PvE Quest to change Primary Profession
Augmento
ASSUMPTIONS: you like pve. all your slots have lvl 20 ascended roleplay characters (or at least all the slots you haven't set aside for pvp only characters). you really wanna try out a new primary/secondary combination (since we have 4 slots that leaves at least 2 that aren't currently available, more if you have set aside 1 or more slots for pvp only characters).
CURRENTLY: you delete one of your characters. you LOSE all the skills that character ever earned. you go through character config screen. you start at lvl 1 in newb gear with no cash on you.
MY PROPOSAL: you do a pve quest. you KEEP all the skills you ever earned. you go through character config screen. you start at lvl 1 in newb gear with no cash on you.
this gives long term players
1) incentive to replay the low level content.
2) something in return for deleting a character
3) reward for loyalty to the game
4) opportunities to group with and recruit new players
this gives new players
1) more people to group with who will
a) be more knowledgeable players to ask questions of
b) provide opportunities to join well established guilds
c) create a more alive community feel to the game
this gives the devs
1)reduces demand for additional character slots
2)incentive to revamp existing areas of the game and
3) incentive to improve replayability by creating more diverse experience based on profession/race
4) steadily increasing long term player base because the new player experience will continue to be interesting and they will still have people to group with 1 year and 2 years down the road.
CURRENTLY: you delete one of your characters. you LOSE all the skills that character ever earned. you go through character config screen. you start at lvl 1 in newb gear with no cash on you.
MY PROPOSAL: you do a pve quest. you KEEP all the skills you ever earned. you go through character config screen. you start at lvl 1 in newb gear with no cash on you.
this gives long term players
1) incentive to replay the low level content.
2) something in return for deleting a character
3) reward for loyalty to the game
4) opportunities to group with and recruit new players
this gives new players
1) more people to group with who will
a) be more knowledgeable players to ask questions of
b) provide opportunities to join well established guilds
c) create a more alive community feel to the game
this gives the devs
1)reduces demand for additional character slots
2)incentive to revamp existing areas of the game and
3) incentive to improve replayability by creating more diverse experience based on profession/race
4) steadily increasing long term player base because the new player experience will continue to be interesting and they will still have people to group with 1 year and 2 years down the road.
Epinephrine
Interesting idea - if it reset everything you could unlock all skills on a character much easier. If I hadn't bought 2 copies I'd be all over this
Luthor
No... bad.
It would unbalance everything that was meant for low levels.
I'd rather not see a level 1 with all the elites.
People already abuse the low level arenas already.
It would unbalance everything that was meant for low levels.
I'd rather not see a level 1 with all the elites.
People already abuse the low level arenas already.
Sister Rosette
Not bad, not bad at all.
/Signed
/Signed
Luthor
Quote:
Originally Posted by Sister Rosette
Not bad, not bad at all.
/Signed |
Everything would become unbalanced.
New players can't get into groups? Because no player wants them.
I can see it now. "Forming group for Northen Wall, must have all elites."
I don't mind the idea of players being able to change their profession, this idea needs to be reconsidered.
kg_lildude1
Quote:
Originally Posted by Luthor
No... bad.
It would unbalance everything that was meant for low levels. I'd rather not see a level 1 with all the elites. People already abuse the low level arenas already. |
Luthor
Quote:
Originally Posted by kg_lildude1
you wouldn't be able to use any of those elite unless they took up their old primary as their new secondary
|
No level 1 player should an elite. Are you stupid or something?
Sister Rosette
Quote:
Originally Posted by Luthor
Yes, it is bad.
Everything would become unbalanced. New players can't get into groups? Because no player wants them. I can see it now. "Forming group for Northen Wall, must have all elites." I don't mind the idea of players being able to change their profession, this idea needs to be reconsidered. |
REPENT!!
REPENT!!!!
The chat sniping is getting old. Damn old. You have made it abundantly
clear that you have your own opinion. LET OTHER PEOPLE HAVE THEIRS.
Luthor
Quote:
Originally Posted by Sister Rosette
HOLY SHIT LUTHOR DISAGREES!!
REPENT!! REPENT!!!! The chat sniping is getting old. Damn old. You have made it abundantly clear that you have your own opinion. LET OTHER PEOPLE HAVE THEIRS. |
You don't have to get all up in arms just because you don't like me.
Sister Rosette
My thoughts on you are irrelevant, what's pissing me off about you is
the fact that you post snipe everyone else's comments and tell them
they're wrong and you're right. In your threads, and these.
Lose the arrogance.
the fact that you post snipe everyone else's comments and tell them
they're wrong and you're right. In your threads, and these.
Lose the arrogance.
Luthor
Quote:
Originally Posted by Sister Rosette
My thoughts on you are irrelevant, what's pissing me off about you is
the fact that you post snipe everyone else's comments and tell them they're wrong and you're right. In your threads, and these. Lose the arrogance. |
Everyone else can have an opinion, but I can't?
