High I Just Started This Game...Help Please

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mrxbryan
Ascalonian Squire
#1
I started a ranger today and just leveled to 2. What should I put my attributes on? I'm not really sure what kind of Ranger to start off on. Any help/advice on Rangers would be nice. Thanks
Lasareth
Lasareth
Aquarius
#2
Marksmanship is a sure and steady source for early damage, since your bows will be marksmanship-based
N
November Raine
Frost Gate Guardian
#3
if you dont like you're stats you can always chane them too
Diablo???
Diablo???
Forge Runner
#4
one word: experiment.
melbo
melbo
Frost Gate Guardian
#6
First, put down the drugs. Then, decide what you use most. At levels less than 10 it's not gonna make much of a difference (especially since you can change them). I'd recommend either marksmanship if you use mostly bow skills, or the pet attribute if you use pet skills more.
A
AeroLion
Krytan Explorer
#7
Marks and Expertise are lines you'll always have a significant amount of points invested in. Unless you go Beast Mastery close to the endgame and then it will be Expertise and Beast. Other than that, it depends on you build.
m
mrxbryan
Ascalonian Squire
#8
can you make a good hybrid between beast/marksman? cuz i wanna use both pet and bow
Valerius
Valerius
Desert Nomad
#9
u can... but u won't be very effective...
Jenosavel
Jenosavel
Master of Beasts
#10
You can make a decent hybrid between beast/marks, but you will find it tricky due to the number of skill slots pets start to eat up as you go along. As long as you keep your attribute points within 2 to 3 attributes (possibly a 4th later on), you'll be good. So you can get away with Marks/Beast/Expertise alright. Another thing I'd like to make mention of is that you're making an even beast/marks mix it greatly impacts your pets' evolution. You're probably not concerned yet with that stuff, as you won't notice its effects until your pet hits at least level 11, but you might want to keep it in the back of your mind for further down the road.

If you're the type of person who likes to read up on stuff ahead of time, there are two very nice pet guides in the Community Works section of the forum that you might want to take a look at. Otherwise, I say just play the game and experiment. You'll find what works and what doesn't. You can always relocate your points later if you think should have spent them differently. There's no penalty for trying something that ends up not working out for you.
m
mrxbryan
Ascalonian Squire
#11
if you just make a beast mastery ranger then does your bow pretty much useless?
Valerius
Valerius
Desert Nomad
#12
imo... if u want to be a Beast Master... don't use a bow

something like 12 BM and 14 Exp works well... maybe go /Mo secondary and put some points into Smiting Prayers to increase pet dmg ( Balth Aura and Judge's Insight ) or maybe put ur points into WS for stances and a high hp pip regen TU
m
mrxbryan
Ascalonian Squire
#13
i gotta deinfetely read more into this. but just for starters, how should i evenly distribute my points for now? to make a good bowman?
nicky nightmare
nicky nightmare
Academy Page
#14
put them all into marks for a good bowman....
m
mrxbryan
Ascalonian Squire
#15
just marks...?
m
mrxbryan
Ascalonian Squire
#16
i basically want to use my pet. but at the same time want to attack.
Jenosavel
Jenosavel
Master of Beasts
#17
The thing about the pet is that it really is a weapon in and of itself. While you can use both Beast and Marks, I don't think anyone would recommend it. Play around with each until you find which you like better and then drop the other one.

A problem that arises while trying to do both a bow and a pet is that for the pet to not be a disadvantage you'll need to spend at least 3 skill slots on it (Charm Animal, Revive/Comfort Animal, Call of Prot/Haste). Add a pet attack or two on top of that, the mandatory rez, a preparation, some stances, some bow attacks.... well, you run out of skill slots extremely quickly. I've run builds before that used only the elite skill Barrage from the Marks side, and since Barrage removes preps and is spammable it helped lessen the burden on skill slots. However, I really wouldn't recommend such a build. It doesn't work nearly as well as more focused ones, despite the fact that you're using two weapons instead of one. Afterall, the saying goes, "jack of all trades, master of none."

