How can you solo-farm with a Ne/Mo?????
Mumoto
How can you solo-farm with a Ne/Mo?????
I've tried protection prayer skills, but everytime I try to farm in the desert, I get killed ... ALL my protection prayers are removed after 1 hit?!!?
How the hell is it possible for a Necromancer / Monk or Necromancer / Warrior to farm, ... I've seen a build called meleelancer or something but I tried the skills ... didn't work for me.
So any ideas?
I've tried protection prayer skills, but everytime I try to farm in the desert, I get killed ... ALL my protection prayers are removed after 1 hit?!!?
How the hell is it possible for a Necromancer / Monk or Necromancer / Warrior to farm, ... I've seen a build called meleelancer or something but I tried the skills ... didn't work for me.
So any ideas?
m0gden
Where exactly are you trying to farm? Different areas use different strategies. I'm assuming you're taking on something like Jade Scarabs (nasty buggers) or other such creatures that strip enchantments. Try to find an area that does not have creatures that easily counter your build =)
Mumoto
Quote:
Originally Posted by m0gden
Where exactly are you trying to farm? Different areas use different strategies. I'm assuming you're taking on something like Jade Scarabs (nasty buggers) or other such creatures that strip enchantments. Try to find an area that does not have creatures that easily counter your build =)
Minotaurs take away all my enchantments.... they're not even using strip enchantment they just hit me and boom everything gone :S
I don't know any places to farm with my build....
I don't know any places to farm with my build....
Vhayr
Does your build involve Protective Bond?
Mumoto
Quote:
Originally Posted by Vhayr
Does your build involve Protective Bond?
Don't have it, I've used Protective Spirit and Vigirous Spirit and some others.
Vhayr
Hmm, then what is your build? I've never heard of an N/Mo farming in the desert, although I'm not saying it's impossible.
Hot Dead
I can solo most of the crystal desert with my necro (used to be N/R, changed to N/Mo just for the rez ability).
This is my build:
Blood=16 (12+1+3)
Soul Reaping=13 (12+1)
NOTE: The remaining atrib. points dont matter, since this build uses only Blood magic, and Soul Reaping for the energy.
Skills:
Life Transfer {E}
Life Siphon
Shadow Strike
Vamp. Gaze
Vamp. Touch
Well of Blood
Unholy Feast/Blood Renewal
Demonic Flesh
Now to use this build efficently:
1. Pick a target. 2. Use the following skills in order--LT{E},LS,SS,VG
3. Switch target (first target is dead or still undergoing degen.) and LS,VG,WoB
4. Walk into well 5. If mob surrounds you, use DF, UF, LS (on all targets), LT
5. Pick up loot and repeat.
Works against mobs between levels 0 and 28.
This is my build:
Blood=16 (12+1+3)
Soul Reaping=13 (12+1)
NOTE: The remaining atrib. points dont matter, since this build uses only Blood magic, and Soul Reaping for the energy.
Skills:
Life Transfer {E}
Life Siphon
Shadow Strike
Vamp. Gaze
Vamp. Touch
Well of Blood
Unholy Feast/Blood Renewal
Demonic Flesh
Now to use this build efficently:
1. Pick a target. 2. Use the following skills in order--LT{E},LS,SS,VG
3. Switch target (first target is dead or still undergoing degen.) and LS,VG,WoB
4. Walk into well 5. If mob surrounds you, use DF, UF, LS (on all targets), LT
5. Pick up loot and repeat.
Works against mobs between levels 0 and 28.
Hot Dead
Quote:
Originally Posted by Mumoto
Minotaurs take away all my enchantments.... they're not even using strip enchantment they just hit me and boom everything gone :S
I don't know any places to farm with my build.... Farm just outside of Elona Reach
Read my previous post for the skills that work well there.
I don't know any places to farm with my build.... Farm just outside of Elona Reach
Read my previous post for the skills that work well there.
Fungus Amongus
Find an area that has plenty of animals walking around. Kill them with Deathly Swarm to start a minion party. Once you get a few going it's not such a problem. It doesn't work everywhere, but I find it to work ok in many places.
