose what skills to take for me every time. |
Mer|in
Quote:
Originally Posted by Hot Dead
Depends what you want to do...stormbow/flatbow/longbow to pull and a shortbow to fight...but if you want for looks than stormbow/eternal bow/ivory bow/shadow bow (some green bows look good too).
|
Do you have any pictures of the shadow bow? Or maybe links?
Bord
Nobody mentioned it, and probably nobody takes advantage of it, but the ranger has the longest range. You can hit your target before they can hit you (except another ranger of course, but then you can put yourself on higher ground). This is essential in real-world combat and it should in guildwar-combat. Does it? The fact that you outrange most of your opponents and have a disrupting capability can really pay of.
I did the mission before you get infused. You have to free the two broken-flame girls. There are some mursaat groups in that area. Normally you avoid them, because of there damage power.
I did this mission with henchmen and killed a lot of those mobs. With choking gas and distrating shot I could hold of there spells and the fighter henchmen could close in and make meat of them. I used the longbow, with its greater range and when possible took the higher ground. I had to practice first and the team was killed a couple of times, but finally I got the hook.
I did the mission before you get infused. You have to free the two broken-flame girls. There are some mursaat groups in that area. Normally you avoid them, because of there damage power.
I did this mission with henchmen and killed a lot of those mobs. With choking gas and distrating shot I could hold of there spells and the fighter henchmen could close in and make meat of them. I used the longbow, with its greater range and when possible took the higher ground. I had to practice first and the team was killed a couple of times, but finally I got the hook.