The best pet-related advice you could get is that if you want to use the pet, focus on the pet and forget your bow. If you want to use the bow, focus on the bow and forget the pet. Trying to continue using one when your focus is mostly on the other becomes a drain on your resources.
m
mrxbryan
Ascalonian Squire
#18
after reading through some links i decided to concentrate more on being a good bowman. heres some things im not clear on:

1) how should i evenly distribute my points?

2) whats better (include the situation please): r/Me or r/E

3) what exaclt are traps and what do they do?

- thanks a lot guys, your making this game a lot easier to understand
Shimus DarkRaven
Shimus DarkRaven
Desert Nomad
#19
If you want to go pure bow, I'd get a bow, one you think you'll be keeping, upgrade it with grips and bow strings as they're pretty inexpensive <minus the perfect ones and vampiric stuff>. Then customize said weapon for an additional 20%. It means you can't sell it, but think! You'll be hitting 20% harder in the long run ontop of your upgrades. For cheap ones I recommend maybe a firey bow string for early in the game <It'll be useful in the shiverpeaks, a good chunk of the game> and for points I'd do it as follows:

Marksmanship: Whatever your poison may be, whatever bow you may be using, amp marksmanship up to max<Max for the bow you're using that is>+1. In the early stages, anything marks max+1 is frivolous damage. I'm currently a level 11 R/E, and I spent a good deal in marks max +1 <9 to be exact>. It isn't hard to achieve with minor runes being inexpensive. But if you're going hardcore bow, make sure it's 12+minor runed/major runed/sup runed.

Wilderness Survival: I keep usually 3-4 in this at any one time due to: I like to solo. I mean alot. So I need my Troll unguent. I lova me somea Trolla Unguenta. Gotta love regening. This is also tied to poison arrow and apply poison later on <very NICE ranger skils>l

Expertise: I always have at least 5 or more points in this at any one time as I use alot of preps and whatnot. With increase here, it decreases mana on preps <which frees me up for my firestorm elementalist style>

Beast Mastery: anywhere from 4 to 8 points, varying as i need points elsewhere. My pet is nice, a level 11 melandru's stalker named "Callandor"
he does usually 11-21 with his attacks, nicely complementing my bow and nuking.

Fire Magic: anywhere from 1-6 points right as of now, allowing for when I see fit to fluctuate the spells "flare" and "firestorm" <-The two skills of fire that get my attention early on. This allows to me to pin enemies down and make sure callandor has them in a tight group, I release firestorm and WOMP things go boom and die.


Thats my build, take it as you will. Now to answer your question specifically:

THIS INFO IS FOR STARTERS
please do not flame me with "this is not a cool way to go"
1.
A. For a Bowman wanting nice damage and reduced energy:
Max Req on your bow+2, and expertise at level 6 or greater.
B. For a bowman wanting a pet, max req on your bow+1, 5 or greater in beast mastery.
C. For a bowman wanting a second class to be overly proficient then primary, max req in bow+1 and whatever other skills you want for secondary.

2. For a Bowman wanting to second class a profession with mesmer and elementalist, I'll try to give an unbiased description for you: Think. Yes, think on it. What do you want? Area effect spells, or dehabilitation skills to use ontop of poison. What else? This: Think: If you're going to be mainly a support character and take this "lightly" soloing for any amount or short periods, R/Me works fine. Because of how you can make people suffer with a mesmer and the extra crippling of a ranger, you are the perfect support character to compliment many a group.

However, if you're like me and want crowd control while pinning something down, I prefer R/E, for read the wind/<any other arrow shot, like dual shot>, and fire magic for flare/firestorm <and glyph of lesser energy makes a free firestorm, not too shabby> In doing this, you can be doing nice damage to single targets with a larger AE<area effect spell> hitting on other targets. A great example: Got a group of charr surrounding you? Carpe Diem my friend!
Firestorm them, causing nice damage <even though they're a little resistent to fire, and by the time you switch perm targets to another charr, he's already at half-life or lower. For Crowd control and easier soloing, I recommend this.

3. Traps are great! From crippling enemies, to constant damage, traps are nothing short of ranger genious. In PVP traps can own if set in pivotal places <IE: bridges, sharp cornering> and Traps also incur various effects, from poison/crippling to constant damage on who triggers it. I recommend traps all around if you spare spots on your skillbar.

