Trigger Happy
Flaxx
There should be a grenadier class with bombs and a rifle and stuff, and they should have scope and barrel as their upgradeble components.
Their attributes would be like, range which lets them shoot farther, (with all weapons) That would be the primary one. Then things like rifle mastery/pistol mastery, u know that sort of thing.
I think it would be really cool because they would be more powerful than ranger in attack but would have no traps or survival gear as compensation (and better armour too).
Anybody have any other suggestions?
Their attributes would be like, range which lets them shoot farther, (with all weapons) That would be the primary one. Then things like rifle mastery/pistol mastery, u know that sort of thing.
I think it would be really cool because they would be more powerful than ranger in attack but would have no traps or survival gear as compensation (and better armour too).
Anybody have any other suggestions?
Sister Rosette
..............no.
Flaxx
thanks for responding to my thread so quickly but i dont suppose you could be more specific. And less pesimistic.
Caleb
Battlefield 2 or COD 2 will be more to your liking.
Most people don't want to try to cast a meteor storm against someone with a humvee and a shoulder mounted rocket launcher.
It would certainly be easier to defeat the doppleganger if you were commander and could call in artillary on his position.
Seriously though, you aren't serious about wanting rifles and bombs in this game of swords and sorcery..... are you?
Most people don't want to try to cast a meteor storm against someone with a humvee and a shoulder mounted rocket launcher.
It would certainly be easier to defeat the doppleganger if you were commander and could call in artillary on his position.
Seriously though, you aren't serious about wanting rifles and bombs in this game of swords and sorcery..... are you?
Sister Rosette
Okay then.
THE BIGGEST PROBLEM I HAVE WITH IT: This is a Mideval themed game. Swords
and magic and that jazz. It kind of dampens/kills the theme when you see
people running around screaming: 'I'm wielding a sundering AK-47 of Enchanting!'
Also, if you're party leader it would utterly destroy the seriousness of most, if
not all cinematics. Imagine seeing your party fighting and someone unloading a
clip into a Charr's head. It doesn't work.
Secondly: Some preperations basically turn a Ranger into a grenadier. Splash
damage preperations like Kindle and Incindiary Arrows turn arrows into
essentially bombs.
Thirdly: Rangers have the best range out of the classes. Anything over the
current area of attack would be broken beyond belief.
Fourth..ded...ly: By adding better armor and taking away stances/traps/etc
you've done little more than create a warrior with a gun. Nothing too new or
innovative.
Do I really need to keep going or did I make my point?
THE BIGGEST PROBLEM I HAVE WITH IT: This is a Mideval themed game. Swords
and magic and that jazz. It kind of dampens/kills the theme when you see
people running around screaming: 'I'm wielding a sundering AK-47 of Enchanting!'
Also, if you're party leader it would utterly destroy the seriousness of most, if
not all cinematics. Imagine seeing your party fighting and someone unloading a
clip into a Charr's head. It doesn't work.
Secondly: Some preperations basically turn a Ranger into a grenadier. Splash
damage preperations like Kindle and Incindiary Arrows turn arrows into
essentially bombs.
Thirdly: Rangers have the best range out of the classes. Anything over the
current area of attack would be broken beyond belief.
Fourth..ded...ly: By adding better armor and taking away stances/traps/etc
you've done little more than create a warrior with a gun. Nothing too new or
innovative.
Do I really need to keep going or did I make my point?
Flaxx
No, no you've misunderstood completely, i dont want modern rifles and technology and such stuff, i meant an old fashioned musket type of weapon and those wee black ball grenades u see in the cartoons and stuff.
and also they certainly wouldnt have the same armour level as a warrior i'm not that thick, but i do actually like BF2 (dont hold it against me though)
and also they certainly wouldnt have the same armour level as a warrior i'm not that thick, but i do actually like BF2 (dont hold it against me though)
Sister Rosette
So your character could only attack once every 3 minutes due to reloading?
Flaxx
three minutes is a bit over the top dont you think? Im thinking more like just a second or two more than a staff.
Maybe you ae right about the range thing though, i should think about that more.
Maybe you ae right about the range thing though, i should think about that more.
Sister Rosette
Thats some pimp-ass musket reloading then.
And if you didn't want it to be modern why did you list a scope as
an upgrade component?
And if you didn't want it to be modern why did you list a scope as
an upgrade component?
Flaxx
scopes arent as modern as you would have thought and besides Guild Wars isnt exactly keen on the total realism side of things is it?
