Big Event Battles
se7en18
I think they should implement large-scale battles that include two sides of 100 or more people. It would be something that happens maybe once or twice a week. This idea is REALLY fun in games like Knight Online, and in Guild Wars, you can earn Faction by participating in an event like this.
Please leave any ideas you may have or feedback
Please leave any ideas you may have or feedback
Medion
Cool idea, but once every week is too less imo.
There are thousands of people online all the time, I can`t imagine that that battle can`t be fully organized every day. Maybe even every two hours.
There are thousands of people online all the time, I can`t imagine that that battle can`t be fully organized every day. Maybe even every two hours.
Shattered Self
That would be waaaaaay too laggy.
heist23
maybe 20 to each side? i mean, 70 people in Tombs dis 1 kills my computer. i get a frame rate of practically 8 if i pass through and area like that.
think practically. this idea's been discussed at length. with the way Guild Wars has been designed, all people would need would be a bunch of spikers, any type you want, and any target would be dead in a matter of seconds.
also, these kinds of things would take a VERY long time.
think practically. this idea's been discussed at length. with the way Guild Wars has been designed, all people would need would be a bunch of spikers, any type you want, and any target would be dead in a matter of seconds.
also, these kinds of things would take a VERY long time.
Lasareth
This idea would be great if it weren't for the poor souls who use 64mb graphics cards on 256k memory
I do love the possibility of large scale warfare, though. It makes GW seem that much more epic
I do love the possibility of large scale warfare, though. It makes GW seem that much more epic
Hakira
wont happen, for the same reason we cant use skills in towns; anyone without a damn good computer will be lagged to pieces. i do like the concept though, how about 16 or 24 to a side, instead of 100?
TsunamiZ
This would be fun.
Nigy
would be fun. not 100 on a side, thats just not as fun as maybe 25 per side.
Ollj
65k modem anyone?
the netcode is not made for that many
the netcode is not made for that many
se7en18
well, how about ONLY warrior/ranger battles (seeing how they dont cast spells), no second profession, once a week, 25 to a side, but have many different battles going at a time.. if you have a bad computer, then dont take part in this.. it wouldnt really be important to the game, just a fun extra. it wouldnt be TOO laggy with only warriors/rangers, and you would have to make it PvP, so everyone that doesnt have a warrior at level 20 can participate.
Thrysta Edocsil
/signed
I think there should be like a comp arenas where you can play like 15 v 15 or 20 v 20, that would rock.. wow imagine, a 20 man Ranger Spike Group.. that would rock!
I think there should be like a comp arenas where you can play like 15 v 15 or 20 v 20, that would rock.. wow imagine, a 20 man Ranger Spike Group.. that would rock!
Como Fort
/signed - Great idea IMO, been thinking about it before but its good to know someone feels the same :P
KelvinC
I like it personally. But it can't be too frequent, once a week is ok because Anet said they don't want to draw ppl out from the arenas/tombs.
A User Name
Man huge battles like that would be awesome! but 20v20 would prolly be the most you could do. But if you dont have the computer to do you wouldnt have to compete in them. And you could definatly have at least one every day. While some people may go to this battles it wont kill the tombs (they will never die).
AlphaSt0rm
/signed
This is one of GW's weaknesses, that you can only do 8v8. Expanding it would be awesome! (for those without laggy computers)
This is one of GW's weaknesses, that you can only do 8v8. Expanding it would be awesome! (for those without laggy computers)
Scown-dog
/signed
A huge battle would be crazy. I think once or so a month Anet could host inter-server battles. Korea VS America VS Europe....woah. Perhaps the winner of such an event like this could be given favour, or a 10% discount from merchants.
A huge battle would be crazy. I think once or so a month Anet could host inter-server battles. Korea VS America VS Europe....woah. Perhaps the winner of such an event like this could be given favour, or a 10% discount from merchants.
seraphite86
/signed
I don't consider 8 people per team to be much of a GUILD War. If we get 16 vs. 16 or 32 vs. 32(omgwtfroflmaoXD) I would actually get back into Peer vs Peer. But then again, thinking about, target calling and creating formations/strategies will cease to exist. That or it would be very difficult to lead 2 or 4 squads of 8 players on the field. =/
Scown-dog, I would LOVE to see that stuff. Korea using their hax, U.S. complaining about Koreans hacking, and Europeans laughing at the U.S. for whining.
I don't consider 8 people per team to be much of a GUILD War. If we get 16 vs. 16 or 32 vs. 32(omgwtfroflmaoXD) I would actually get back into Peer vs Peer. But then again, thinking about, target calling and creating formations/strategies will cease to exist. That or it would be very difficult to lead 2 or 4 squads of 8 players on the field. =/
Scown-dog, I would LOVE to see that stuff. Korea using their hax, U.S. complaining about Koreans hacking, and Europeans laughing at the U.S. for whining.
unreal_uk
An extension on this could be story-driven PvE battles, that seems more doable on the surface anyway.
Imagine a 30 strong team, with Archer NPC's, defending a fortress against a Charr raiding force, with ambient war sound to heighten the sensation of being in a much larger battle, while a village burns on the horizon and the night sky is lit by roaring fire.
