Please leave any ideas you may have or feedback

se7en18
Medion
Shattered Self
heist23
Lasareth
Hakira
TsunamiZ
Nigy
Ollj
se7en18
Thrysta Edocsil
Como Fort
KelvinC
A User Name
AlphaSt0rm
Scown-dog
seraphite86
unreal_uk
Flaxx
Sister Rosette
Snowman
Originally Posted by Shattered Self
That would be waaaaaay too laggy.
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Wheez
Knido
TomD22
Originally Posted by Snowman
Thus encouraging people to upgrade.... software is always years ahead of the average computer spec.
If you have an old slow computer on 56k, then you already know that buying any game would be laggy. I have an alienware, bring it on! /signed. |
killer toast
Hippie Crack
Symeon
Wheez
se7en18
Sjacob33
KelvinC
Originally Posted by Hippie Crack
Large scale battles would have to be broken down into say teams of 4 or 8. Then those teams of 4 or 8 get grouped to form each side of the battle. If it were all 30+ players on 1 team list then skills like orders/aegis/heal party really get thrown out of wack as far as skill balance goes. A monk could never spot heal a list of 30+ players, but a single skill(heal party) healing for thousands of HP per cast is just rediculous.
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Shimus DarkRaven
Wheez
Originally Posted by se7en18
lol, I agree.. 50v50 would be ridiculous, but when I posted this I meant more of a squad based large-scale battle, where individual squads could aid other squads and such.. It would also be fun to have it in a story-based atmosphere, like [Europe vs. America vs. Korea], an all out brawl, like Real Battles... Just My idea, but feel free to elaborate.
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se7en18
death_hawk
Accurax
jon__
Originally Posted by Ollj
65k modem anyone?
the netcode is not made for that many |
jon__
Originally Posted by Hippie Crack
My only problem with large scale battles are things like EoE bombs. In 8v8 its not really that hard to pick out an ebomb team and prepare for it. If the opposing team is 30+ players doing an ebomb, they could hide it much better and you would never see something like that coming. Large scale battles would have to be broken down into say teams of 4 or 8. Then those teams of 4 or 8 get grouped to form each side of the battle. If it were all 30+ players on 1 team list then skills like orders/aegis/heal party really get thrown out of wack as far as skill balance goes. A monk could never spot heal a list of 30+ players, but a single skill(heal party) healing for thousands of HP per cast is just rediculous.
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Originally Posted by unreal_uk
An extension on this could be story-driven PvE battles, that seems more doable on the surface anyway.
Imagine a 30 strong team, with Archer NPC's, defending a fortress against a Charr raiding force, with ambient war sound to heighten the sensation of being in a much larger battle, while a village burns on the horizon and the night sky is lit by roaring fire. Man... |
se7en18
Timoz