Sister Rosette
Gee, did the fireballs and giant talking cats give it away?
Scopes didn't see widespread use until the late 20th century.
Thus it would be considered modern.
Scopes didn't see widespread use until the late 20th century.
Thus it would be considered modern.
Flaxx
well all right then i suppose a rifle has other parts like the butt and stuff which could be interchangable. This is good keep the creative juices flowing.
or so to speak.
or so to speak.
Flaxx
like the hammer or firing mechanism. That could work.
Sister Rosette
Now you're thinkin.
Yichi
/UNSIGNED
Still dont liek the theme of rifles, grenades, nuclear bombs, shotguns, land mines, F-18's, or anything like that in a midevil themed game.
Still dont liek the theme of rifles, grenades, nuclear bombs, shotguns, land mines, F-18's, or anything like that in a midevil themed game.
Aera Lure
LOL. This was just a fun topic to read. Sister Rosette ftw!
Have to agree with Sister Rosette on this one. I dont want to see gunpowder or firearms in the game either, for all the reasons stated, not to mention:
5. OMFG!!1 I am teh the uber L33t gangstah with MAD shuting skillz!! Invit me NOW!!11
Because you KNOW pretty much everyone who gets on your nerves now would be exactly the same people that spam the above in All channels should guns be implemented. Doesnt matter what type of gun it is. It doesnt fit the theme environment all too well either, ultimately being the main reason i dont like it, all humor aside.
Have to agree with Sister Rosette on this one. I dont want to see gunpowder or firearms in the game either, for all the reasons stated, not to mention:
5. OMFG!!1 I am teh the uber L33t gangstah with MAD shuting skillz!! Invit me NOW!!11
Because you KNOW pretty much everyone who gets on your nerves now would be exactly the same people that spam the above in All channels should guns be implemented. Doesnt matter what type of gun it is. It doesnt fit the theme environment all too well either, ultimately being the main reason i dont like it, all humor aside.
Flaxx
Oh come on, everybody is so closed minded and paranoid.
I DO NOT want to put nucleaur bombs in guild wars
I DO NOT want to put tanks in guild wars
I DO want to change things just slightly and that seems to frighten everybody
I Dont even know why i bother...
I DO NOT want to put nucleaur bombs in guild wars
I DO NOT want to put tanks in guild wars
I DO want to change things just slightly and that seems to frighten everybody
I Dont even know why i bother...
korytyler21
i dont know y u bother either
the idea isnt that good
the idea isnt that good
Epinephrine
I suspect that the dwarves (if ever introduced as a playable race)will have guns.
1) There is blasting powder everywhere.
2) Dwarves are stereotyped as engineers.
If a new race had instead of bows, guns as their weapon, I could see it working - a magical/blasting powder fueled blunderbuss type thing, fine. Since you take away their rangers and give them grenadiers or something it could work ok. Not that I'd love the change or anything, but with all the blasting powder left lying around in kegs you'd think someone would have propelled ammunition with it.
1) There is blasting powder everywhere.
2) Dwarves are stereotyped as engineers.
If a new race had instead of bows, guns as their weapon, I could see it working - a magical/blasting powder fueled blunderbuss type thing, fine. Since you take away their rangers and give them grenadiers or something it could work ok. Not that I'd love the change or anything, but with all the blasting powder left lying around in kegs you'd think someone would have propelled ammunition with it.
se7en18
This is the gayest idea I have ever heard... If you think this is gay, do not post beyond this line...\/
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MSecorsky
How about if I don't think it's "gay", rather flat out rediculous? Can I post below the line then?
benmanhaha
Quote:
Battlefield 2 or COD 2 will be more to your liking. Most people don't want to try to cast a meteor storm against someone with a humvee and a shoulder mounted rocket launcher. It would certainly be easier to defeat the doppleganger if you were commander and could call in artillary on his position. |
NatalieD
I dunno about a whole class, but I'd sorta like to see musketry and grenades as part of an engineer class. I don't think they're especially out of place in Tyria - those trebuchets seem to be flinging bombs, so...
kendaki
How bout this, to satisfy both sides of the idea? Keep rangers. Give them cross-bows, it’s close enough to a gun but not quite. (Adding another type of weapon for rangers which addresses another form of complaint I've seen)
The reason I say cross-bows instead of guns is the simple fact that a gun in the era we're referring to (and actually they did have "guns" long ago that worked much like a potatoes gun) were extremely unreliable, could only be fire once, and were more likely to kill you than the enemy. Now as posted before there is already things like gun powder so I could see being able to do explosives. In this sense give rangers an explosive trap. This works just like setting a bomb with a fuse or a trip wire. As for projectile type explosives rangers pretty well have that covered with ignite arrows (and trust me it's effective, Avacara tend to be very nasty with that skill and dual shot)
Does this seem more agreeable to everyone?