1-Deathly Swarm
2-Death Nova
3-Taste of Death
4-Verata's Sacrifice
5-Heal Area
6-Animate Bone Horror
7-Animate Bone Feind
8-Whatever else
Death - Max
Soul Reaping - 8-11
Healing - Rest
1-Deathly Swarm
2-Death Nova
3-Taste of Death
4-Verata's Sacrifice
5-Heal Area
6-Animate Bone Horror
7-Animate Bone Feind
8-Whatever else
Death - Max
Soul Reaping - 8-11
Healing - Rest
Mumoto
Quote:
Originally Posted by Hot Dead
Farm just outside of Elona Reach
Read my previous post for the skills that work well there. Thanks, I'll try it out soon :P
Read my previous post for the skills that work well there. Thanks, I'll try it out soon :P
Manfred
I was considering an aura of the liche farmer, but it is fricking slow compared to a warrior/anything or an invincimonk farmer.
xb0vv
Aurgury rock, griffons....
Slade xTekno
There was a N/Mo solo build on here that followed the Mo 55hp build, but with Necro Superiors rather than Monk ones.
I have no clue why the Minos are removing all your enchantments.
I have no clue why the Minos are removing all your enchantments.
Mumoto
Quote:
Originally Posted by Slade xTekno
There was a N/Mo solo build on here that followed the Mo 55hp build, but with Necro Superiors rather than Monk ones.
I have no clue why the Minos are removing all your enchantments.
And you know that build? ;p
I have no clue why the Minos are removing all your enchantments.
And you know that build? ;p
LightningHell
I seem to have a N/E build farm build somewhere...frickin inefficient when compared to Monks, though.
Sharpe_116
Have u trie RE CASTING ur prot spirit... its not an enchantment it fades in a certain ammount of seconds.... because thats the only way that ur prot spirit can be dissapering while fighting minos :S
ShadBox
INTERESTING TOPIC!
Hot Dead build sounds very strong but I dont like SS, its slow. May be spending some attr points into Protections?
Hot Dead build sounds very strong but I dont like SS, its slow. May be spending some attr points into Protections?
Mumoto
Quote:
Originally Posted by Sharpe_116
Have u trie RE CASTING ur prot spirit... its not an enchantment it fades in a certain ammount of seconds.... because thats the only way that ur prot spirit can be dissapering while fighting minos :S
It says it is in the description, and I know it fades in 5+ seconds... but it faded right after I used it... and no it was not interrupted.
FrogDevourer
There are a few variants of 55hp build that can work with all spellcaster professions. Not nearly as fast nor as resilient as the original Mo/W but they can solo the same places and notably minotaurs, griffons or hydrae and trolls.
If my memory serves me well, you'll be using one max attribute to deal damage (either smiting or any other from your primary profession), and about 9 in healing and protection. The rest goes to your primary attribute for its intrinsic bonus (fast cast, soul reaping, energy storage). The core of this build is survival with prot spirit, healing breeze and mending (plus orison if you need an emergy healing), energy management with balth spirit and essence bond, and 2/3 skills to deal damage (balth aura, symbol, zealot).
EDIT: Minotaurs can't dispell enchantments but devourers can interrupt them if they're lucky with a distracting shot.
If my memory serves me well, you'll be using one max attribute to deal damage (either smiting or any other from your primary profession), and about 9 in healing and protection. The rest goes to your primary attribute for its intrinsic bonus (fast cast, soul reaping, energy storage). The core of this build is survival with prot spirit, healing breeze and mending (plus orison if you need an emergy healing), energy management with balth spirit and essence bond, and 2/3 skills to deal damage (balth aura, symbol, zealot).
EDIT: Minotaurs can't dispell enchantments but devourers can interrupt them if they're lucky with a distracting shot.
Swang
for desert griffons is the best build N/Me. u can get it here http://zelaron.com/forum/showthread.php?t=37748
G.S.
