Tanking the Big, the Great, the Powerfull and the Cowards
Stormbringer
Ok, a small question has been growing in the back of my mind and this is its physical/virtual incarnation:
First of all, most spellcasters( monks, elementalists and other warriors ) think the following.
Tanking = USELESS
DMG = GOOD
WRONG!!
That is what the intelligent people say.
Tanks, or also called Damage Sustainers, are one of the “things” that people don’t respect, since these “things” are protecting their silly little frail bodies from being crushed into oblivion.
One of the possible definitions:
The Tank is the one person that in battle, takes all the damage, melee and ranged one altogether, so that the other party members have time to cast their offensive and defensive spells without any stress or pressure.
He may do some damage, but that is NOT his goal.
Tanks are used in U.W, F.o.W, Hell’s precipice etc…
This thread’s purpose is to discover some of the tank builds….
And find some that may be of enormous help in PVE.
Please give your opinion on the builds posted, modify them if you feel like doing it, but DO NOT TAKE CREDIT FOR THEM! All builds belong to the ones who created them!
I will add all the builds that are the best in the original post so that you don't need to go to the last page, the name of the build poster will be said.
Have Fun.
Builds:
Sword Breaker
Attributes:
In my case
8 protection/10(8+1+1) strength/12(9+3) swordsmanship/12(11+1) tactics
Skills:
1. Galrath's Slash / Purge Conditions / Purge Sigent
2. To the Limit
3. Bonetti's Defense
4. Gladiator's Defense [Elite]
5. Dyolak Signet
6. Healing Signet
7. Protective Spirit
8. Rebirth
This build is best vs melee foes since Gladiator will deal the damage back to them, rangers will do less damage because of dyolak sig. but your greatest foes (as usual), are Elementalists and Illusionary Weaponry Mesmers.
Bonetti is a must here since you will need energy to keep the defenses up and going, healing signet should only be used with dyolak sig. and gladiator's defense on.
Shield of Power
Attributes:
In my case
10 smite/13(10+3) swordsmanship/12(11+1) tactics
Skills:
1. Watch Yourself / Symbol of Wrath / Smite Hex
2. To the Limit
3. Bonetti's Defense
4. Healing Signet
5. Shield of Judgment [Elite]
6. Holy Wrath
7. Balthazar's Spirit
8. Rebirth
Now this build is interesting, it is very hard to use it right since u are mostly based on using bonetti and not SoJ, with this build, you can use healing signet any time since the higher damage you get, the higher damage you deal back, watch yourself can help you when using healing signet, SoJ is simply a combo with Holy Wrath and Balthy's Spirit(dmg dmg knocked down adrenaline energy). Using Symbol or Smite hex is a bit more useful that the shout since you do more damage... you don't care if u get blind with this build, you will get adrenaline with each attack...
Shielding Fury
Attributes:
In my case
10 protection/6(4+1+1)strength/14(11+3) swordsmanship/10(9+1) tactics
Skills:
1. Galrath's Slash
2. Final Thrust
3. Bonetti's Defense
4. Shield of Regeneration [Elite]
5. Protective Spirit
6. Vital Blessing
7. Balthazar's Spirit
8. Rebirth
This build deals in damage dealing with a good protection on your back, of course Lingering Curse will get you killed but hey!, only Bone golems use that elite....
Quote:
Originally Posted by Yukito Kunisaki
First of all, most spellcasters( monks, elementalists and other warriors ) think the following.
Tanking = USELESS
DMG = GOOD
WRONG!!
That is what the intelligent people say.
Tanks, or also called Damage Sustainers, are one of the “things” that people don’t respect, since these “things” are protecting their silly little frail bodies from being crushed into oblivion.
One of the possible definitions:
The Tank is the one person that in battle, takes all the damage, melee and ranged one altogether, so that the other party members have time to cast their offensive and defensive spells without any stress or pressure.
He may do some damage, but that is NOT his goal.
