
Just curious

Nightwish
sandstorm87
Symeon
Puebert
Accurax
kendaki
Symeon
Symeon
kendaki
Originally Posted by King Symeon
OK, since people seem to be looking at this thread I'm going to repost somethings I posted on a previous topic where I was ignored cos guys were too busy having grammatical arguments.
(copy) Look at the professions. I know this may cause some dispute but: Warriors: Mainly fighting based and their weapon matters. Rangers: Mainly fighting based and their weapon matters. Mesmers: Mainly casting based and their weapon doesn't matter a lot. Monks: Basically purely casting based and their weapon hardly matters at all (except for energy benefits etc.) Elementalists: Mainly casting based and their weapon hardly matters. Necromancers: Mainly casting based, thier weapon doesn't matter much. As you may see, there are four professions based around mostly casting and two professions based around mostly fighting and weapon use. Therefore, surely, it can be said that the edition of another profession based around the use of a weapon would not harm the game. I must say that the game definitely does not need another caster. I think the idea of an assassin or ninja is really too off-Guild Wars, but I feel that a kind of fencer, as has been mentioned earlier in this thread, would be great. This 'fencer' or perhaps '' probably should not use fists and feet as this does not really suit Guild Wars, but either a fighting pole or 'double sticks' - dual wielding. This character would be dissimilar to the warrior and ranger in firstly that he uses a pole and also his skills are rather based on whooping damage casters - he would be ideal against mesmers and elementalists. His skills would be based around the idea of balance, mind-reading, boosting the attack and damage of comrades, while decreasing that of the enemy and causing exhaustion of casters with his weapon, and trickery. Attributes: Balance Arts - based around the use of the pole/sticks, moves with it. (damage with the stick increases with level, not points in this attribute, so it is not compulsory to have points in this attribute to use the weapon) Hypnotic Arts - Mind-reading, mind control, ability to daze, and demoralise enemy. Vocal Arts - Shouts, mumbles, boosting allies, worsening enemies Trickery - only available to '' primary, the amount of points in it increases the chance of the enemy being confused of you (not seeing your actions properly) Also, as the pole is too handed it will not be avaiable to warrior with secondary or ranger secondary. It will be avaiable to casters as they can use staffs, but that may/may not work. This new profession could alter the balance in Guild Wars but it would in my view be a good addition (or something of a similar kind to it). My idea.... |
Flaxx
jibikao
Originally Posted by kendaki
I would love to see a martial arts based class. I can't even begin to tell you how dissapointed I was when monks turned out to basicly be clerics instead of the fist fighting furies I had hoped for. To this end I would love to see a martial arts based class. Their weapons would be hand wraps or even punching daggers. Their attacks could be standard martial arts moves, chi attacks (chi being their primary attribute, it's effects I haven't worked out yet as i am writing this on the fly), or they could have offensive and defensive stances, counter attacks, that could simulate the many different martial arts styles, Their attributes could consist of something along the lines of Hand Style, Foot Style, Defensive Style, Offensive Style, and Chi Energy (open to suggestions on the names). I dont know if many would agree with me but I personally believe it would be an awsome alternative to a warrior for melee combat.
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NatalieD
Originally Posted by King Symeon
OK, since people seem to be looking at this thread I'm going to repost somethings I posted on a previous topic where I was ignored cos guys were too busy having grammatical arguments.
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Originally Posted by Flaxx
If you've been to my thread you'll know im all about new classes and Symeon has been posting his idea with startling perserverance for a while, and i too have noticed a general fear of change to the games class system.
Where this dismissive response comes from is hard to say for me, id always expected people to me more open minded... aw well back to the drawing board. |
EternalTempest
Augmento
twicky_kid
Augmento
BurningPants
glenn_rolfe
Symeon
Originally Posted by NatalieD
I highly doubt that was the reason for your idea receiving little response.
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Accurax