What do you think about rejoin a party?
derder
I think you know that: you're in underwolr or fissure of woe and then there is anybody who leaves your party. this is bad for him and for the rest of the party. mostly it's the fault of nobody, because there was just a system crash or the internet connection was broken etc. but you're out of this party until they die. how would you think about a feature that allows you to rejoin your old party after a system crash? I think arenanet should implement this feature as fast as possible.
@Mod: plz move topic, if I posted wrong
@Mod: plz move topic, if I posted wrong
Sister Rosette
Well, since it's more of a suggestion it really belongs in Sardelac.
But on to the matter at hand. I agree with this to an extent, and yet
I don't. It would be nice to stick it to that person who tries to log-ditch
you to have them reappear in the mission/area, but at the same time it's
just not right.
Sometimes, you can tell if a group is really, truly, f****d. And the
best thing you can do is get out. It's a tad unfair to have the game
keep plopping you down in said screwed group. If this was an option
rather than a set function it would be nice, but I can see how this would
be abused.
Without more specifics or parameters you could do things like cycle out
people to replenish party hp/mp, log-res someone, and the like. Needs
more specifics so for now;
/conditionally signed
But on to the matter at hand. I agree with this to an extent, and yet
I don't. It would be nice to stick it to that person who tries to log-ditch
you to have them reappear in the mission/area, but at the same time it's
just not right.
Sometimes, you can tell if a group is really, truly, f****d. And the
best thing you can do is get out. It's a tad unfair to have the game
keep plopping you down in said screwed group. If this was an option
rather than a set function it would be nice, but I can see how this would
be abused.
Without more specifics or parameters you could do things like cycle out
people to replenish party hp/mp, log-res someone, and the like. Needs
more specifics so for now;
/conditionally signed
quickmonty
It would be nice for those times when you get dropped from a party (err=7) to be able to rejoin when you get back on. But, yes, i do see a possibility to exploit it and that needs to be addressed.
derder
but you can set some borders to it, maybe you can just rejoin in the next 5 minutes and just once or twice per party and per area and so on.
iotc247
What could be done is upon relogin a message pops up saying "You were logged out of the game during a mission/exploration. Would you like to rejoin this group?". But the message would only come if you relogin before 5 minutes after your disconnect.
Pompeyfan
I did suggest this a short while ago, so agree there should be an option to rejoin your last party if you get disconnected - to prevent abuse is simple a) you have to go straight back in and not be able to go anywhere else first to clear inventrory, reskill etc and b) you rejoin in the same state as your were when you lost connection - health, energy, DP etc. so no advantages to forcing a disconnect and re-joining.
The_Janitor
/signed
Nighteye
Quote:
Originally Posted by Pompeyfan
I did suggest this a short while ago, so agree there should be an option to rejoin your last party if you get disconnected - to prevent abuse is simple a) you have to go straight back in and not be able to go anywhere else first to clear inventrory, reskill etc and b) you rejoin in the same state as your were when you lost connection - health, energy, DP etc. so no advantages to forcing a disconnect and re-joining.
|
KelvinC
this is good. However there is some technical difficulities to get it implemented.
Xenrath
This is a good idea, providing the necessary measures are in place to prevent abuse i.e. only the person who crashed/lost connection is allowed to rejoin (not some new people) and only within a certain time frame or certain amount of times. Also there would have to be consideration so people retain their death penalty etc if they died at any point prior to crash/disconnect.
Kakumei
no this has never been suggested before
no never
several alphas and betas sure haven't been pushing for this feature since before release
no
and guys my tongue is stuck in my cheek help me out
no never
several alphas and betas sure haven't been pushing for this feature since before release
no
and guys my tongue is stuck in my cheek help me out
kendaki
with the time frame and the other additions this would deffinately be a good feature to have.
/signed
/signed
Drone Manthis
This sort of feature would really be fantastic.
As an extra bonus, it'd be great to have the option to replace the person with a henchman instantly if the person mapped out, or if they chose not to rejoin after dropping. With the same restrictions of course, e.g. death penalty, etcetera.
That would be one of the best changes for PvE I can imagine, next to an auction house. Most groups I've ever been in for PvE have ended because of people dropping or leaving. To further illustrate my point: me and a buddy were bringing up 2nd characters in the PvE game, and of course knew what we were doing when it came to missions and bonuses. We had the choice of blazing through with henchies, or bringing along a few random people (you know, to help them out). Problem is, if we got halfway through a mission and the random people map out, quit, or drop, chances are we'd have to start again, having lost half the party. Therefore, we always went with henchies, avoiding the risk.
So, even if a reconnect option couldn't be implemented, then Anet should still think about an in-mission henchman replacement option - again, with all the same restrictions. It really would be a massive improvement.
As an extra bonus, it'd be great to have the option to replace the person with a henchman instantly if the person mapped out, or if they chose not to rejoin after dropping. With the same restrictions of course, e.g. death penalty, etcetera.
That would be one of the best changes for PvE I can imagine, next to an auction house. Most groups I've ever been in for PvE have ended because of people dropping or leaving. To further illustrate my point: me and a buddy were bringing up 2nd characters in the PvE game, and of course knew what we were doing when it came to missions and bonuses. We had the choice of blazing through with henchies, or bringing along a few random people (you know, to help them out). Problem is, if we got halfway through a mission and the random people map out, quit, or drop, chances are we'd have to start again, having lost half the party. Therefore, we always went with henchies, avoiding the risk.
