Format:
[Henchman Name]-
[Current Skills]
[Suggested improvements to skills and scripting]
Little Thom-
Charge {E}
Wild Blow
Swift Chop
Executioner's Strike
Healing Signet
Resurrection Signet
Drop "Charge!" for Eviscerate, add Disrupting Chop. Script him to use Wild Blow with more discrimination, as I've noticed he often has a tendency to use Wild Blow so often, Executioner's Strike doesn't charge up.
Devona-
Charge {E}
Irresistable Blow
Counter Blow
Mighty Blow
Healing Signet
Resurrection Signet
Drop "Charge!" for Devastating Hammer, Earth Shaker, Backbreaker, or Dwarven Battle Stance. [Personal Preferences are the first 2, Devastating or Earth Shaker]
Dunham-
Crippling Anguish {E}
Empathy
Drain Enchantment
Distortion
Shatter Hex
Resurrection Signet
Totally redo.
Drop skills from the Illusion branch in their entirety, preferably, focusing in Domination and Inspiration.
I'd like to see Dunham with Diversion and Power Block {E} above all else, with a few useful Inspiration skills to manage energy on the side. Since all henchmen have a self-preservation skill, I'd go with Ether Feast rather than Distortion, simply to drop Illusion.
As it were, Dunham is the least useful henchman in my eyes. I mean seriously, Crippling Anguish in PvE? -_-
Eve-
Blood Ritual
Deathly Swarm
Vampiric Gaze
Shadow Strike
Grenth's Balance {E}
Resurrection Signet
Eve would be another one at the bottom of my list of favourite henchmen. The only redeeming quality about her is that she occasionally casts Blood Ritual on you.
Necromancers are very versatile, and there're numerous paths to take, depending on her elite. As it were, the elite she has is garbage for general use.
My overall favourite Elite for her would be Spiteful Spirit, though I'd settle on Feast of Corruption with an AoE hex, Well of Blood, or Soul Leech.
If she were to have a single death spell, Putrid Explosion would be far better to see than Deathly Swarm.
Even the Candy Corn golems are preferrable to her. They packed Mark of Pain <_<
If she were good melee support, she'd be great as well.
Cynn-
Mind Burn {E}
Incendiary Bonds
Fire Ball
Fire Storm
Fire Attunement
Aura of Restoration
Resurrection Signet
She's fine for the most part. One thing I'd like for her to do is to stop casting Incendiary Bonds on bosses. It doesn't work, and it's a waste of energy.
Mhenlo-
Word of Healing {E}
Orison of Healing
Healing Touch
Healing Breeze
Restore Life
If Mhenlo had a cheap hex removal, he'd be much better. Smite Hex comes to mind. It's quick to cast, and recharges slowly, so he shouldn't overdo it by trying to cast it again and again.
Besides, doesn't his lore describe him as part smiter?
Lina-
Shield of Regeneration {E}
Reversal of Fortune
Protective Spirit
Aegis
Restore Life
Lina is a protector henchie and lacks condition removal. I'd like to see her with Mend Condition or Mend Ailment. Mend Condition would be the most preferable, as she'd also help with the healing load then.
Otherwise, I love the rest of her skills except Shield of Regeneration, but there's really not much other choice I suppose, and it is fairly all-purpose.
Aidan-
Kindle Arrows
Power Shot
Dual Shot
Troll Unguent
Practiced Stance {E}
Resurrection Signet
Practiced Stance with Kindle Arrows... ?
Come on, Punishing Shot, Melandru's Arrows, or even Poison Arrow would be better than Practiced Stance. Also toss in Whirling Defence to replace the stance for use as self-preservation. Possibly also Throw Dirt, since there's still another skill slot left.
Debilitating Shot would be my preference instead of Power Shot, in general, but I could also see Penetrating Attack.
Henchmen Improvement Suggestions
Mercury Angel
Nighteye
Eve should well of blood or well of power, and use the blood ritual on players more often - Eve seems to favor giving her blood rituals to other NPCs while you're stuck without energy.
Symeon
I believe there was something about this in a previously made topic and it's like this:
-give all henchmen 8-set-skill-bar.
-the skills you unlock in the game, so will be available to them.
-as you select them you may choose their skills.
-there may be a problem with such things as henchmen not knowing how to use certain builds, but they could be programmed to so.
-give all henchmen 8-set-skill-bar.
-the skills you unlock in the game, so will be available to them.
-as you select them you may choose their skills.
-there may be a problem with such things as henchmen not knowing how to use certain builds, but they could be programmed to so.