I've been noticing a lot of ideas that suggest that there should certain skills that are only avaible to a Certain Primary and Secondary Pro conbination and I think this would be a great idea
As to HOW this would work I think that it would work that one attribute would control on variable and the other would control another for example:
Mo/N only
Well of Healing {E}
Expoit the nearest corse For 30-75 (blood Magic) secs allies in the area recieve +3-8 (Healing Prayers) health regeneration
In this case Blood Magic controls the time and Healing Prayers control the health regeneration
So what do you guys think and plz no stupid flaming like "THIS IS STUIPID /NOT SIGNED" if your going to flame this at least explain y
/signed Guardian of the Light
Petition for Duel Class skills
1 pages • Page 1
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The Well of Healing is just a buffed version of Well of Blood :P
A more unique duel class skill would be:
Mo/Ne's
Well of Restoration (E):
Exploit the nearest corse For 30-75 (blood Magic) secs allies in the area are cleansed of conditions and cannot be targeted by further conditions while in the area.
or maybe
Me/Ne's
Shattering Curse (E):
Rend all of the target's enchantments, dealing XX damage per enchantment to both the target and the caster.
or maybe
El/Mo's
Ward of Healing (E):
For X-XX seconds, foes in the area receive X-XX% less from all source of healing.
or maybe
Wa/El
Conjure Fear (E)
For X-XX seconds, everytime the attacks hit, foes in the area loses 1-3 energy.
Please dont flame me if the skills I mentioned are imbalanced, its just a rough idea of how duelclassed skills may look like.
/signed
A more unique duel class skill would be:
Mo/Ne's
Well of Restoration (E):
Exploit the nearest corse For 30-75 (blood Magic) secs allies in the area are cleansed of conditions and cannot be targeted by further conditions while in the area.
or maybe
Me/Ne's
Shattering Curse (E):
Rend all of the target's enchantments, dealing XX damage per enchantment to both the target and the caster.
or maybe
El/Mo's
Ward of Healing (E):
For X-XX seconds, foes in the area receive X-XX% less from all source of healing.
or maybe
Wa/El
Conjure Fear (E)
For X-XX seconds, everytime the attacks hit, foes in the area loses 1-3 energy.
Please dont flame me if the skills I mentioned are imbalanced, its just a rough idea of how duelclassed skills may look like.
/signed
Quote:
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Originally Posted by Nightwish
The Well of Healing is just a buffed version of Well of Blood :P
A more unique duel class skill would be: Mo/Ne's Well of Restoration (E): Exploit the nearest corse For 30-75 (blood Magic) secs allies in the area are cleansed of conditions and cannot be targeted by further conditions while in the area. or maybe Me/Ne's Shattering Curse (E): Rend all of the target's enchantments, dealing XX damage per enchantment to both the target and the caster. or maybe El/Mo's Ward of Healing (E): For X-XX seconds, foes in the area receive X-XX% less from all source of healing. or maybe Wa/El Conjure Fear (E) For X-XX seconds, everytime the attacks hit, foes in the area loses 1-3 energy. Please dont flame me if the skills I mentioned are imbalanced, its just a rough idea of how duelclassed skills may look like. |
and can u guys say /signed
/signed
Some examples:
N/R Reaper's Arrows {E}
(Elite Preparaiton)
(Soul Reaping + Marksmanship)
For X seconds(Soul Reaping), your arrows are capable of shooting through solid objects and does +Y damage(Marksmanship), cannot be blocked or evaded and locks onto the target until it hits.
(i.e: etheral homing arrows)
Some examples:
N/R Reaper's Arrows {E}
(Elite Preparaiton)
(Soul Reaping + Marksmanship)
For X seconds(Soul Reaping), your arrows are capable of shooting through solid objects and does +Y damage(Marksmanship), cannot be blocked or evaded and locks onto the target until it hits.
(i.e: etheral homing arrows)
N
N
Quote:
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Originally Posted by Epinephrine
not signed - it's bad enough having attributes that are nearly necessary for some classes reducing variety, add powerful dual-class skills and everyone's a carbon copy. No deal.
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For example, the well of restoration and ward of healing I suggested do not seem all that more powerful compared to other class's skills.
The only concern I have in mind is that players may be have the urge to take up dual class skills just for the sake of it. For example "Im Mo/Ne, I have to take the well of restoration since that is the unique skill for my profession combination. If I don't take it, my class combination will be wasted".
If that is the case, its not really the fault of the dual class skills, isnt it?
Rancour
Wilds Pathfinder
I'm a free spirit (that's not what the guild is called, I just am)
W/R
Joined Aug 2005
Quote:
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Originally Posted by Epinephrine
not signed - it's bad enough having attributes that are nearly necessary for some classes reducing variety, add powerful dual-class skills and everyone's a carbon copy. No deal.
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Quote:
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Originally Posted by se7en18
/ not signed
reason: its retarded. |
Quote:
| So what do you guys think and plz no stupid flaming like "THIS IS STUIPID /NOT SIGNED" if your going to flame this at least explain y |
?Also gusy don't forget this could prevent certain too power skill conbinations for example:
Mo/E could have healing attunement which gains some energy after you use healing prayers
This could stregthen the Mo/E build making them manage their energy better but this is just an example
However if a Mo/Me got a hold of this the skill could be too cheap because it would stack with all the other energy stealing skills making a cheap almost unenergy denailable build.