Man...
Imagine a 30 strong team, with Archer NPC's, defending a fortress against a Charr raiding force, with ambient war sound to heighten the sensation of being in a much larger battle, while a village burns on the horizon and the night sky is lit by roaring fire.
Man...
Flaxx
its a class idea and it would be fun but the lag would kill, as others have pointed out.
Sister Rosette
/SIGNED
Seeing 30+ Spikers in a group would be funny beyond words.
Seeing 30+ Spikers in a group would be funny beyond words.
Snowman
Quote:
Originally Posted by Shattered Self
That would be waaaaaay too laggy.
|
If you have an old slow computer on 56k, then you already know that buying any game would be laggy.
I have an alienware, bring it on!
/signed.
Wheez
/signed
Yea, that would be uber cool! Even 30 vs 30 would be great!! That's like a real war, and for the ones whose cpu can't handle, just don't participate and go find urself a better one.
~ Wheez.
Yea, that would be uber cool! Even 30 vs 30 would be great!! That's like a real war, and for the ones whose cpu can't handle, just don't participate and go find urself a better one.
~ Wheez.
Knido
its gotta be a b*tch for monks to get that party menu up and healing everybody :P
/signed though, cause large scale is the only scale for me
/signed though, cause large scale is the only scale for me
TomD22
Quote:
Originally Posted by Snowman
Thus encouraging people to upgrade.... software is always years ahead of the average computer spec.
If you have an old slow computer on 56k, then you already know that buying any game would be laggy. I have an alienware, bring it on! /signed. |
killer toast
I think this is a great idea but not for gvg because most guilds im in suck and can get barley 8 people -.-
Hippie Crack
My only problem with large scale battles are things like EoE bombs. In 8v8 its not really that hard to pick out an ebomb team and prepare for it. If the opposing team is 30+ players doing an ebomb, they could hide it much better and you would never see something like that coming. Large scale battles would have to be broken down into say teams of 4 or 8. Then those teams of 4 or 8 get grouped to form each side of the battle. If it were all 30+ players on 1 team list then skills like orders/aegis/heal party really get thrown out of wack as far as skill balance goes. A monk could never spot heal a list of 30+ players, but a single skill(heal party) healing for thousands of HP per cast is just rediculous.
Symeon
I would sign this, but I think GW really isn't like WoW in that it is possible to have such huge battles. Firstly, unless it were only like 15v15 or something, there would be a lotta lag. Secondly, you then have the problem that Guild Wars PvP is supposed very much team-orientated. Put in 10s of players on each team and wa, the teamwork has kinda gone a bit, it would change to more like WoW where everyone's really running around in a very crazy form of combat, in which the principles of GW PvP such as target-calling, caster-beating, and really just the huge element of fighting as a team, would not be entirely lost but it would not be the same as with smaller teams. Teamwork simply wouldn't be as good with so many people.
However I do feel that something in the region of 8-15 players might just be acceptable. /signed to that.
However I do feel that something in the region of 8-15 players might just be acceptable. /signed to that.
Wheez
Yea, king has a point really. Like 50 vs 50 would be to much due the lagg altho I don't really understand WoW can do and Gw can't . Maybe 15 vs 15 can do within just like a mission just for the sake of slaughtering ur m8es.
~ Wheez.
~ Wheez.
se7en18
lol, I agree.. 50v50 would be ridiculous, but when I posted this I meant more of a squad based large-scale battle, where individual squads could aid other squads and such.. It would also be fun to have it in a story-based atmosphere, like [Europe vs. America vs. Korea], an all out brawl, like Real Battles... Just My idea, but feel free to elaborate.
Sjacob33
i say bring on the 100vs 100 i would love to see this and to let heaps of people play you could have them sent back to the area where they entered when they die to either reenter in a que or leave to go do what they want. this would also be good to seen a Anet organised War say between district or regions like a tournement or europe vs america then europe vs korea and so on in a round robin till a winner emeges and that region get a faction bonus for a month or something. you could as make that you had to have a setain ratio of classes as well to let everyone have a go just not having a tanking battle between warriors
KelvinC
Quote:
Originally Posted by Hippie Crack
Large scale battles would have to be broken down into say teams of 4 or 8. Then those teams of 4 or 8 get grouped to form each side of the battle. If it were all 30+ players on 1 team list then skills like orders/aegis/heal party really get thrown out of wack as far as skill balance goes. A monk could never spot heal a list of 30+ players, but a single skill(heal party) healing for thousands of HP per cast is just rediculous.
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Shimus DarkRaven
Welll, I love the idea of large scale warfare, and you could implement large scale strategies, like cutting people off by destroying bridges or using those old charr trebucets.