Tanks are used in U.W, F.o.W, Hell’s precipice etc…
This thread’s purpose is to discover some of the tank builds….
And find some that may be of enormous help in PVE.
Please give your opinion on the builds posted, modify them if you feel like doing it, but DO NOT TAKE CREDIT FOR THEM! All builds belong to the ones who created them!
I will add all the builds that are the best in the original post so that you don't need to go to the last page, the name of the build poster will be said.
Have Fun.
Builds:
Sword Breaker
Attributes:
In my case
8 protection/10(8+1+1) strength/12(9+3) swordsmanship/12(11+1) tactics
Skills:
1. Galrath's Slash / Purge Conditions / Purge Sigent
2. To the Limit
3. Bonetti's Defense
4. Gladiator's Defense [Elite]
5. Dyolak Signet
6. Healing Signet
7. Protective Spirit
8. Rebirth
This build is best vs melee foes since Gladiator will deal the damage back to them, rangers will do less damage because of dyolak sig. but your greatest foes (as usual), are Elementalists and Illusionary Weaponry Mesmers.
Bonetti is a must here since you will need energy to keep the defenses up and going, healing signet should only be used with dyolak sig. and gladiator's defense on.
Shield of Power
Attributes:
In my case
10 smite/13(10+3) swordsmanship/12(11+1) tactics
Skills:
1. Watch Yourself / Symbol of Wrath / Smite Hex
2. To the Limit
3. Bonetti's Defense
4. Healing Signet
5. Shield of Judgment [Elite]
6. Holy Wrath
7. Balthazar's Spirit
8. Rebirth
Now this build is interesting, it is very hard to use it right since u are mostly based on using bonetti and not SoJ, with this build, you can use healing signet any time since the higher damage you get, the higher damage you deal back, watch yourself can help you when using healing signet, SoJ is simply a combo with Holy Wrath and Balthy's Spirit(dmg dmg knocked down adrenaline energy). Using Symbol or Smite hex is a bit more useful that the shout since you do more damage... you don't care if u get blind with this build, you will get adrenaline with each attack...
Shielding Fury
Attributes:
In my case
10 protection/6(4+1+1)strength/14(11+3) swordsmanship/10(9+1) tactics
Skills:
1. Galrath's Slash
2. Final Thrust
3. Bonetti's Defense
4. Shield of Regeneration [Elite]
5. Protective Spirit
6. Vital Blessing
7. Balthazar's Spirit
8. Rebirth
This build deals in damage dealing with a good protection on your back, of course Lingering Curse will get you killed but hey!, only Bone golems use that elite....
Quote:
9+1 Tactics
7+1 Strength
10 Curses
Cyclone Axe
Dismember
Axe Rake
Bonetti's Defense
Victory is Mine! {E}
Plague Touch
Enfeebling Blood
Mark of Pain
Quote:
Originally Posted by striderkaaru
this is my general earth protector build and the one build i use the most. W/E attributes: earth/hammer/strength/tactics no set numbers because i tweak based on the additional skills i bring. i generally max out earth at 12 and keep hammer at my weapon's req. main skills: counter blow belly smash earthshaker aftershock armor of earth healing signet side skills: irresistable blow - for a more offensive style berserker stance - not needed so much anymore since the buff to earthshaker ward vs. melee - added protection for the whole party "i will survive" - for condition heavy areas dolyak signet - armor of earth + dolyak anyone? this build is amazing since it allows me to both tank for myself as well as protect the squishies. self tanking builds are only good if you can ensure aggro on yourself. counter blow, belly smash, earthshaker, and ward vs. melee all allow you to protect anyone being attacked and knockdown is the ultimate snare. this is a build designed for bodyguard tanks. the only places where the build is weak are places with enchant stripping, blinds, and enemies that cannot be knocked down. Thank you striderkaaru. Quote:
the you in my remark is only for those that ARE idiotic, and yes taking is mostly used in PVE. Have Fun
Quote:
|