I hate having to walk around my pet to fight!

djdaemoncel

Pre-Searing Cadet

Join Date: May 2005

Butler, NJ

When ever i'm in a fight and i kill one baddie and i click on the next baddie, my pet will often get in the way so my character will stand there while i get pummeled. now sure this is hysterical, but extremely annoying, why not make it so you can walk through your pet like you can with other players. or make it so that the pet moves with you to attack.

I hate having to walk around my pet to fight!

Morgan19

Frost Gate Guardian

Join Date: May 2005

VA

W/P

I second this. I've taken R as my secondary and I love having the m's stalker, but getting stuck on him literally EVERY time I try and attack another enemy is getting really old, really fast. Each time this happens I have to click on the groudnd elsewhere and then attack the monster, otherwise the cat and I are just "embedded" in each other.

m19

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

lol i hate it more when im trying to run away and the damn pet stops me escaping my death! or even when im just trying to explore and i get temporarily stuck against a cliff edge til the bird moves

Morgan19

Frost Gate Guardian

Join Date: May 2005

VA

W/P

Is a bugfix for this being looked into at all?

m19

Eoden

Eoden

Ascalonian Squire

Join Date: May 2005

Richmond, VA.

This is also a huge problem for me. My melandru Stalker is always getting in my way. I press C then Space to attack and i just stand there. He doesn't move out of my way until i move back or foreword. But this whole time i am taking damage and my pet also.

A possible fix would be to just get rid of collision detection with your pet. That way you could walk through him and never be stuck. It isn't even that major of a bug, and hopefully will be an easy fix. Thanks!

djdaemoncel

Pre-Searing Cadet

Join Date: May 2005

Butler, NJ

Quote:
Originally Posted by Eoden
This is also a huge problem for me. My melandru Stalker is always getting in my way. I press C then Space to attack and i just stand there. He doesn't move out of my way until i move back or foreword. But this whole time i am taking damage and my pet also.

A possible fix would be to just get rid of collision detection with your pet. That way you could walk through him and never be stuck. It isn't even that major of a bug, and hopefully will be an easy fix. Thanks!

agreed,

i've died several times because of my pet being in my way

removing the collision detection on the pet would be the best approach.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

YES I hate it, it happens every combat. It has gotten to the point where I have been seriously considering not even bringing my pet anymore. When you are mobbed by Tengu and the *@#@*% pet stands there in your way like a damned roadblock it just makes you want to kill your pet.

Horogan Sivoris

Horogan Sivoris

Frost Gate Guardian

Join Date: Apr 2005

UK baby

Hasn't this been posted before :O? If it hasn't, I'm shocked!

But yes, remove collision barrier with the pet, or make it shift out of my way damned fast.

jenaptrsn

Pre-Searing Cadet

Join Date: May 2005

Yes. My cat gets in the way. And if Gwen is with me I sometimes get stuck in a corner with her and the cat refusing to move. I finally gave up and zapped to town.

Morgan19

Frost Gate Guardian

Join Date: May 2005

VA

W/P

*bump*

Horogan Sivoris

Horogan Sivoris

Frost Gate Guardian

Join Date: Apr 2005

UK baby

Right, I'm getting damned pissed off at this stupid collision detection in pets. I don't want any half assed fix like making the pet move quicker, moving the pet, or making the pet smarter. I want the collision detection removed, and I want it removed now. For the good of all the gamers that play this game, remove pet collision by the next patch. I'm fed up of dying thanks to being trapped in by 1, 2, or even 6 pets.

I'm a damned ranger, I shouldn't even be near the melee fighting pets, so I dread to think what the heck it's like for warriors and othe melee artists.

I don't just "want" pet colision detection remove, I damn well demand it. And I demand it now.

djdaemoncel

Pre-Searing Cadet

Join Date: May 2005

Butler, NJ

anyword on removing Collision Detection on this?

Defafnyr

Defafnyr

Academy Page

Join Date: May 2005

I got stuck last night walking down a river and walked too close to some rocks, cat walked right up behind me and penned me in. As if that wasn't enough, Gwen had to keep dancing around us. I had no choice but to pull out the map and gate to a city to get out of it.

I'd hate to think what would have happened if I was fighting something at the time.