These are my words, take them as you will my friend, but may you have many a fun experience on guildwars and may the evil god of lootius stay clear of you!
m
mrxbryan
Ascalonian Squire
#20
Quote:
Originally Posted by Shimus DarkRaven
If you want to go pure bow, I'd get a bow, one you think you'll be keeping, upgrade it with grips and bow strings as they're pretty inexpensive <minus the perfect ones and vampiric stuff>. Then customize said weapon for an additional 20%. It means you can't sell it, but think! You'll be hitting 20% harder in the long run ontop of your upgrades. For cheap ones I recommend maybe a firey bow string for early in the game <It'll be useful in the shiverpeaks, a good chunk of the game> and for points I'd do it as follows:

Marksmanship: Whatever your poison may be, whatever bow you may be using, amp marksmanship up to max<Max for the bow you're using that is>+1. In the early stages, anything marks max+1 is frivolous damage. I'm currently a level 11 R/E, and I spent a good deal in marks max +1 <9 to be exact>. It isn't hard to achieve with minor runes being inexpensive. But if you're going hardcore bow, make sure it's 12+minor runed/major runed/sup runed.

Wilderness Survival: I keep usually 3-4 in this at any one time due to: I like to solo. I mean alot. So I need my Troll unguent. I lova me somea Trolla Unguenta. Gotta love regening. This is also tied to poison arrow and apply poison later on <very NICE ranger skils>l

Expertise: I always have at least 5 or more points in this at any one time as I use alot of preps and whatnot. With increase here, it decreases mana on preps <which frees me up for my firestorm elementalist style>

Beast Mastery: anywhere from 4 to 8 points, varying as i need points elsewhere. My pet is nice, a level 11 melandru's stalker named "Callandor"
he does usually 11-21 with his attacks, nicely complementing my bow and nuking.

Fire Magic: anywhere from 1-6 points right as of now, allowing for when I see fit to fluctuate the spells "flare" and "firestorm" <-The two skills of fire that get my attention early on. This allows to me to pin enemies down and make sure callandor has them in a tight group, I release firestorm and WOMP things go boom and die.


Thats my build, take it as you will. Now to answer your question specifically:

THIS INFO IS FOR STARTERS
please do not flame me with "this is not a cool way to go"
1.
A. For a Bowman wanting nice damage and reduced energy:
Max Req on your bow+2, and expertise at level 6 or greater.
B. For a bowman wanting a pet, max req on your bow+1, 5 or greater in beast mastery.
C. For a bowman wanting a second class to be overly proficient then primary, max req in bow+1 and whatever other skills you want for secondary.

2. For a Bowman wanting to second class a profession with mesmer and elementalist, I'll try to give an unbiased description for you: Think. Yes, think on it. What do you want? Area effect spells, or dehabilitation skills to use ontop of poison. What else? This: Think: If you're going to be mainly a support character and take this "lightly" soloing for any amount or short periods, R/Me works fine. Because of how you can make people suffer with a mesmer and the extra crippling of a ranger, you are the perfect support character to compliment many a group.

However, if you're like me and want crowd control while pinning something down, I prefer R/E, for read the wind/<any other arrow shot, like dual shot>, and fire magic for flare/firestorm <and glyph of lesser energy makes a free firestorm, not too shabby> In doing this, you can be doing nice damage to single targets with a larger AE<area effect spell> hitting on other targets. A great example: Got a group of charr surrounding you? Carpe Diem my friend!
Firestorm them, causing nice damage <even though they're a little resistent to fire, and by the time you switch perm targets to another charr, he's already at half-life or lower. For Crowd control and easier soloing, I recommend this.

3. Traps are great! From crippling enemies, to constant damage, traps are nothing short of ranger genious. In PVP traps can own if set in pivotal places <IE: bridges, sharp cornering> and Traps also incur various effects, from poison/crippling to constant damage on who triggers it. I recommend traps all around if you spare spots on your skillbar.

These are my words, take them as you will my friend, but may you have many a fun experience on guildwars and may the evil god of lootius stay clear of you!
so basically keep a few points on expertise and wilderness and max on marksmanship for a good bowman? how can you get a good bow exactly?
and how come when i got 5 attribute points when i leveled to 6 and i spent 1 point on marksmanship to make it to 6, i had no more attribute points?