
1. The secondary class seems like it is something added at the end of a list of work experiences one never expects an employer to actually call upon.
There is no way of reflecting in the character that they are indeed a Necromantic Monk, or what that means culturally. (Are these specially gifted in guiding and reasserting authroity over the dead, maybe even skilled in taking control of another's ghouls?) At least in this case one can use the scarring and pretend it is like a monks tattooing. A warrior has no similar options, and no power points to benefit from the monk skills. The Warrior Monk might as well never have had a secondary profession. There certainly aren't enough attribute points to distribute along the available areas and be competant enough to live thru a battle.
2. The body types and appearences at initial creation are very well done, but controlling for some of us. I am one. I simply cannot bring myself to play a Necromancer because they look like they are broken down methamphetamine abuse. While many of the Undead we face are heavily muscled upreight warriors players are all expected to reflect a sub-culture to which they do not belong by age or law abiding status. I feel the same way about the male Elementalist whose appearence is much like those preppies who used to steal mommy or daddies credit card to go to the local punk store (when punk was really punk) and try to do something outlandish for attention.
Yes, these are my feelings from a specific life association. But that every body type and hair style in both classes, for the male gender, fails to have something that I can look at and accept as a persona I can see in myself, means I cannot play these aspects of the game.
3. I attempted to start a Monk, but have no control over what beliefs that monk represents. I really thought it would be cool to develop a monk that never used Smiting Skills. One that would practice specifically according the the path of Dwayna. There is no way to effect such a feeling in the game. One must have a guaranteed partner to play with on line for all of Pre-Searing Ascalon, as there are no henchies. Further, one does not have the ability to choose faction. A monk is simply assigned to Balthazar and forced to be a Smiting Monk.
4. All of the above may be mute. The lack of level controls/caps forcing players to distribute attribute points more evently throughout their classes and develop them has lead to power formed characters. To play I have been forced to do the same thing rather than develop a well rounded character. I have had to rely on more experienced characters to provide me assistance (weapons) I should not have to need. I have had to hunt for money to obtain armor I am not sure I want. (I have in fact had to do so much hunting I am 19th level and still at D'Allesio.)
Unfortunately, I fear a general lack of human maturity would mean having a story driven, more level point system, limit profitability. The number of persons who I suspect are too eager to compare "the measure of their swords" is higher than those trying to role play a game. I am not sure I have an answer for this.
I am Fitz Rinley, an illegitimate child born in the valley of Rin and raised by the monks of Balthazar. I am a warrior and a monk. But I find in the gaming scenarios in which I am placed having the secondary class, or making any attempt to use it means instant death in any venture. The healer, Alesia, is well known for lacking any ability to stay alive, heal efficiently, keep the party alive (resurrect), and typically runs around flailing her arms to draw the attention of more monsters (when not attempting to be the first Warrior on the front line), any outing is done effectively without a healer. In the current system, I can't even be a Paladin (title from PvP) effectively, I certainly can't do her job, warrior, and smiting monk with no energy or attribute points to be effective. How can any other class combination possibly survive?
Fitz Rinley, 19th Level
Frustrated
PS. Some way of configuring party formation for line patrol, bounding overwatch, etc. with castor henchies (Alesia) kept away from bad guys would be helpful.