Cybrosys

Ascalonian Squire

Join Date: Apr 2005

I second removing pet collision! Quite frustrating when a party member's damn pet gets in the way, gah! I'm not one for animal cruelty but sometimes i wish there was a /kick emote just to get the damn cat outa my way o_x*twitch*

Morgan19

Frost Gate Guardian

Join Date: May 2005

VA

W/P

Quote:
Originally Posted by Defafnyr
I'd hate to think what would have happened if I was fighting something at the time.
I'm a W/R and yes, it happens all the time: at least once per three or four enemies if not more.

m19

chpmmttn

Ascalonian Squire

Join Date: Apr 2005

heh... you people mustn't have had many experience with large dogs.

while we are getting rid of collision detection on pets can we have the enemies stop damaging me? i find it very frustrating and i die all the time from it.

Deadroot

Deadroot

Frost Gate Guardian

Join Date: Feb 2005

The Amazon Basin [AB]

N/R

Its probably not going to be removed. Besides, your enemies get stopped by your pet just the same as you do. I've had NPC monsters get blocked by my pet so I could pick them off from a distance, and in PvP pets help by getting in the way of your enemy players.

While it is annoying when you run into them, it just wouldn't make sense if they were the only things you could walk through.

Bamelin

Academy Page

Join Date: Apr 2005

You should see how bad it gets when you've got 8 Undead Minions. YOu can barely move without tripping over them hehe

butcherboy

Frost Gate Guardian

Join Date: Apr 2005

I agree with the pet collision - their movement towards the called target is too slow in respect to the pathing. Hence, you pick a target, your character tries to move but your pet hasn't gotten word of what your target is. Yes, the pet should be non-collision detected or react a little quicker. I'd prefer collision detection to remain on because they block everything at the moment.

Deadroot

Deadroot

Frost Gate Guardian

Join Date: Feb 2005

The Amazon Basin [AB]

N/R

Instead of taking off collision on pets/minions, we should be asking for improved AI and even some simple controls for our pets/minions. I think my pet is a little slow to react at times, seems he doesn't go after a target until my first attack hits it. Shooting off an arrow can take a second or two, and when it does hit my pet has to run all the way over there to start attacking. So he doesn't come into play for a little while.

I wouldn't mind this if I had a way to send my pet in to attack in a more direct way. Something like calling a target (Ctrl+Space), only it would only affect pets. Would love to send my pet in first so the agro goes on them. Another control that might be useful is a way to call the pet back to you.

Better AI would make the game more enjoyable. It would also make pets more useful.

Kilguri

Ascalonian Squire

Join Date: Apr 2005

I'd love the ability to issue my pet a move command to an area near me. I don't care if it picks it's own targets. I don't care if it decides to stand and look at me getting beaten to death every second fight. But for the love of god, I can't take him getting in my way every single time anymore, I've already lost count of the times I died that way both in pve and pvp.

I was thinking about something like ctrl + left click on the ground to issue a move command and ctrl + right click to issue an attack command, this could also be limited to the very near vicinity (I'd be happy with 5 meters), or perhaps a variable based off Beast Mastery skill to prevent it from being exploited.

Morgan19

Frost Gate Guardian

Join Date: May 2005

VA

W/P

Quote:
Originally Posted by chpmmttn
heh... you people mustn't have had many experience with large dogs.

while we are getting rid of collision detection on pets can we have the enemies stop damaging me? i find it very frustrating and i die all the time from it.
No offense, but that's bull****. Are you a ranger? Have you ever even had to deal with a pet, or are you just being a smartass without having any pet experience because you think you sound cool? I don't mean to sound so rude but I'm a little upset that people who don't even have to deal with the problem think it's fine. It IS an issue and it DOES need to be fixed.

When I get stuck in the middle of my pet, so we're literally occupying the exact point in space, THAT is not normal and needs to be fixed. You're taking the "remove pet collision" argument completely out of context. The reason to remove detection is you don't get STUCK on it, not so you can move through your pet.

And yes, making pet AI smarter would fix the problem, but the fact of the matter is people were simply suggesting the quickest fix. It doesn't take a rocket scientist to see that.

m19

chpmmttn

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Morgan19
No offense, but that's bull****. Are you a ranger? Have you ever even had to deal with a pet, or are you just being a smartass without having any pet experience because you think you sound cool? I don't mean to sound so rude but I'm a little upset that people who don't even have to deal with the problem think it's fine. It IS an issue and it DOES need to be fixed.