The reason I say cross-bows instead of guns is the simple fact that a gun in the era we're referring to (and actually they did have "guns" long ago that worked much like a potatoes gun) were extremely unreliable, could only be fire once, and were more likely to kill you than the enemy. Now as posted before there is already things like gun powder so I could see being able to do explosives. In this sense give rangers an explosive trap. This works just like setting a bomb with a fuse or a trip wire. As for projectile type explosives rangers pretty well have that covered with ignite arrows (and trust me it's effective, Avacara tend to be very nasty with that skill and dual shot)
Does this seem more agreeable to everyone?
HawkofStorms
Quote:
Originally Posted by benmanhaha
UAV now transmiting on the doppleganger. lol. I think this would be an interesting idea, and for all you naysayers i belive that final fantasy had something incorporated into it like a magical gunner. And that is a mideval game with swords and such. I think it would have to be better thought out though.
|
FF8 had the gunblade (a sword with a gun built into the hilt).
Terrible idea.
NatalieD
I don't understand why people are saying that a gun wouldn't work because of how long they took to reload. It's not like bows fire at realistic rates in GW either.
pyrohex
Go play with Dwarven Kegs.
Really, they should make these hurt.
Really, they should make these hurt.
NatalieD
My god. Here I am all citing the trebuchet bombs as evidence of gunpowder in Guild Wars, and I completely forgot about the kegs.
I are teh smart.
I are teh smart.
viet
Warcraft3 has a dwarf sniper with a musket. I'm sure it would be popular in GWs too.
perhaps Demolitions expert as a 2nd class...
perhaps Demolitions expert as a 2nd class...
nightrunner
Regardless of whether or not gunpowder weapons are historically accurate for the time period (which is impossible, because GW doesn't have a time period), I don't think it would work. I don't even think crossbows would fit well into the game.
Shimus DarkRaven
Well, aside from the guns/grenades/and things, this post..
well. Maybe not. Still not a good idea all around, I'm not flaming this post, or it's creator, as he obviously has an active imagination, but if you could theme it more in tune with the game "medieval" as it stands, you can't go wrong.
Don't worry, true genious lies in actions not words or clicks. Keep thinkin and come up with something original for medieval times, and maybe I'll /sign this.
Until then
/No Sign for you!
well. Maybe not. Still not a good idea all around, I'm not flaming this post, or it's creator, as he obviously has an active imagination, but if you could theme it more in tune with the game "medieval" as it stands, you can't go wrong.
Don't worry, true genious lies in actions not words or clicks. Keep thinkin and come up with something original for medieval times, and maybe I'll /sign this.
Until then
/No Sign for you!
Flaxx
Well its a mixed response at best here. Thanks to those of you who expressed interest, but i can take a hint. Clearly my idea isnt popular with the majority of guild wars players so if any body else would like to use this thread for their own ideas, that would be most welcome.
Sister Rosette
Give the Charr Uzi's!
Loralai
Quote:
This is the gayest idea I have ever heard... If you think this is gay, do not post beyond this line...\/ |
On that note, my reason for not wanting to see the addition of artillery of any kind into GW, aside from agreeing with Sister Rosette's comments about medieval theming, etc... is that I play different games for different moods. I bought GW as an aside from my normal gaming mode of FPS's. If guns or any other artillery become a part of GW, it would defeat my purpose for playing in the first place.
Urda
The idea itself isnt this bad.
Lets devide it into 2 parts :
1) Its a question of style. Whether the atmosphere/integrity of the game is disturbed or not depends on the developers and strongly on the grafix used. A "metal-armored soldier" with "cluster-grenades" can be turned into a "dust-bag" throwing alchemist/chemistry by other gfx alone. Mines = traps.. wards = energyshield...acidfog = dusttrap...sonicwave = aoESpell..etc.. I guess this part isnt the problem.
2) the problem i see is the skillballance/cybernetics. Since any type of gun/rifle has way more firepower than a bow it should do more damage and have longer recharge time. And giving any class more nonprepared firepower means only one thing : more spikegroups. and i think rangers spike already very hard if one doesnt have aegis/shields up/wards.
