Beastmaster Build

Ajiera

Pre-Searing Cadet

Join Date: Oct 2005

ANBU

R/Me

I am working on a Ranger build that focuses on Beastmastery. Or at least uses pets. Anyways, I was thinking

Expertise-14 (10+1+3)
Marksminship 9 (8+1)
Wilderness Servival 7 (6+1)
Beastmastery 12 (11+1)

Im a R/Me, but I havent found any real use for Mesmer skills on a beastmaster

Skill:
Charm Animal
Comfort Animal
Brutial Strike
Disrupting Lung
Ferosious Strike [E]
Read the wind
Serpents Quickness
Distracting Shot

As far as attacking, Hit read the wind and SQ, attact and have pet go in. While hitting attacking enemies with Distracting, your pet attacks with Disrupting lung, ferosios and brutial when can. SQ makes the pet attacks and DS easer to use, and with a high expertiese and FS, energy isnt really a problem. Read the wind makes arrows hit more and easer to stop a skill with DS.

How it look? Any sugestions or changes? I also would like to say I wish Comfort and Charm were one skill. To many skills just to start a beast build.

Also if needed, Rez Sig could be switched in in place of SQ.

Manfred

Manfred

Krytan Explorer

Join Date: Oct 2005

disrupting lung, lol
HURK... bluagh... *thwap*

I might take out brutal strike for bestial pounce just for the name. And for the extra interrupt.

I also would keep SQ, you have the right idea there.

Ajiera

Pre-Searing Cadet

Join Date: Oct 2005

ANBU

R/Me

From the looks of it, I can lower the Expertiese to like 9, and up beastmaster and wilderness. Other then that, how can I improve it?