When I get stuck in the middle of my pet, so we're literally occupying the exact point in space, THAT is not normal and needs to be fixed. You're taking the "remove pet collision" argument completely out of context. The reason to remove detection is you don't get STUCK on it, not so you can move through your pet.

And yes, making pet AI smarter would fix the problem, but the fact of the matter is people were simply suggesting the quickest fix. It doesn't take a rocket scientist to see that.

m19
the collision detection is a major part of the combat in the game. removing it from pets would give you something that can move through any other character. you can target something in the distance and have your pet run through any blocking characters. this is a good fix to you?

it's a pet, it get's in the way.

getting stuck in the pet? yes that sounds like a problem. but you are the only person in this thread to state this. it sounds like most people in this thread just want to be able to walk through their pet, which was what i was commenting on. what sort of connection are you using? your problem might be due to lag.

and yes. I was being a smartass because i thought it made me sound cool. from your response I can tell that I really am cool.



can you dig it?

Morgan19

Frost Gate Guardian

Join Date: May 2005

VA

W/P

Quote:
Originally Posted by chpmmttn
getting stuck in the pet? yes that sounds like a problem. but you are the only person in this thread to state this. it sounds like most people in this thread just want to be able to walk through their pet, which was what i was commenting on. what sort of connection are you using? your problem might be due to lag.
*sigh* It has absolutely nothing to do with lag. My character model and pet model, like I stated, occupy the same point in space and thus my character will not move to attack unless I first click elsewhere on the ground. For the people who've posted this problem, I'm sure it's the same issue they're having. This consistently happens after I finish killing one monster and go to attack another.

Quote:
and yes. I was being a smartass because i thought it made me sound cool. from your response I can tell that I really am cool.
No.

m19

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

There is a major problem with the clipping between a pet and his master. If you have not played a ranger with a pet before, chances are you haven't a clue about it. 90% of the time, here's how it goes:
Target closest, attack.
That enemy dies.
Your pet runs straight back to you while you target the next enemy.
You try to attack next enemy, your %*#(%@ pet is standing there on top of you, and neither of you can move UNTIL you click somewhere behind or to the left or right of you.

ALSO outside of combat, I like to explore around. GOD forbid I get too close to an invisible wall or even worse a corner - without fail my pet will block me against the wall and I will have to either wait until it decides to get out of the effing way or if I am lucky target an enemy and attack. If there isn't an enemy on radar, oh well, guess I have to sit here with my thumb in my ass until the damn pet decides to wander off. This has taken anywhere from a few seconds to literal minutes.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

not just that...theres a surprising amount of clipping and getting stuck in stuff in general. In PvE its not so bad because you just get someone to run through a gate and you're fine...its absolutely annoying but not too game killing. Yet in PvP when you're in the middle of an intense fight, its terrible.

Both me and my friend lagged while in tombs at the same time...and both of us got stuck in a rock in about the space of 5 seconds. We could not move at all during the rest of the game. When my teammates died, I couldn't help them. When my friend who was stuck in the same rock barely 5 feet away from me died, I couldn't rez him. I just waited for the inevitable...until someone meteor showered me...and no I couldn't run away.

...that sir...is absolute bull. After that the laggy hitboxes and rate abuse in CS almost seems like a blessing

chpmmttn

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Morgan19
*sigh* It has absolutely nothing to do with lag. My character model and pet model, like I stated, occupy the same point in space and thus my character will not move to attack unless I first click elsewhere on the ground. For the people who've posted this problem, I'm sure it's the same issue they're having. This consistently happens after I finish killing one monster and go to attack another.
if you are in a melee fight with monsters. and you target a monster that you cannot reach, the same thing happens. improve the pathing? sure. removing collison detection is not a good idea.

getting stuck 'in' the pet I agree is a problem. but besides you (and the person who replied while i was typing this) everyone else seems to just want to walk through their pet to get to the next enemy.

due to the collision detection in this game you do have to move around to get in a good position for combat. having a pet there with you would appear to cause you to move around more.

i agree this might be annoying, but it sounds pretty realistic.

when i get a chance i'll mess around with my character that has a pet and see if I can get it stuck in a fight.
but I often move around in fights anyway, so if the fix for this is to move around the pet, i don't think it's that much of a problem.

but i could be wrong.
and still very cool.

sparx

sparx

Academy Page

Join Date: May 2005

florida babee

HORRIBLE, HORRIBLE, HORRIBLE! i really hope they fix the problems with pet control, its more like pest control!