Quote:
Originally Posted by FrogDevourer
There are a few variants of 55hp build that can work with all spellcaster professions. Not nearly as fast nor as resilient as the original Mo/W but they can solo the same places and notably minotaurs, griffons or hydrae and trolls.
If my memory serves me well, you'll be using one max attribute to deal damage (either smiting or any other from your primary profession), and about 9 in healing and protection. The rest goes to your primary attribute for its intrinsic bonus (fast cast, soul reaping, energy storage). The core of this build is survival with prot spirit, healing breeze and mending (plus orison if you need an emergy healing), energy management with balth spirit and essence bond, and 2/3 skills to deal damage (balth aura, symbol, zealot).
EDIT: Minotaurs can't dispell enchantments but devourers can interrupt them if they're lucky with a distracting shot.
Yes... actualy every profession can farm as long as they are /mo. And by farming i do mean 20+ minotaurs/griffons on you.
The problem is that with 55 health and prot spirit you take 5 damage each time you get hit, which is too much for mending and breeze to handle.
And the solution is.. to suicide before you start farming and switch to -20 health focus. Then you should have 13 health so spirit reduces damage to 1. So if you don't mind your deaths score, this works just as 55/bond build worked before.
If my memory serves me well, you'll be using one max attribute to deal damage (either smiting or any other from your primary profession), and about 9 in healing and protection. The rest goes to your primary attribute for its intrinsic bonus (fast cast, soul reaping, energy storage). The core of this build is survival with prot spirit, healing breeze and mending (plus orison if you need an emergy healing), energy management with balth spirit and essence bond, and 2/3 skills to deal damage (balth aura, symbol, zealot).
EDIT: Minotaurs can't dispell enchantments but devourers can interrupt them if they're lucky with a distracting shot.
Yes... actualy every profession can farm as long as they are /mo. And by farming i do mean 20+ minotaurs/griffons on you.
The problem is that with 55 health and prot spirit you take 5 damage each time you get hit, which is too much for mending and breeze to handle.
And the solution is.. to suicide before you start farming and switch to -20 health focus. Then you should have 13 health so spirit reduces damage to 1. So if you don't mind your deaths score, this works just as 55/bond build worked before.
Hmmer
I myself Own the N/m invinsible build (the perfectioned ultimate 1) it survives 20% less then the M/W but kills 45% better!!!I can solo UW with it faster without extra risk.But remember when that stupid person (that i will not mension) gave away the M/W build to all,what happened? NERF NERF NERF!!! so i tell u 1 thing,u want this build : think about it and build it! If u dont,then stick to M/W wich costs 120k to make at the moment . Good luck have fun mate
Wrath Of Dragons
I know this may sound a little newbish, but it messed with me at first, si ill mention it. If you have only 1hp, even with all your enchantments, you will still die in 1 hit, because the minimum is 1, not 10% of one
Scown-dog
Quote:
Originally Posted by G.S.
Yes... actualy every profession can farm as long as they are /mo.
This is 100% incorrect. I farm with my W/N with untainted (hint hint) sucess.
Having /mo is the uncreative way to farm.
Having /mo is the uncreative way to farm.
kawaii_bat
Quote:
Originally Posted by G.S.
OMG So not true!
Dual shot, Mark of pain, Parasitic bond, Ignite arrow,
Troll Unguent, Spiked trap, Whirling defence, Poison arrow[E]
Curse 10
Wilderness survival 12(10+1+1)
Marksmanship 8(7+1)
Expertise 12(9+3)
Works extreemly well against Charr, Trolls and Minotaurs not very good against Griffons unless you limit their numbers to 1-2 (which is difficult).
----------
Back to subject:
With an N/Mo I'd suggest you use Protection attributes with your monk and use Curses and Blood magic to deal damage with the necromancer.
Blood 10(8+2)
Curse 16(12+3+1)
Protection 10
Soul reaping 3(2+1)
Spiteful spirit, Parasitic bond, Mark of pain, Awaken the blood
Vampiric gaze, Aegis, Reversal of fortune, Life attunement
1-Start by casting Life attunement wait till you regen,
2-Use Awaken the blood.