Anything larger then current group sizes from 30 on up Vs each other would so make my PVP day <and I don't PVP a whole lot too> But this would be entirely too fun =)
/Signed
--The Shim
Anything larger then current group sizes from 30 on up Vs each other would so make my PVP day <and I don't PVP a whole lot too> But this would be entirely too fun =)
/Signed
--The Shim
Wheez
Quote:
Originally Posted by se7en18
lol, I agree.. 50v50 would be ridiculous, but when I posted this I meant more of a squad based large-scale battle, where individual squads could aid other squads and such.. It would also be fun to have it in a story-based atmosphere, like [Europe vs. America vs. Korea], an all out brawl, like Real Battles... Just My idea, but feel free to elaborate.
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~ Wheez.
se7en18
I was thinking, and it might be interesting to remove Player Ressurections, and let a players Ressurection be timed, to reduce lag and help monks in healing their squad. This way, a squad would require monks, but not like the whole, "Group Looking For 2 Healing Monks!" waiting for 2 hours deal.
death_hawk
Or make the main battlefield far away from the res point. When you die, you res instantly, but you have to run to the battle.
100 vs 100 would be interesting, but I think 100 vs 100 vs 100 vs 100 would be ALOT more interesting. Or make it 25 vs 25 vs 25 vs 25. It's alot funnier when you are killing 3 different enemies rather than 1. Throws a wrench into the planning......
/signed definatly!
100 vs 100 would be interesting, but I think 100 vs 100 vs 100 vs 100 would be ALOT more interesting. Or make it 25 vs 25 vs 25 vs 25. It's alot funnier when you are killing 3 different enemies rather than 1. Throws a wrench into the planning......
/signed definatly!
Accurax
lAG sMAG.... used to play Eve online..... man alive... being in a fleet of 50 + space ships of varying denominations is unbelievable...... lag is a major problem when u used to get enormous fleet battles happening... could freeze massive regions of space up.... but everyone knew about it... and actual strategies were created to deal with it... the lag was however all server side in eve and therefore everyone experianced it despite there computer.
jon__
Quote:
Originally Posted by Ollj
65k modem anyone?
the netcode is not made for that many |
EDIT: Sorry, to clarify my point... even if bandwidth Across the Pond and over in Korea is better for phones, games that are supposed to work on modems will have to be designed around the crappy US limit.
jon__
Quote:
Originally Posted by Hippie Crack
My only problem with large scale battles are things like EoE bombs. In 8v8 its not really that hard to pick out an ebomb team and prepare for it. If the opposing team is 30+ players doing an ebomb, they could hide it much better and you would never see something like that coming. Large scale battles would have to be broken down into say teams of 4 or 8. Then those teams of 4 or 8 get grouped to form each side of the battle. If it were all 30+ players on 1 team list then skills like orders/aegis/heal party really get thrown out of wack as far as skill balance goes. A monk could never spot heal a list of 30+ players, but a single skill(heal party) healing for thousands of HP per cast is just rediculous.
|
Quote:
Originally Posted by unreal_uk
An extension on this could be story-driven PvE battles, that seems more doable on the surface anyway.
Imagine a 30 strong team, with Archer NPC's, defending a fortress against a Charr raiding force, with ambient war sound to heighten the sensation of being in a much larger battle, while a village burns on the horizon and the night sky is lit by roaring fire. Man... |
However... a big ass battle against some super deadly army would add alot to the replayability of the PvE experience, which right now is lacking IMO. I expect it wouldn't produce as much ridicularity (frozen soil -> rend -> spike --omg lol) as a big group PvP battle. Whether a situation breaks the skill balance in PvE isn't really a question with a meaningful answer, since people will always intuitively take advantage of the AI anyway.
In fact, for this reason, I'd say to make big-team-PvE truly fun would require that the players be more varied and more coordinated (not 30W/Mo, for example), which would require the monsters to be more varied themselves (physical, ranged, elemental damage, hexes, enchantments, etc. to pressure the human players to be flexible), harder to kill, and it might not even work without monsters having better AI and more than 4 skills to choose from.
Better AI? Harder monsters with more skills that work together better? Anet can always do that stuff without breaking anything existing in the game, except maybe making the single player more challenging... maybe of course the new AI and monsters wouldn't be used except in big battles. Either way, I'll just stop here and wonder aloud, what might Anet have planned for GW2?
...Something like this, possibly? I'd bet so.
EDIT: Were it technically feasible to have a playable game experience in a 16v16/32v32 big-battle PvP scenario, the skill balance issues could probably be fixed by placing restrictions on skills that wouldn't affect their behaviour in normal-size play. For instance, putting a range on orders, combining skill ranges with a maximum number of targets, perhaps the closest 8. That would actually increase the value of formation and thus I'd think make people involve the terrain more as a factor in their strategy, as things like Aegis would have to be a bit more coordinated to be fully effective.
Especially if the big-battle maps had combinations of flat expanses, lava, ice, cliffs, and choke points (narrow connections between two areas basically) that would introduce a lot of variety into the gameplay.
Excuse my rambling... stayed up chain-smoking with nothing better to do than brainstorm GW 2. ;D
se7en18
I made this thread, because although Guild Wars is great, after you beat the game and get good armor, there is pretty much nothing to do except farm and do PvP.. Well I'd like to have something else added to the list of things to do. Keep Adding you comments and ideas!
Timoz
Its a good idea /signed