LONG POST WARNING, I WILL TACKLE THE ISSUES RAISED IN THE ARTICLE IN DETAIL.
Last time the economy crashed so badly I also wrote on this with no apparent result.
http://www.guildwarsguru.com/forum/s...ad.php?t=43647
The problems since then are still the same. We look at them scientifically like a Doctor of Economics, while we should look at them from a Game Design point of view.
Back then I wrote that people should not be able to farm money, but it somehow did not stick with them very well.
Looking at it from a design point of view I figured that there are three distinct ways of playing Guildwars:
1. Playing against the environment or other competitive players. If you choose this you will get very good items and will be able to be competitive at all times.
2. Quest for highly elusive or vanity items. People invest insane amount of times getting from +19% to +20% etc. This is basically due to the fact that GW ALWAYS rounds down any numbers. 5.5DMG = 5 DMG, 11.9 sec is 11 sec.
This leads to the fact that many items' value is either exponentially increased (e.g. +20% bonus over +19%), or just irrationally stupid (why is the +19% axe grip 10k more expensive than the +18% axe grip, after all they both translate to 11 sec)
3. plain old farming, be it killing griffons, ettins, or offering transport services. not necessarily in order to quest for the best but to be able to outfit second and third characters.
And now we have a problem, all people will agree on point 1, right. This is the way to play the game.
unfortunately some things have become so costly that you have to do step 3 to afford them. which of course they do. This Tuesday morning, while one would think that people are in school, university or work; there is ONE FARMER leaving Augury Rock EVERY TWO SECONDS. And that's only the European District English-1, the same amount is generated by the German-1 district.
THESE ENGLISH PEOPLE WILL FARM 2 MILLION GOLD PER HOUR
THEN THE GERMANS WILL FARM 2 MILLION MORE.
This is no longer inflation, this is pure insanity.
Prices will reflect this rapid loss of value. All ArenaNet can do is to flood the market in the other direction, so that rare items become common ones.
Both will kill the game, removing farming will also kill the game.
The market in a scientific sense even works. I took some friends who are very good players and did some Sorrow's Furnace runs. I analyzed the drop rate and the rate that bosses are killed. I came to the conclusion that 300h of SF playtime with my friends will leave me with every green item. (Assuming that I get every drop exactly once; not some item twice and others not at all).
Then I just added up the prices in the Green Item price guide provided by this forum. After that I thought, hey I can farm this in 180h.
If the market is alive, both figures should move towards each other, and BINGO they do. Today I would need to farm 250h to get all green Items by buyout. so there is hope after all.
The Greens and the money are now in balance you can either farm them yourself or farm for money and buy, soon it won’t matter. A balance which will be fair is achieved. GW ROCKS.
But aside from greens the world is a little more barren. Runes, something which is far more important to the game than greens are still out of balance.
To get sup absorption you will have to farm for 10hours for money and then buy it. there is no other way. Sure you can slay Ettins but since the chances of getting sup absorb are just as high as getting sup Illusion, the farming isn't really that attractive.
the same goes for dye. why is black so expensive?? Answer: it's all just hype nothing more. The hype transforms into a droprate (black drops less often than other dyes). this transforms into fantasy prices.
In the end everybody can see, that people are not doing this because they need to farm 3h/day to stay competitive in PvP. For the most part it is a quest for vanity. For being able to distinct oneself from all the others, be it black dye or Fissure Armor. They do not want a perfect item, but the coolest looking most elusive perfect item.
From this there is an easy two point play to combat farming, and that is:
1. to remove gold from the process that is setting you character apart from all the others. Do the SF quests and then get to CHOOSE one Items for a reward that is CUSTOMIZED. Do the same for perfect upgrades and the like.
2. GET MORE VANITY INTO THE GAME. the frog promised us that already and I believe in that. but many small steps might be as good as one big.
With point one realized people could choose if they play the game by grinding or by questing. It is that very choice which will make ALL people happy. Grinders grind, and players can have TRUE REWARDS for playing. Like the time I fought my way over Lornar's pass. This is of indescribable higher value than getting a taxi. The Pumpkin Crown is the first Item to exist that follows this principle, I hope it is intentionally
With more easy to come by vanity, there would be less of a chase for single items like ectos and shard or golds. Not farming for these means no gold farming along the way, means less inflation. Overall diversification will bring down prices in general. If ArenaNet did anything wrong is that it underestimated the value vanity has. And now the quest for vanity and being different from others is corrupting all parts of the game economic. Although in it self it is really working.