incendiary arrows

coldslammer

coldslammer

Frost Gate Guardian

Join Date: Jun 2005

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W/Mo

when they did the big skill change, they put incendiary arrows to 10 seconds undocumented, so i use it for a while, then decide to jump back on my ranger, and they put it back to 8 seconds undocumented AGAIN!!, wat gives :/

the xtra 2 seconds gave 1 xtra shot out of it . hrmmm

Man With No Name

Man With No Name

Frost Gate Guardian

Join Date: May 2005

Manchester, UK

W/

Even at 8 or 10 seconds it's still a weak elite in my opinion -- mainly since it can't be used with Prepared Stance to extend it's duration and quicken it's recharge.

Choking Gas + Prepared Stance (E) is usually the best way to go -- allowing you to keep Choking Gas up indefinately.

coldslammer

coldslammer

Frost Gate Guardian

Join Date: Jun 2005

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W/Mo

imo its a great elite, burning is -7 degen, + constant interrupt, 10 seconds was very nice, but 8 seconds is just toooo low

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

IA is great with QZ (the spirit). its also not bad to take both choking gas and IA.

Seissor

Seissor

Jungle Guide

Join Date: Aug 2005

Squiggilyville. Population: Me.

[oRly] Hello Kitty Death Squad

R/Me

it's awesome when 2-3 rangers use it and take turns attacking a single foe. :-P

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Quote:
Originally Posted by Man With No Name
Even at 8 or 10 seconds it's still a weak elite in my opinion -- mainly since it can't be used with Prepared Stance to extend it's duration and quicken it's recharge.

Choking Gas + Prepared Stance (E) is usually the best way to go -- allowing you to keep Choking Gas up indefinately.
Choking Gas only interrupts spells, though. Incendiary interrupts everything, including normal weapon attacks.