GUILD IDEAS:
Guild Item Depot: A guild npc which will purchase items from guild members for a price set by the guild leader as well as sell items to guild members for a price set by the guild leader. This would be an combination of the current vendors (ie Dye, Material, Rare Material), as well as have an option to offer other items s/a rare weapons.
The Guild Item Depot Vendor would default open to the “Buy” screen, which would show all the items currently for sale in the guild system. You would have the option to “Buy”, “Sale”, and “Auction” given in tabs at the top. The Sale screen would show all the items in your inventory that you can sell to normal vendors (ie dye, material, rare material) along with the guilds current purchase price of each item. The “Auction” screen would list all items in your inventory that do not fit the “Sale” screen protocol (ie weapons, hides, armor, collectors items, ect). You would then select the item. The first time you hit the auction button, you will be given a coin area (similar to the trade window’s) to insert the amount you wish to offer the item to the guild for. The second time you hit the auction button, the item will be placed in that npc’s Buy directory for review. You could choose to remove the items you auction at any time. If someone purchases your item(s) the money goes directly to the seller’s on-hand funds. You may only list 20 items at a time on the guild auction.
STORAGE:
The storage facility is in dire need of revamp. Each of your characters can hold 40 items, not including equipped armor and weapons. However, the storage facility, which is to be shared among 4 characters, can only hold 20 items. Now, it only makes since to me that if I were to purchase a storage facility for myself and 3 other people to use that that facility would have a larger capacity that what I can carry on my person. I think the best way to solve this imbalance would be to allow characters to place bags (w&w/o runes) into their storage facilities w/functionality of those bags, optimizing the storage facilities to a grand total of 200 slots of storage inventory, essentially allowing a storage of 40(person)/50(storage) slots per character, which makes much more since than 40/20.
MATERIAL STACKS:
Why do materials only stack in quantities of 250? With the amounts of resources needed to make higher level armors, and the extreme limits placed on storage at the moment, it would be much more functional if the stacks capped at 1000 rather than 250.
SECONDARY ARMOR:
Please let us wear our secondary professions armor pieces!!! Of course I do understand that we could not do so at full strength, or else there would be no real reason to decided should this profession be a secondary or a primary. However, if you could let us choose to wear that armor at the same armor rate of our primary profession, this would allow for greater character customization.
USEABLE SKILLS:
It would be nice to not be quite so limited on skills available for use during PvE. I can understand wanting to lkmit PvP skill use in a way, but when you are fighting npc enemies, being limited to 8 skills is a pain in the butt. Why not allow us to use however many of our skills that we want, or at least give us 8 slots for primary skills and 4 slots for secondary skills or something. There are so many coll skills out there available, and they all tie in so great ... but to be so limited in what you can do at any given time is just a big damper on the game play.
L