Let me quote you some more.
Quote:
Quote: Originally Posted by badd what about fow armor /you're not helping. /no /play pve /farm for money and supplies like the rest of us |
Quote:
You're gonna need a better reason than 'just because' on this one. Making new armors/skins/etc takes time, money, and effort on the part of ANet. Time that could be spent on working on Chapter 2. So make a choice, new armor, or new everything. /utterly not signed for great freaking justice |
I think you need to stop and look at yourself. You are making yourself look stupid. And just for your information, if you're wrong and I'm right, I'm going to say so and you won't stop me.
Racthoh
So basically I create my level 1 character with all of the elites and skills I've unlocked before, thus making the ascalon arenas more of a pain?
Tuoba Hturt Eht
Quote:
Originally Posted by Racthoh
So basically I create my level 1 character with all of the elites and skills I've unlocked before, thus making the ascalon arenas more of a pain?
|
Issue solved.
Cheers.
EDIT:
/signed for the idea
SUGGEST:
The quest could be given by Glint, or any other super powerful mage, something like an option to go back in time.
About the previously earned experience points, it will be 'locked' until the player character have ascended.
So the 'reincarnated' character will start offf with 0 experience points, but will retain all the previously earned experience points when ascended.
Align
Or you switch back to being L20. Although if you did that youd have to 'remember' the equipment that character had before it changed profession, and I imagine that'd take up quite a lot of space... up to six times as much space, in fact.
Fitz Rinley
Seems simple to me.
Allow character to begin with normal skills earned from previous adventuring:
1. Skills costing 10 pts open at 2nd level.
2. Skills costing 15 pts open at 4th level.
3. Skills costing 20 pts open at 6th level.
4. Skills costing 25 pts open at 8th level.
5. Experience is halved when not adventuring with "NUG."
6. One Elite Skill opens at 9th level.
7. Second Elite Skill opens at 14th level.
8. Remaining Elite Skills open at 20th level.
Fitz Rinley
Allow character to begin with normal skills earned from previous adventuring:
1. Skills costing 10 pts open at 2nd level.
2. Skills costing 15 pts open at 4th level.
3. Skills costing 20 pts open at 6th level.
4. Skills costing 25 pts open at 8th level.
5. Experience is halved when not adventuring with "NUG."
6. One Elite Skill opens at 9th level.
7. Second Elite Skill opens at 14th level.
8. Remaining Elite Skills open at 20th level.
Fitz Rinley
Carinae
Quote:
Originally Posted by Tuoba Hturt Eht
Here's an easy fix, just restrict the 'reincarnated' player characters from participating in the lowbies arenas.
Issue solved. |
/signed
Nighteye
/signed
Ideally you'd have 6 or 7 character slots, but lacking that this is a reasonable alternative
Ideally you'd have 6 or 7 character slots, but lacking that this is a reasonable alternative
Augmento
i have found in other games you end up filling all your slots even if you have 8. also, if Anet creates 2 new professions in chapter 2 and gives us 1 or 2 new character slots then we are in essentially the same situation we are in now. having to delete a lvl 20 or buy yet another account. i have 2 already as well.
as far as unbalancing the game, to be honest i don't really understand this argument. a lvl 20 can take a group through all the quests and mission post-searing or run you past them. how would a low lvl with limited attribute points to distribute regardless of the skills be less balanced than that?
as far as unbalancing the game, to be honest i don't really understand this argument. a lvl 20 can take a group through all the quests and mission post-searing or run you past them. how would a low lvl with limited attribute points to distribute regardless of the skills be less balanced than that?
KelvinC
I agree
Diablo???
Luther was just being dick
Tactical-Dillusions
So changing primary back would require you to reset again in you didn't like the new primary choice? Ouch.
I wouldn't want to take my character back to level 1 for a third time if i realised changing primary was a mistake.
I agree with the "general idea" of changing primary but i think the idea here needs a little tweaking.
I wouldn't mind changing primary but keeping the level 20 status and then having basic new primary skills and all the secondary skills that have been obtained.
Using just secondary skills in a grown-up world appeals to me more than being a total noob again.
I wouldn't want to take my character back to level 1 for a third time if i realised changing primary was a mistake.
I agree with the "general idea" of changing primary but i think the idea here needs a little tweaking.
I wouldn't mind changing primary but keeping the level 20 status and then having basic new primary skills and all the secondary skills that have been obtained.
Using just secondary skills in a grown-up world appeals to me more than being a total noob again.
Augmento
as proposed, it is a slightly less painful alternative to deleting a character.
if not sure you are gonna enjoy the new primary pro and would rather keep your level 20 then you are probably even less likely to delete?
if not sure you are gonna enjoy the new primary pro and would rather keep your level 20 then you are probably even less likely to delete?