So, even if a reconnect option couldn't be implemented, then Anet should still think about an in-mission henchman replacement option - again, with all the same restrictions. It really would be a massive improvement.
LordMahal
While you are at it... add the ability to boot in mission or on quest... people go AFK forever and dont say anything. Then when you die halfway into a quest and want to rez, you cant cause one person is still standing back at the gate.... AFK. Oh and that was a great reply Kakumei... very helpful. You must of thought about that for weeks before writing it. If you cant suggest something, or add to this, then keep your comments to yourself.
Hockster
The group should have an option whether or not to allow the dropped back in as well. A vote option to allow a rejoin as well as kicking a party member sholdn't be that hard. Many other game have the kick feature.
Venus
Quote:
Originally Posted by Sister Rosette
Well, since it's more of a suggestion it really belongs in Sardelac.
But on to the matter at hand. I agree with this to an extent, and yet I don't. It would be nice to stick it to that person who tries to log-ditch you to have them reappear in the mission/area, but at the same time it's just not right. Sometimes, you can tell if a group is really, truly, f****d. And the best thing you can do is get out. It's a tad unfair to have the game keep plopping you down in said screwed group. If this was an option rather than a set function it would be nice, but I can see how this would be abused. Without more specifics or parameters you could do things like cycle out people to replenish party hp/mp, log-res someone, and the like. Needs more specifics so for now; /conditionally signed |
/conditianally signed as well
Crowskie
If I remember correctly, Anet stated that there is security issues with implementing this, and hinted at it possibly coming into play in chapter 2.
Symeon
Not just crash bugs.
Ain't it really annoying when ur in a party, not very far into fow or uw, and some guy has to go. We say: ffs u should only join fow/uw parties if u know u have hours to play.
They make the excuse:it was unforeseen.
But anyway, now you have to carry on with 7, and often more leave and it just gets really really annoying.
Well heres the solution: let people type in some code or something to map into fow or uw and join that party. For example, if someone has left and a guildie wants to join. They can do so, and you party can continue with normal numbers.
I don't know if this kind of thing is possible but it would certainly be great for these annoying situations.
Ain't it really annoying when ur in a party, not very far into fow or uw, and some guy has to go. We say: ffs u should only join fow/uw parties if u know u have hours to play.
They make the excuse:it was unforeseen.
But anyway, now you have to carry on with 7, and often more leave and it just gets really really annoying.
Well heres the solution: let people type in some code or something to map into fow or uw and join that party. For example, if someone has left and a guildie wants to join. They can do so, and you party can continue with normal numbers.
I don't know if this kind of thing is possible but it would certainly be great for these annoying situations.
Epinephrine
No, I can't see that at all - if someone leaves you should have 2 choices - hit the "invite henchman" button and get a henchy of the same class, or wait and see if they rejoin within a farily restrictive time. Allowing new players to join is inviting abuse.
Symeon
Quote:
No, I can't see that at all - if someone leaves you should have 2 choices - hit the "invite henchman" button and get a henchy of the same class, or wait and see if they rejoin within a farily restrictive time. Allowing new players to join is inviting abuse. |
However, please don't persist at this cos I'm no programming geek and I don't know if it would be possible and actually work anyway.
Epinephrine
Say you have a level 1 guy who needs to be run through some missions, because you can't be bothered to do it. Or you want to get missions for nothing. Your buddies run the mission, one d/cs right at the end, you join in, get mission. Same with bonus, or getting to a tough skillcap, or any of a number of other situations. Heck, you could swap out your charcters for a more apporopriatre one for the next portion of a quest. Of course, it's PvE anyway, so it doesn't matter a ton, but many would be upset - at least as it currently stands you have to do a few missions to get ascended; this way you just magically appear in them. I don't really care that much, if people want to rob themselves of play experience that's fine, but I bet ANet wouldn't think much of it, and many of the community would be really upset if this were implemented.
death_hawk
/signed with conditions
I think the SAME person should be allowed to sign back on and be rejoined with the party under the exact conditions he left in. If let's say he dies in the front corridor full of Aaxtes, and the rest of the team is at the smites, he rejoins dead at the Aaxtes.
Same idea with PvP.
When they drop, immediatly put in a henchman with the same primary class. If the person wants to rejoin, dump the henchman automatically and add the person back in.
Only allow this once per person per mission. (Same timings as a res signet.)
I'm sorry, but it would be retarded to let someone rejoin with full health and energy if they had 60DP or something.......
I think the SAME person should be allowed to sign back on and be rejoined with the party under the exact conditions he left in. If let's say he dies in the front corridor full of Aaxtes, and the rest of the team is at the smites, he rejoins dead at the Aaxtes.
Same idea with PvP.
When they drop, immediatly put in a henchman with the same primary class. If the person wants to rejoin, dump the henchman automatically and add the person back in.
Only allow this once per person per mission. (Same timings as a res signet.)
I'm sorry, but it would be retarded to let someone rejoin with full health and energy if they had 60DP or something.......