A thing/class i miss in the game is someone doing very low, but very fast, and constant damage beside Dots. someone throwing shurikans/scratching on your legs like pets.. lol. Same thing for spells (ok we have stonedaggers/flare here) and more for conditions (2 seconds/criplled blind for 2 mana)... not a threat alone, but in great numbers devastating.... goblins or stuff.
Another class i miss is a real paladin. Dont tell me a taktic-warriror/passiv-protter substitutes auras.
Lets devide it into 2 parts :
1) Its a question of style. Whether the atmosphere/integrity of the game is disturbed or not depends on the developers and strongly on the grafix used. A "metal-armored soldier" with "cluster-grenades" can be turned into a "dust-bag" throwing alchemist/chemistry by other gfx alone. Mines = traps.. wards = energyshield...acidfog = dusttrap...sonicwave = aoESpell..etc.. I guess this part isnt the problem.
2) the problem i see is the skillballance/cybernetics. Since any type of gun/rifle has way more firepower than a bow it should do more damage and have longer recharge time. And giving any class more nonprepared firepower means only one thing : more spikegroups. and i think rangers spike already very hard if one doesnt have aegis/shields up/wards.
A thing/class i miss in the game is someone doing very low, but very fast, and constant damage beside Dots. someone throwing shurikans/scratching on your legs like pets.. lol. Same thing for spells (ok we have stonedaggers/flare here) and more for conditions (2 seconds/criplled blind for 2 mana)... not a threat alone, but in great numbers devastating.... goblins or stuff.
Another class i miss is a real paladin. Dont tell me a taktic-warriror/passiv-protter substitutes auras.
fiery
dude...i lub Sis Rossettes comments ^^ she rocks my world.
Flaxx
Well thanks Urda, yours is just the kind of post im looking for, its constructive yet honest.
I stilll havent seen any other class based ideas posted yet, surely someone would like to offer a more popular alternative to my rifelman.
Not that it would be too difficult....
I stilll havent seen any other class based ideas posted yet, surely someone would like to offer a more popular alternative to my rifelman.
Not that it would be too difficult....
Symeon
[QUOTE=viet]Warcraft3 has a dwarf sniper with a musket. I'm sure it would be popular in GWs too.
GW isn't Warcraft.
In my view, this idea is lame. It doesn't fit the idea of Guild Wars at all, and I really don't think it would go well in battles with other classes, or even PvP. Really incorporating guns into this game would just be silly. You've got the ranger with his bow, and you've got the caster with staffs and wands, and the warrior with his melee weapons. Now think about it: bravado warriors weren't still running around the battlefield at the same time that musketeers/hand cannoneers were powering them down.
I know Guild Wars isn't supposed to thoroughly realistic (for example, there is a thing called magic in it), but I just can't see guns fitting into the game. Besides, think of his skills. What would they be? Point Blank Shot? Power Shot? Debilitating Shot? Oh wait, no they're ranger skills. Throw Bomb? Plant Personnel Mine? Hmmmm.
This idea really hasn't been thought through well enough, and even if it had I would reject it because I don't want guns in Guild Wars.
Go play a Shooter.
GW isn't Warcraft.
In my view, this idea is lame. It doesn't fit the idea of Guild Wars at all, and I really don't think it would go well in battles with other classes, or even PvP. Really incorporating guns into this game would just be silly. You've got the ranger with his bow, and you've got the caster with staffs and wands, and the warrior with his melee weapons. Now think about it: bravado warriors weren't still running around the battlefield at the same time that musketeers/hand cannoneers were powering them down.
I know Guild Wars isn't supposed to thoroughly realistic (for example, there is a thing called magic in it), but I just can't see guns fitting into the game. Besides, think of his skills. What would they be? Point Blank Shot? Power Shot? Debilitating Shot? Oh wait, no they're ranger skills. Throw Bomb? Plant Personnel Mine? Hmmmm.
This idea really hasn't been thought through well enough, and even if it had I would reject it because I don't want guns in Guild Wars.
Go play a Shooter.
Symeon
btw there was another thread started not very long ago called 'Certain Professions Ideas that I have heard and agreed with', which seemed to be ignored by most except those with such grammatical interest that they started arguing about the origins of the word 'sorcerer'. I posted a big idea on the thread but I was almost completely ignored.
Flaxx
First of all symeon ive already admitted defeat on the grenadier, and secondly why dont you post your idea here, i would be happy to have others use this space for their thoughts on classes and i always check my posts to make sure the glaringly obvious errors are kept to a minimum.