Please leave any ideas you may have or feedback
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se7en18
Medion
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Shattered Self
heist23
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Lasareth

Hakira
TsunamiZ
Nigy
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Ollj
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se7en18
Thrysta Edocsil
Como Fort
KelvinC
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A User Name
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AlphaSt0rm
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Scown-dog
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seraphite86
unreal_uk
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Flaxx
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Sister Rosette
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Snowman
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Originally Posted by Shattered Self
That would be waaaaaay too laggy.
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Wheez
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Knido
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TomD22
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Originally Posted by Snowman
Thus encouraging people to upgrade.... software is always years ahead of the average computer spec.
If you have an old slow computer on 56k, then you already know that buying any game would be laggy. I have an alienware, bring it on! /signed. |
Seriously, though, you can do the same thing yourself for half the money. Although they are cool....perhaps if i had money to burn....
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killer toast
Hippie Crack
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Symeon
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Wheez
. Maybe 15 vs 15 can do within just like a mission just for the sake of slaughtering ur m8es.![]()
se7en18
Sjacob33
KelvinC
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Originally Posted by Hippie Crack
Large scale battles would have to be broken down into say teams of 4 or 8. Then those teams of 4 or 8 get grouped to form each side of the battle. If it were all 30+ players on 1 team list then skills like orders/aegis/heal party really get thrown out of wack as far as skill balance goes. A monk could never spot heal a list of 30+ players, but a single skill(heal party) healing for thousands of HP per cast is just rediculous.
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Shimus DarkRaven
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Wheez
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Originally Posted by se7en18
lol, I agree.. 50v50 would be ridiculous, but when I posted this I meant more of a squad based large-scale battle, where individual squads could aid other squads and such.. It would also be fun to have it in a story-based atmosphere, like [Europe vs. America vs. Korea], an all out brawl, like Real Battles... Just My idea, but feel free to elaborate.
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se7en18
death_hawk
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Accurax
jon__
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Originally Posted by Ollj
65k modem anyone?
the netcode is not made for that many |
jon__
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Originally Posted by Hippie Crack
My only problem with large scale battles are things like EoE bombs. In 8v8 its not really that hard to pick out an ebomb team and prepare for it. If the opposing team is 30+ players doing an ebomb, they could hide it much better and you would never see something like that coming. Large scale battles would have to be broken down into say teams of 4 or 8. Then those teams of 4 or 8 get grouped to form each side of the battle. If it were all 30+ players on 1 team list then skills like orders/aegis/heal party really get thrown out of wack as far as skill balance goes. A monk could never spot heal a list of 30+ players, but a single skill(heal party) healing for thousands of HP per cast is just rediculous.
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Originally Posted by unreal_uk
An extension on this could be story-driven PvE battles, that seems more doable on the surface anyway.
Imagine a 30 strong team, with Archer NPC's, defending a fortress against a Charr raiding force, with ambient war sound to heighten the sensation of being in a much larger battle, while a village burns on the horizon and the night sky is lit by roaring fire. Man... |
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se7en18
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Timoz