R/Mo Spiking..Comments pls

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Ranger/Monk

Expertise - 11+2
Marksmanship - 10+1
Beastmastery - 1+1
Smiting Prayers - 10

Quickshot(E)
Dual Shot
Penetrating Shot
Favourable Winds
Tiger's Fury
Judges Insight
Savage Shot
Pin Down

This build emphasizes on dealing lots of damage through penetrating damage/speed. A Zealous Halfmoon/Shortbow of Marksmanship would be used.
Please give suggestions please.
Ps: This is for PvP

Danny Lohner

Academy Page

Join Date: Jun 2005

?

The Guild Of Demigods

Mo/

Get rid of Quick Shot as your elite and use Barrage combined with Judges for lots of dmg to lots of targets (up to 6 i think). Also, what were you planning on with pin down, i would grab another dmg spell (power shot or something) or a rez sig. Also, with 13 pts in expertise it would be better to use lightning reflexes; it lasts longer and you evade 75% of attacks and it doesnt disable any skills. Maybe some other things too, but i would change what i have mentioned. -Danny Lohner-

Danny Lohner

Academy Page

Join Date: Jun 2005

?

The Guild Of Demigods

Mo/

Actually, definately swap pin down with a rez sig. I read it was for PvP after i posted.

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

No Preparations?
Spiking with just Judges?
TF
Thats not a Spiker
thats a Machine Gun
emphasizing on Shooting Speed with Penetrating...
IMO Take of TF For Frenzy
or Make it Like This

Judges Insight
Tigers Fury
Quickshot
Favorable Winds
Savage Shot
Read The Wind
Ressurection Signet
Dual Shot

Marksmanship : 16
Smiting : 8
Expertise : 10 ( Not Including Runes )
Beast Mastery : Rest Of The Points + Runes
You Use Energy Heavy Skills So Expertise Would Be Nice
and since ur a Machine Gun
Quickshot ( Dual Speed )
Read The Wind ( Dual Speed )
Favorable Winds ( Dual Speed ) Doesnt Stack w/ RTW
Shortbow ( Dual )
Frenzy ( Dual )
so... thats alot of speed
and massive damage

byoo511

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Divine Elemental
No Preparations?
Spiking with just Judges?
TF
Thats not a Spiker
thats a Machine Gun
emphasizing on Shooting Speed with Penetrating...
IMO Take of TF For Frenzy
or Make it Like This

Judges Insight
Frenzy
Quickshot
Favorable Winds
Savage Shot
Read The Wind
Ressurection Signet
Dual Shot

Marksmanship : 16
Smiting : 8
Expertise : 10 ( Not Including Runes )

You Use Energy Heavy Skills So Expertise Would Be Nice
and since ur a Machine Gun
Quickshot ( Dual Speed )
Read The Wind ( Dual Speed )
Favorable Winds ( Dual Speed ) Doesnt Stack w/ RTW
Shortbow ( Dual )
Frenzy ( Dual )
so... thats alot of speed
and massive damage isn't frenzy part of the warrior skillset?

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

i think he wants to be a r/mo/w

so do i

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Quote:
Originally Posted by Divine Elemental
Favorable Winds ( Dual Speed ) Doesnt Stack w/ RTW Favorable Winds does stack with Read the Wind, as well as with Winnowing. Hehe, why do you think ranger spike is so nasty ?

Also, to the OP. I would take out penetrating and swap in Read the wind, Also, use a flatbow if you're using read the wind (and favorable if you decide to keep it), because it's oh so nice.

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Hmmmm.....This gives me one heck of an idea

The Armour Piercing Machine Gun Ranger Build

Quickshot(E) - Speed+Damage
Dual Shot - Damage
Favourable Winds - Speed
Read the Wind - Speed
Judge's Insight - Damage
Savage Shot - Damage
Tiger's Fury - Speed
Pentrating Shot/Pin Down(I dunno why..but i favour penetrating shot)

Expertise - 11+2
Marksmanship - 10+1
Beastmastery - 1+1
Smiting Prayers - 10

or

Expertise - 10+2
Marksmanship - 15+1
Beastmastery - 1+1
Smiting Prayers - 10

Zealous Flatbow of Marksmanship - Damage
Zealous Shortbow/Halfmoon of Marksmanship - Speed
(Do ppl carry 2 bows?)

Druids Armour(More Energy)

So...what do you guys think? With LOADS of speed and damage...is it going to be effective?

