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Rebirth Or Wad Rez For a Primary Healer Monk
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I personally believe that primary monks should not carry any res spells, since, if you're spending time ressing in battle, then you aren't spending time healing. In PvE, since everyone is a moron and expects that the monk will bring res, rebirth is usually a decent choice since if someone ends up dying in a really bad spot, you can get them out safely. Never use rebirth in PvP.
Rico
Rico
I agree with rico on one level: Time spent rezzing means time not spent healing.
Although this is a common problem, I feel a healing primary monk should ALWAYS carry some form a rez spell. I like rebirth for the simple fact it pulls the dead to you, forcing you not to worry about un-needed aggro. One slot used for a rez still leaves 7 slots for healing/smiting or whatever else you may be second classed with.
There ya go, and remember, this is still a game, try to have some fun with it =)
<AKA: Experiment!> It can't hurt to try spells out and readjust points <because now there is no attribute refunding to worry about. Explore many different builds if you feel this way, but if you want to stick with healer primary, always, IMHO, carry a rez, even in PVP <Even if the time spent is "Dead time"> Because in PVP a rez can turn the tides of the battle.
<Aside: To those protector monks, I feel the same way, at least one slot for a rez, it's always handy in a bind when people start freaking out.>
Remember to keep a cool head and you'll go far. =)
Although this is a common problem, I feel a healing primary monk should ALWAYS carry some form a rez spell. I like rebirth for the simple fact it pulls the dead to you, forcing you not to worry about un-needed aggro. One slot used for a rez still leaves 7 slots for healing/smiting or whatever else you may be second classed with.
There ya go, and remember, this is still a game, try to have some fun with it =)
<AKA: Experiment!> It can't hurt to try spells out and readjust points <because now there is no attribute refunding to worry about. Explore many different builds if you feel this way, but if you want to stick with healer primary, always, IMHO, carry a rez, even in PVP <Even if the time spent is "Dead time"> Because in PVP a rez can turn the tides of the battle.
<Aside: To those protector monks, I feel the same way, at least one slot for a rez, it's always handy in a bind when people start freaking out.>
Remember to keep a cool head and you'll go far. =)
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Originally Posted by Shimus DarkRaven
IMHO, carry a rez, even in PVP <Even if the time spent is "Dead time"> Because in PVP a rez can turn the tides of the battle.
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Originally Posted by LightningHell
It drains all of your mana, I believe.
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In PvE you can use restorelife which it is attributed to healing rebirh is attributesd to protection prayers and you can use a Res skill in PvE nothing wrong with it.In PvP in the random arenas you want to use the res signet instead and in Tomps don't use a res skill leave it up to the Warriors to do the Ressing as they can carry a res skill.This of course os the W/Mo.In PvE I always use restorelife.In beta we did use res skills but it was different in PvP.
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A PVP monk is better off not bringing any res spell. You simply are not going to be able to spend time ressing when you should be healing to make a difference in most situations. That's a slot you're giving up to gimp your team. Other teammates can handle ressing.
In PVE Rebirth is all you need. There is no situation where you, the monk, should be ressing in the middle of battle. If need be, retreat and rebirth until your team is back up. The only exception to this is a fast cast Restore Life from a Me/Mo whom can afford to res in the middle of battle without detriment to the rest of the team.
In PVE Rebirth is all you need. There is no situation where you, the monk, should be ressing in the middle of battle. If need be, retreat and rebirth until your team is back up. The only exception to this is a fast cast Restore Life from a Me/Mo whom can afford to res in the middle of battle without detriment to the rest of the team.
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Originally Posted by AeroLion
A PVP monk is better off not bringing any res spell. You simply are not going to be able to spend time ressing when you should be healing to make a difference in most situations. That's a slot you're giving up to gimp your team. Other teammates can handle ressing.
In PVE Rebirth is all you need. There is no situation where you, the monk, should be ressing in the middle of battle. If need be, retreat and rebirth until your team is back up. The only exception to this is a fast cast Restore Life from a Me/Mo whom can afford to res in the middle of battle without detriment to the rest of the team. |
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Rebrith sucks, I hate it, it's terrible. People should not be ressurecting people when battling. You should ressurect "after" you're done fighting. So then it comes down to Restore Life or Rebirth. Rebirth makes all you're skills recharge, low health, no energy. It sucks. If you carry Word of Healing+Restore Life, it's amazing. Hit Restore Life, then quickly use Word of Healing to get his life at max with enough energy and all his skills to good use. That's the best combo for rezzing an ally IMO. Either way, Restore Life FTW.
Resurrecting in battle is simply a poor idea to start with unless your party can handle the healing loss, so it comes down to, which skill has the most utility for the circumstances. In which case, you need to consider PvE or PvP. In PvE, there is absolutely no contest as to which you should use. Rebirth acts as a tractor which can save you a great deal of hassle, safely dragging a player out of harm's way. Restore life actually requires you to get literally on top of the person to cast, not to mention its having a huge cast time.
If you're done battling, there's really no use in having all your skills immediately avaiable to you upon resurrection. As a matter of fact, what happens if you're dead in a pile of immotile enemies? The only thing that can possibly help you then is Rebirth.
In PvP it's generally not a good idea to bring a long cast-time resurrect such as restore life, or a skill that drains you of all your mp, such as rebirth. The wisest thing to do then is to bring a Resurrection Signet, or a short(er) casting spell with full benefits such as Vengeance.
Regardless, Restore Life is simply a 'no' for Monks in most scenarios. Have a Mesmer bring resurrect and use that to resurrect if things are tough during battle. Otherwise, Rebirth is the way to go for PvE, and Res Signet/Vengeance are 'ok' choices in PvP, although most of the time, I prefer to simply use healing skills to avert death.
If you're done battling, there's really no use in having all your skills immediately avaiable to you upon resurrection. As a matter of fact, what happens if you're dead in a pile of immotile enemies? The only thing that can possibly help you then is Rebirth.
In PvP it's generally not a good idea to bring a long cast-time resurrect such as restore life, or a skill that drains you of all your mp, such as rebirth. The wisest thing to do then is to bring a Resurrection Signet, or a short(er) casting spell with full benefits such as Vengeance.
Regardless, Restore Life is simply a 'no' for Monks in most scenarios. Have a Mesmer bring resurrect and use that to resurrect if things are tough during battle. Otherwise, Rebirth is the way to go for PvE, and Res Signet/Vengeance are 'ok' choices in PvP, although most of the time, I prefer to simply use healing skills to avert death.