3-Cast Parasitic bond to start agro,
3-Spiteful spirit on one foe
4-Mark of pain on another.
5-Use Aegis
6-Start hitting the foe with mark of pain on.
If you need healing
You can use Reversal which not only prevents damage but heals you 58
(80 (58+38%) with Life attunement)
or
Deal damage while stealing life with vampiric gaze will steals for 46
(deals 52 and heals 72 (52+38%) with life attunement+Awaken the blood)
(steal 46 heals 63 (46+38%) with life attunement no Awaken the blood)
Do not forget:
After 20 seconds or so your Parasitic bonds should activate healing you 126.
(190 (138+38%) with Awake the Blood +Life attunement)
(138 + Awaken the blood)
__________________________________________________ ___
Damage wise:
Spiteful spirit deals 41 to that foe and all adjacent foes exactly each time he attacks when and/if you've cast it with Awaken the blood.
Mark of pain deals 46 to all adjacent foes when you've cast it with awaken the blood and every time you hit.
You should have no problem killing Minotaurs, Ettins or Charrs with this.
__________________________________________________ ___
P.S
All calculations where done using the attributes this way:
Ex. Vampiric gaze deals/steals 18-52 in the descriptor.
18 is the minimum you can steal/heal at 0 attribute points in Blood magic.
52 is when you have 12 in blood magic.
52-18= 34.
34 divided by 12(attribute evolution from 1 to 12) = 2,833
2,833 X Number you wish to calculate+18(your 0 point) = Your total
Only Shadow damage, Holy damage, life stealing and healing give accurate numbers. Every other type of damage you must consider AL.
Spiteful spirit deals 41 to that foe and all adjacent foes exactly each time he attacks when and/if you've cast it with Awaken the blood.
Mark of pain deals 46 to all adjacent foes when you've cast it with awaken the blood and every time you hit.
You should have no problem killing Minotaurs, Ettins or Charrs with this.
__________________________________________________ ___
P.S
All calculations where done using the attributes this way:
Ex. Vampiric gaze deals/steals 18-52 in the descriptor.
18 is the minimum you can steal/heal at 0 attribute points in Blood magic.
52 is when you have 12 in blood magic.
52-18= 34.
34 divided by 12(attribute evolution from 1 to 12) = 2,833
2,833 X Number you wish to calculate+18(your 0 point) = Your total
Only Shadow damage, Holy damage, life stealing and healing give accurate numbers. Every other type of damage you must consider AL.
G.S.
Quote:
Originally Posted by G.S.
Quote: Originally Posted by kawaii_bat OOS
OMG So not true!
Dual shot, Mark of pain, Parasitic bond, Ignite arrow,
Troll Unguent, Spiked trap, Whirling defence, Poison arrow[E]
Curse 10
Wilderness survival 12(10+1+1)
Marksmanship 8(7+1)
Expertise 12(9+3)
Works extreemly well against Charr, Trolls and Minotaurs not very good against Griffons unless you limit their numbers to 1-2 (which is difficult).
Quote:
Originally Posted by G.S.
(...) And by farming i do mean 20+ minotaurs/griffons on you.
I thought we are discussing farming here and not soloing. Tevash Szat
Your necro build won't work. First of all, you have no energy management. Aegis costs 15energy mark of pain 10 energy, and spiteful 10 i think. Thats 35energy already. Add in a parasitic bond, and a few reversal and you would have no energy. You would be barely keeping up by just spamming rewversal and that isn't even counting in recasting spiteful and mark of pain. I don't think that you have farmed before, but large mobs don't all just saty in one spot so you can just kill them of with mark of pain, but they form a circle around you so you would only be hittng like 5 monsters with mark of pain. Also, although 50% looks alot for aegis, it isn't. Since you have awful necro armor, you would be taking like 50 or 60dmg from minotours. Lets say you have 15minotours on you and only 5 hits you at every attack, 5 times 50 is 250 and lits say you can drop it down to 150dmg with reversal. You would be taking 150dmg in one volley and then you just wait until aegis goes out.....your dead.
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