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

nope it wont

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

Quote:
Originally Posted by smurfhunter
nope it wont Error On Frenzy ;D
Hahaha DDD

and so RTW + Favorable + Winnowing Stack
But since ur a CA I Think that Dont Bring Winnowing
Also To Subtract Frenzy
Bring Either TF / Other Dmg Skill

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

Quote:
Originally Posted by FeuerFrei
Hmmmm.....This gives me one heck of an idea

The Armour Piercing Machine Gun Ranger Build

Quickshot(E) - Speed+Damage
Dual Shot - Damage
Favourable Winds - Speed
Read the Wind - Speed
Judge's Insight - Damage
Savage Shot - Damage
Tiger's Fury - Speed
Pentrating Shot/Pin Down(I dunno why..but i favour penetrating shot)

Expertise - 11+2
Marksmanship - 10+1
Beastmastery - 1+1
Smiting Prayers - 10

or

Expertise - 10+2
Marksmanship - 15+1
Beastmastery - 1+1
Smiting Prayers - 10

Zealous Flatbow of Marksmanship - Damage
Zealous Shortbow/Halfmoon of Marksmanship - Speed
(Do ppl carry 2 bows?)

Druids Armour(More Energy)

So...what do you guys think? With LOADS of speed and damage...is it going to be effective? Nope Srry

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

that was a little harsh, just swatting his build off the map like that, but if you read any of the links from everous' posts you would know why

er... everous had posts in the like clone post somewhere else. basically the reason why it sucks is out there *waves hand around*

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Does it have somethin to do with the energy...i read several of his posts and he stated that with all preps and stances...60% of the energy would be used up or somethin....or is it about JI and its casting time?

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Can someone tell me why it wont be effective?? ive checked through the posts posted by everous and i still dont get it...

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Running JI on a Ranger with QS will run you into energy issues...JI by itself will takes away ~1/3 of your energy pool since it's unaffected by Expertise and even with a 20% enchant mod, it will only be up probably 10-12 seconds (based on what you have smite in)...but don't take my word for it...give it a whirl and see for yourself if you run into any energy problems.

Tainted Poon

Frost Gate Guardian

Join Date: Oct 2005

I run JI with QS all the time, I see no energy problems

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by Tainted Poon
I run JI with QS all the time, I see no energy problems I took it in the context of running JI like a preparation (in other words, almost constantly on). With JI and TF up, and the every other usage of QS, coupled with Dual Shot or Penetrating Attack, eventually the energy will catch up with you. If you can run JI with almost no downtime, post the build because I would definitely like to run it myself and check it out.

Tainted Poon

Frost Gate Guardian

Join Date: Oct 2005

I see what you mean, but I dont understand why you would use TF and pentrating and dual shot instead of just spamming QS like no tomorrow since using dual and pentrating slows the constant damage from spamming QS

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Without any other damage dealing skills, youve got no choice but to alternate quickshot and normal shot as one cant spam quickshot one after another like how barrage can be spammed. Thus it would look something like this...Quickshotshot, normal shot, quick shot, normal shot, quickshot....etc

We can replace some of the normal shots with damage skills which would boost your dps.
For example: Dual shot, quickshot, penetrating shot, quickshot, normal shot, Dual shot....etc

To mr_boo
What if i dont maintain JI all the time like lets say...i cast JI, followed by my preps and then Dual shot, quickshot, penetrating shot, quickshot until JI ends and then i just stick to Quickshot shot, normal shot, quick shot, normal shot?

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

Actually the spike goes Dual Shot -> Quick Shot -> Savage Shot. Don't just try to spam Quick shot everywhere.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by FeuerFrei
Without any other damage dealing skills, youve got no choice but to alternate quickshot and normal shot as one cant spam quickshot one after another like how barrage can be spammed. Thus it would look something like this...Quickshotshot, normal shot, quick shot, normal shot, quickshot....etc

We can replace some of the normal shots with damage skills which would boost your dps.
For example: Dual shot, quickshot, penetrating shot, quickshot, normal shot, Dual shot....etc

To mr_boo
What if i dont maintain JI all the time like lets say...i cast JI, followed by my preps and then Dual shot, quickshot, penetrating shot, quickshot until JI ends and then i just stick to Quickshot shot, normal shot, quick shot, normal shot?
The poster above me, Eonwe is a very solid and more than reliable source of information...so I advise you to consider his post (or any post for that matter) ...to answer your question, you can try that if you like, but you have to ask yourself just how effective you are...is it worth it to run JI at the cost of knowing you are going to have a downtime where you are simply trying to regain energy? Is your preparation by itself more than sufficient in accomplishing what you are trying to do? Just try it yourself and see which you think is more effective. That's one of the cool things about GW, you get to experiment with many different kinds of builds...

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Slightly offtopic, but this build reminds me of the MG in DoD. ie. move to position -> deploy -> open fire -> kill stuff -> over-heat -> move out -> repeat.

I have played with a very similar build some time ago and just to make things more interesting, I put in Marksman's Wager {Elite} to the mix to see what happens. It was fun, but rather poor overall tbh as MW and JI both have a crappy duration.

