Okay, here is te thought process behind this:
1st) I don't want the general "sword equipt" "mending/healing breeze" "sever/gash" warrior/monk.
2nd) I want to break the general mold first by using a hammer. This all revolves around one of the smitting skills that strikes (at 11 smitting) for 75 damage to a target on the ground.
3rd) I will leave healing prayers and actually use smitting instead.
4th) I use the warrior/monk with gladiator armor instead of the Monk/warrior. I sacrifice some energy, but this build isn't to energy intensive.
5th) I actually don't bring Ressurect (or any other) along. I know these are extreemly valuable, and I will have them for PvE, but my team will have 3 monks, all with ressurect. I believe I would be a whole lot more useful with 1 extra warrior skill than with Ressurect.
Now, onto the build:
Attribute Calculator Character Dump
Class: Warrior / Monk
Assumed items:
+3 to Hammer Mastery
+1 to Tactics
Attributes: (cost)
Strength: 0 (0)
Hammer Mastery: 10+3 (61)
Tactics: 10+1 (61)
Smiting Prayers: 11 (77)
Total attribute points used: 199/200
Skills:
1) Mighty Blow - (7a,0,0) If this attack hits, you strike for +26 damage.
2) Staggering Blow - (6a,0,0) If this hammer blow hits, your target will suffer from weakness for 14 seconds.
3) Heavy Blow - (6a,0,0) Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for +26 damage.
4) Bonetti's Defense - (8a,0,0) For 10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
5) Holy Strike - (5,3/4,8) Target touched foe takes 43 holy damage. If knocked down, your target takes an additional 32 holy damage.
6) Healing Signet - (0,2,4) You gain 123 health. You take double damage while using this skill.
7) Retribution - (10+,2,0) While you maintain this enchantment, whenever target ally takes attack damage, this spell deals 30% of the damage back to the source.
8) Shield of Judgment (elite) - (15,1,45) For 17 seconds, anyone striking target ally with an attack is knocked down and suffers 38 damage. This is an elite skill.
The battle will work accordingly:
Cast Retribution (if this is continually debuffed, I will probably drop retribution and use a different armor with Ressurect ~_^).
Move in and gain addrenaline. Attack with Mighty blow, staggering blow, Heavy blow. This will effectively damage, put weakness upon, and knock down my opponent. Then cast Holy strike. Spam Staggering blow and Heavy blow consistently. If you get in trouble, or an ally is in trouble cast Shield of Judgement. This will aslo be good for charging into a monk group.
Use Healing Signet when you take damage.
Basically, this is a warrior/monk that isn't a warrior monk. It deals excessive damage (if you do the Mighty blow/staggering blow/heavy blow/ Holy Strike you have around 125 damage, 75 of which ignores armor). If you are under attack and low on energy put up your tactical defensive skill. This will keep your energy flowing. After 8 seconds put up Shield of Judgement, as you now should have the energy for it ~_^.
Please comment.
I don't have the game at the moment because of moving difficulties, but I would like all kinds of feedback, negative/possitive/neutral. If you think this build stinks, say so ~_^.
-Swan
[EDIT] I am sorry >_<. Dummy newbie me put this in the wrong sub-forum >_<.
Could a mod please move this over to the right place? Thanks >_<.
-Swan
S
