Capes are a good start, but I agree with other posts and threads: there needs to be some more individuality between guilds. I suggesta shift in focus of the guild cape. As it is now, there is a selection of emblems, shapes and colors to choose from. That's great, but it's far too difficult to separate one guild from another. I recommend some more options. Guilds, after all, were designed to unify similar people with similar skills as well as develop those skills, separating and specializing themselves from other guilds and artisans.
I like the idea of adding Cloaks as an option. In history, capes were designed as items of prestige and royalty (was a ceremonial peice), not to be used practically. Capes fit with guilds because guild members generally didn't leave the shelter of the city, and even then, capes were rarely worn (unless someone was trying to make a statement) during travel. A Cloak however, was often times worn over or in liu of a cape. Cloaks worn in liu of capes were sometimes emblemed with the same symbol found on the cape. A Cloak not only has a more practical application, but also can add an element of mystery to a guild or individual player. In addition, allowing members to decide if they would prefer a cape or a Cloak would add an element of individualism to the players, but still unify them under the emblem of their guild.
This would require a focus on guild emblems. The current selection of emblems just does not meet the demand for new guilds. Simply put, the emblems need more individualism and customization. For exampe, one emblem crosses a rose with a rapier. When visiting the Emblemer to create your guild cape, it would create greater possibilities if each individual component was selectable and combinable. That way the rose could be combined with the skull, or the rapier with the tankard, or the skull with the tankard, and so on. Each component then, could have its own color associated with it.
My argument is this: it is too difficult to tell guilds from one another. And while Guild Wars has already set the bar for the greatest gaming potential, should ANET not act on that potential that would set them far and away above the compettition, could ultimately be thier destruction ('cause I garauntee that someone else will capitalize on it). Individuality is what makes the game so appealing (among other things) and replayable. Not everyone in a guild is the same, so there should be some minor options available to guild members, and Not every guild is the same, so more options in guild identifications are necessary.
What do you guys (and or girls) think?