Just a note: Dual shot while under MW and with 14 exp you get (10+10)=20-(4)=>16 energy in one shot. hows that for energy management :P Havnt got many caster skills unlocked so cant play with it yet properly.

rii

Desert Nomad

Join Date: Mar 2005

UK

I remember reading that the ranger delay put in after interrupting was considered a bug, and was planning on being fixed to something like you cannot use interrupts only for .75 seconds. Is this not just buffing ranger spike to:
duel shot -> quick shot -> savage shot -> quick shot? Or are they planning on saying you may only move/basic attack? Or was i delusional at the time and it never actually happened?

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Umm I dont fully understand your question, but I believe that the quick shot after savage shot wont work. So the spike is limited to dual shot -> quick shot -> savage shot.

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Ok...thx for the tips guys...

Myodato

Myodato

Lion's Arch Merchant

Join Date: May 2005

WOR

Mo/

I can't believe that nobody has pointed out that a JI ranger should be using a Sundering Horn Bow of Enchanting.

I Farm Sigils

Ascalonian Squire

Join Date: Sep 2005

Quote:
Originally Posted by Myodato
I can't believe that nobody has pointed out that a JI ranger should be using a Sundering Horn Bow of Enchanting. If by Sundering you mean Zealous, then yea.

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by I Farm Sigils
If by Sundering you mean Zealous, then yea.
No...I think he/she means Sundering....


Quote:
Originally Posted by Myodato
I can't believe that nobody has pointed out that a JI ranger should be using a Sundering Horn Bow of Enchanting. Why would you state this? Sundering gives you a 10% chance at best to get your +10% Armor Penetration bonus...I'd rather take Zealous or Vampiric over Sundering.

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

Hmmm...would a "of enchanting" bow...be a better choice compared to a "of marksmanship" bow?
Also..i think a flatbow would be a better choice if you're running Rtw and Fw.., but i think hornbows do give penetration bonus..im not too sure about that

Divine Elemental

Divine Elemental

Desert Nomad

Join Date: May 2005

Near Your House

I Used To Own [ IUTO ]

Quote:
Originally Posted by FeuerFrei
Hmmm...would a "of enchanting" bow...be a better choice compared to a "of marksmanship" bow?
Also..i think a flatbow would be a better choice if you're running Rtw and Fw.., but i think hornbows do give penetration bonus..im not too sure about that Hornbows has a Natural 10% Armor Penetration with it

but with RTW and FW id use a flatbow as stated

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

After doing some "research"...i found out that "of enchantment" bows are good and useful too..

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

sorry for bringin this thread up again..
ok..ive read a build, http://www.guildwarsguru.com/forum/s...ight=read+wind (thread 58)that is almost similar to my....and the user said that its energy efficient(well i do agree)
well now that i think about it...ima change my expertise to 14 since it reduces the amt of mana that quickshot requires to 2

I have a problem choosing skills and here is a template that ive decided on

Quick Shot(E)
Favourable Winds
Read The Wind
Tiger's Fury
Judges Insights
-
-
-

now..im not sure what other 3 skills i should bring..i was thinking about savage and penetrating and im not sure which i should bring...
can anybody suggest any skills?

mr_boo

mr_boo

Lion's Arch Merchant

Join Date: May 2005

San Diego, CA US

SoF

Mo/

Quote:
Originally Posted by FeuerFrei
sorry for bringin this thread up again..
ok..ive read a build, http://www.guildwarsguru.com/forum/s...ight=read+wind (thread 58)that is almost similar to my....and the user said that its energy efficient(well i do agree)
well now that i think about it...ima change my expertise to 14 since it reduces the amt of mana that quickshot requires to 2

I have a problem choosing skills and here is a template that ive decided on

Quick Shot(E)
Favourable Winds
Read The Wind
Tiger's Fury
Judges Insights
-
-
-

now..im not sure what other 3 skills i should bring..i was thinking about savage and penetrating and im not sure which i should bring...
can anybody suggest any skills? First, having Expertise @ 14 is the wrong breakpoint for reducing 5 Energy skills to 2...the correct Expertise breakpoint is 13. For future reference, please consult this table:
http://www.guildwarsguru.com/content...sts-id1154.php

Secondly there is a current bug with Favorable Winds + Read the Wind. I'm not certain how this bug would react under Judge's Insight, but I would guess that it would still be broken. Here's a link to information on this bug (thanks to Id0l, Batou of Nine, Eowne, & others for taking time to work the testing out):
http://www.guildwarsguru.com/forum/s...ad.php?t=77349

With FW + RtW stack bug in mind, I would drop FW...so that leaves you with 5 skills (4 + 1 Res Sig). With any Quickshot build, I really like Savage Shot as a followup and Dual Shot or Penetrating Shot as lead attack...but still since you're running JI, you might be way too spread out in your attributes...you could always go with 2 Superior Runes (Marks + Expertise), which is what I do sometimes running Quickshot...these are just my thoughts, but like I've always said, test it out yourself and see what works...consider your downtimes, and how long it takes to activate & how energy efficient is to run JI & RtW & TF all at the same time.