Hi. I'm running a Dark Aura build and I'm up to the Copperhammer mines (so, no Aura of the Lich yet). I'm trying out this build in PVE before I try it in PVP.
The problem, however, is keeping myself alive.
My skill loadout so far is :
Blood 12 + 2 + 1
Death 10 + 2
Soul Reaping 5+1
with some points left over. I'm OK with dropping Blood down to 11 to free up points, but at this point I don't know what to spend them on.
Armour: full tormentor's set.
Weapons: Hale staff of enchanting with nothing particularly useful on it (7% chance of recharge or somesuch)
My current build looks something like this:
1. Dark Aura (death)
2. Touch of Agony (blood)
3. Dark Pact (blood)
4. Blood Renewal (blood)
5. Vampiric Touch (blood)
6. ???
7. Offering of Blood (blood)
8. rez sig
The general idea is to use dark aura, then run over to an enemy using touch of agony. Once in melee range, I hit blood renewal to deal some damage and kick some regen into gear, then spam ToA and DP. After a while, things get a bit touchy so I use Vampiric to heal up some, which drains my energy badly so I use Offering of Blood to keep up the vampirism for a bit longer.
The problem is what to use the last spot on? I've tried Distortion, but the low time and high cost makes it difficult to keep up (especially with vampiric touch). SHadow of Fear or Enfeebling Blood is good, but either don't do enough, or don't last long enough to be truly effective.
One thing I'm trying out at the moment is Kinetic armour, since I'm spamming spells (well, skills and spells) often, but the long cooldown means if I get disenchanted, I'll be a sitting duck for 45 seconds, which is pretty scary.
So: what should I change? Should I just persevere with distortion, or should I pick up a skill from another profession, or change some of the rest of my skills?
S

and deals some nice aoe dmg meanwhile. One well of blood is nice for everybody.