Beast and (Axe) Master

BlueJester

Pre-Searing Cadet

Join Date: Nov 2005

Ok... still thinking and learning how GW works...

would this have a chance of being effective?

Wa/Ra (for the armor)

Axe Mastery 12
Beastmastery 12

Alternatively you could go...
Beast Mastery 11
Axe Mastery 10
Strength 10

I'm not sure if the armor penetration from the strength would make up for the lost ranks in axe and beastmastery... any tips?

Here are the skills I'd plan to have:

Charm Animal
Predatory Season
Ferocious Strike
Comfort Animal
Call of Haste
Tiger's Fury
Executioner's Strike
Penetrating Blow

The idea would be to generate maximum damage by having two sources for attack, you and your pet.

Ferocious Strike would charge you with 9 adrenaline and 9 energy which will essentially be a battery for your executioner's strike and penetrating blows.

Call of Haste and Tiger's Fury mean your pet is attacking 25% faster and you're attacking 33% faster... your pet would have to chase any amped runners since it has a 25% boost in speed as well.

Predatory season is there because healing is probably helping the guy you're pounding on more than you, and it's also the way for you to regain health (giving you 5 health for every blow landed). Plus, what a great name for a single-minded, pound-'em-'till-they-stop-moving build.

I thought about trying to get 'Wild Blow' in there to break stances, but couldn't figure out where it fit best (unless it would be dropping predatory season).

Could this build work?

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

depends what you mean by 'work'.

if you mean "fails to do anything significant" by work, yea it works alright.

BlueJester

Pre-Searing Cadet

Join Date: Nov 2005

Hah! That's, ummm... not exactly what I meant by 'work'.

So could you help a guy out and offer some tips to improve it? How could you make an effective warrior / beast master type build? Or do they all require smiting prayers to be effective?

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

here's a few pointers unlike smurf.

use a sword. galrath and final will deal more dmg than executioners and penetrating. it also has more steady dmg and higher min dmg than the axe does. only reason i'm suggesting sword is b/c you are not using a weapon elite. no weapon elite should use a sword. get a sup sword rune and sword helm to increase it to 16.

now decrease the beast mastery. maybe 10 would be enough. put the rest of the points into str. str gives you armor penetration when you use an attack skill dealing more dmg.

drop comfort animal, replace it with wild blow. your pet has 80 armor base at lvl 20. add the high lvl of beast mastery to that and he will most likely never die. i'm not sure about call of haste. the pet gets a 20% attack speed boost when they hit lvl 20. adding another 20% on that might not make too much difference. the 20% to speed isn't going to help him catch anyone as minimum all running skills are 25%. i'd put haste on the bubble. if there is something else you want to try i'd switch that out for it.

btw is this for pvp or pve?

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

heres why its not so good: if your a warrior using a weapon, there is no reason to not have 16 in that weapon mastery. none at all. that said, the pet is going to be really crappy. the energy from ferocious strike will be unescessary and a waste of an elite spot.

would be more interesting if you want ranger primary and took alot of energy skills instead of adrenal ones.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

he's using it for the adrenaline smurf. he can unload galrath and final strike then do ferocious and do it again.

it will give some energy and for a warrior anything is better than nothing.

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

oh i missed that. uh.. maybe... still not worth an elite imo

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by smurfhunter
oh i missed that. uh.. maybe... still not worth an elite imo instant recharge of all your adrenaline skills and pays for itself every 5 seconds not worth it?

yes it has draw backs. you have to use a pet takes up one skill slot for nothing. if the pet dies you cannot use your elite.

have to give it a try. if the adrenaline gain is significant as you posted then IWAY might be changing elites (yes i know the build sux).

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

haha no way, iways want the pet dead whereas here you use it for adrenaline

BlueJester

Pre-Searing Cadet

Join Date: Nov 2005

Quote:
heres why its not so good: if your a warrior using a weapon, there is no reason to not have 16 in that weapon mastery.
I didn’t include any item boosts, so a raw 12 attribute could be bumped to 16.

Quote:
he's using it for the adrenaline smurf. he can unload galrath and final strike then do ferocious and do it again. Yep, I thought that ferocious strike, adding adrenaline with each use would make the adrenal skills available a lot more often… thought that could make a difference. And thanks, Twicky!

So… redone with the feedback above…

Sword Master 12+4 16 (97)
Beastmaster 10 (61)
Strength 8 (42)

Charm Animal
Predatory Season
Ferocious Strike
Call of Haste
Tiger's Fury
Galrath’s Slash
Final Strike
Wild Blow

I left Call of Haste in for now… the description in the skill listing says it boosts attack rate and speed by 25%, is it only 20% ?

There’s one risk this version of the build has that the first didn’t that I can see… if the pet dies, two of the attack skills the build has left (Final Strike and Wild Blow) drain all remaining adrenaline, and with no comfort animal, the pet wouldn’t be around to recharge (through ferocious strike). Is the more level damage worth that risk do you think?

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

TBH i dont see why both wild blow and predatory season are there... predatory season is only good because it decreases healing, but i dont think it would really matter in a CA setting. wild blow seems.. random. i doubt you would actually end up using it. maybe switch those two for sever artery/gash while were on the whole sword thing? the deep wound will help alot when you do a final thrust spike.

...still dont like the idea of a pet there...

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by BlueJester
I left Call of Haste in for now…the description in the skill listing says it boosts attack rate and speed by 25%, is it only 20% ?

There’s one risk this version of the build has that the first didn’t that I can see… if the pet dies, two of the attack skills the build has left (Final Strike and Wild Blow) drain all remaining adrenaline, and with no comfort animal, the pet wouldn’t be around to recharge (through ferocious strike). Is the more level damage worth that risk do you think? a lvl 20 pet has gets 20% IAS and 80 AL base. i thought call was 20% to both haven't used in a while. even with call i have never had him catch anyone till they stopped. not sure if they have a slower running speed base or not. the attribute points in beast does increase his armor. the pet will be a tank. no one messes with pets b/c of fear of iway. he will get hit by aoe dmg but i dought any focus will be put on the pet. kill the owner and the pet just hovers. i dont' see dropping comfort as a great risk.

if it comes down to it you can replace call with comfort. in pvp you'll find it will be a dead skill. this looks like something that has great potential.