1. zealous long sword perfect 15-22 req 8
+20<50 energy gain on hit 1
energy regen -1
2. zealous short sword of warding 15-22 req 8
+13% damage (while in stance)
energy gain on hit 1
energy regen -1
armour +5 (vs elemental attacks)
3. fiery dragon sword of defense 15-22 (req 8)
+15% damage (while hexed)
armour +5
4. sundering fellblade of fortitude 15-22 (req 8)
+14% damage (while enchanted)
armour penetration +10% (10% chance)
+30 health
5. wingblade sword 15-22 (req12)
15%>50
6. fiery butterfly sword of shelter 15-22 (req 8)
+13% damage (while enchanted)
armour +7 (vs physical attacks)
7. fellblade of fortitude 15-22 (req11)
+18% damage (while hexed)
health + 25
8. fiery wingblade sword of fortitude 15-22 (req8)
+13% damage (while in stance)
health +27
AXES
9. barbed summit axe of shelter 15-22 (req9)
12>50
lengthens bleeding duration on foe
armour +6 (vs physical attacks)
10. sundering great axe of enchantments 6-28 (req10)
armour pen +10% (7% chance)
enchantments last 16% longer
HAMMER
11. Sundering runic hammer of charr slaying 19-35 (req 8)
armour pen +10% (9% chance)
dam +18% vs char
SHIELDS
12. stone summit shield armour 16 (req8 tactics) armour +6 vs undead
13. shield of wing armour 16 (req9 tactics) recieved damage -2 (while hexed)
14. shield of wing armour 16 (req 10 tactics) health + 27 ( while enchanted)
15. skeleton shield armour 16 (req8 tact) rec dam -2 (in stance) -2 (while hexed)
16. tall shield armour 16 (req 12 tactics) health +41 (while enchanted)
GREENS
17. worths holy rod for protection monk (req9 smiting prayers)
18. korvalds mesmer chakram (req 9 domination magic)
UPGRADES
19. axe grip of pruning +19% (vs plants)
20. bow grip of skeleton slaying +15 (vs skeletons)
21. shocking sword hilt
22. crippling sword hilt
23. sword pommel of shelter armour +4 (vs physical)
24. axe grip of fortitude +23 health
25. staff wrapping of enchanting (enchants last 19% longer)
26. insightful staff head +5 energy
27. icy hammer haft
28. axe grip of fortitude health +24
29. bow grip of deathbane +12% damage ( vs undead)
30. hale staff head health +24
31. jewelled chalice energy +12 (req 10 inspiration) improves skill recharge (8% chance)
ALL WEAPONS AND SHIELDS ARE GOLD EXCEPT GREENS OF COURSE
1. c/o
2. c/o
3. c/o
4. c/o sold in game 130k
5. c/o
6. c/o
7. c/o
8. c/o
9. c/o
10. c/o 5k zombie duck
11. c/o
12. c/o
13. c/o
14. c/o
15. c/o sold in game 20k
16. c/o sold in game 25k
17. c/o 4k fugazzi
18. c/o sold ingame 12k
19. c/o
20. c/o
21. c/o
22. c/o
23. c/o
24. c/o
25. c/o
26. c/o 10k (rota ulave)
27. c/o
28. c/o
29. c/o
30. c/o
31. c/o
i reserve the right not to sell unless a reasonable figure is reached etc sale will end when items price is reached and all items sold buyouts will be set when some bids are taken
ectos = 11k shards = 3.4k gold = gold

