Hey im trying to organize a hoh build that utilizes 4 necro/mes running dark aura, and 2 healing monks using healing breeze, 1 prot monk, and 1 r/mo with max eoe and vengeance +oathshot
If you have vent, and can run the following skills, please post here with your in game name and what you would like to run, and ill try to organize a time when we can run the build.
What i need:
4 necro/mes
stats: 16 death, 15 blood, and 3 illusion.
gear:20/20 blood staff with +5nrg and 20% enchant. Tatoo armors with sup vigor, sup blood, sup death, minor soul.
Skills: Aura of the Lich, Dark Aura, Death Nova, Touch of agony, dark pact, signet of agony, illusion of weakness, imagined burden.
2 monk/x healers. *must have healing breeze and 20% enchanting)
1 monk/x prot basic prot build
1 r/mo. Main job of this character is to spam vengeance on necroes when they fall, and using oathshot to recharge vengeance. This character also needs a max edge of extinction, and therefore should also bring a pet. Other skills should include traps, for crippling foes that run away from the necroes. but nothing too energy dependent, because this character needs energy for vengeance.
Gear: use a 20% enchanting staff with +5 nrg.
Stats: 16 bm, at least 7 expertise, and leftover on wilderness.
The basic concept of this build is to have the four necroes cast illusion of weakness on themselves, and right before battle, cast aotl, dark aura, and death nova. Necroes split up on soft targets. When facing iway, team should ball together, and necroes do their thing. (signet of agony ftw here).
Healing monks should focus on maintaining healing breeze on the necroes, who gain a double benefit from breeze due to their halved life from aotl.
Prot monk basically is the aegis, prot spirit, etc
R/mo Must set up EOE, as it is extremely powerful in conjuction with a necro who dies from death nova after saccing with dark aura on. (about 250 damage aoe spike) r/mo also uses barbed trap sparingly, to cripple foes who are sure to run away from necrroes. When facing iway, use dust and healing spring. However, be sure to conserve energy as necroes are sure to fall quite often, and ranger needs to be able to ressurect them right away with vengeance, and then recharge vengeance with oath shot. (Beauty of this is that with 20% enchanting vengeance lasts 40 seconds, more then enough time for the ressurected necro to wreak his havoc and most likely before vengeance wears out.)
If you experience running the aotl dark aura necro in pvp before, then please post here with your ign. Monks who are interested sign up as well.
I can play any of the characters on this build, so after i get 7 people to sign up, ill take the remaining spot for myself. Btw, you must have ventrilo.
*build is subject to minor change, if problems occur on the first few runs, so be prepared to be flexible.) for ex, i may take out one necro in favor of another healer.
Need people for dark aura build -hoh
Fr3sH
Tainted Poon
No plague touch with signet of agony? and having a monk constantly cast the 10 energy healling breeze wont work since none of the necros can self heal especially while they are bleeding form signet of agony, it seems you want them to sort of suicide bomb having the ranger making sure he vengeance everyone, but you better get a godly ranger then lol. What i run is the same as you but instead of illusion of weakness,imagine burden, and signet of agony is blood renewal,plague touch, and healing breeze, even though I don't have a snare like imagine burden, but anyway just some comments/thoughts form me gl
A User Name
Sounds like fun. I can play anyone of those spots. My in game name is Ranger Alexander. I always like creative builds. Just message me a time. I've played all those builds before so ill take anything (but i have a neco preference)