Cross-posted from the Guild Hall forums. Apologies in advance for the bad structure, and the sheer eye-stabbing pain of the build itself.I know what you're thinking, "Bugger me, he's snapped". I've played two characters these past few Beta Weekends... the now dime-a-dozen Me/W with Illusionary Weaponry, and a R/W melee Beastmaster. They may not be perfect, but I love 'em. But I don't like playing two characters. So hey... why not make a half-arsed attempt at combining my two favourite characters into one super-freak character with stupid hair? WHY NOT!
I just love how Mesmers look, so it's decided... Mesmer primary. I don't care how nice Expertise is, Mesmers look sexy. Now, the two attributes I like the most are Illusion Magic (solely for Phantasm and Weaponry) and Beastmastery. As nice as it would be to go 12/12 and dump the excess into Fast Casting, that'd leave me with no means of healing myself. Since I heart PvE and the arena, I'm not going to stand for that! Realistically, that leaves me with three choices for a third attribute. Inspiration Magic, picking up Ether Feast. Wilderness Survival, going for Troll Unguent. Or, I could always rely on pickup party Monks...
Hahahahahahahaaaa! Joking, joking. So, Inspiration or Wilderness? Unguent is certainly riskier, relying on regen rather than a nice, solid health health. Unguent can be cast at any time, whereas Ether Feast not only needs to be cast on a target, but a target with at least 5 energy. I'd rather risk relying on +regen than needing to leech off a target, but if you know better, then please, feel free to kick me in the face. Believe it or not, I'd like this to actually work.
Fast Casting: 3+1 (6)
Illusion Magic: 11+4 (77)
Beast Mastery: 11 (77)
Wilderness Survival: 8 (37)
Why the +4 Illusion Magic? A friend nabbed me a Superior Illusion rune (+3), so I might as well just run with the health hit. Beast Mastery is at 11 for the skill Tiger's Fury. At 11 Beastmastery, it'll last 10 seconds for 10 energy, making it an ample substitution for Flurry, and a perfect partner for Illusionary Weaponry. Now, the skills...
Illusionary Weaponry [Illusion Magic] (15,1,40) For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 40 damage. This is an elite skill.
Tiger's Fury [Beast Mastery] (10,0,5) All your non-attack skills are disabled for 5 seconds. For 10 seconds, you attack 33% faster than normal.
Conjure Phantasm [Illusion Magic] (10,1,5) For 14 seconds, target foe experiences health degeneration of 5.
Arcane Conundrum [Illusion Magic] (10,2,20) For 30 seconds, spells cast by target foe take twice as long to cast.
Troll Unguent [Wilderness Survival] (5,3,10) For 10 seconds, you gain health regeneration +7.
Call of Brutality [Beast Mastery] (10,0,25) For 30 seconds, attacks by your animal companions have 38% base armour penetration and deal +10 damage.
Comfort Animal [Beast Mastery] (10,1,1) You heal your animal companion for 81 health.
Charm Animal [Beast Mastery] (10,10,0)
I probably should have tacked on a glowing "bad build alert", before that. I can see it's got some pretty big holes, but you can see what I've tried to do. The pet is the crux of this build, taking up 4 skill slots. I figured that with the combined damage of Illusionary Weaponry and a well-trained pet, I could make up for the loss of Flurry and Hundred Blades. Arcane Conundrum is the odd-one-out skill. It's anti-caster, but I realise that given the heavy armour penetration of this build, it'd serve me well to ditch the skill for something else. But I just couldn't find anything that suited me. Perhaps another pet call? Another Illusion spell? I'm stumped.
Anywho, thanks for sticking with me. It's late over here in Blighty, and I'm sure this was an absolute pain to read. Please, tear this build to shreds, kick it's face off. But don't just say "Me/R with a pet is gimp, mate," because like I said earlier, I honestly want to make this work. Cheers!