Toggle Complete Skill Sets

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

I searched for this so apologies if Im repeating someone else's post.

I think it would be good if you could have a toggle button that switches your entire skill bar and attribute points allocation, and would work much the same way as when you switch wepons sets at the moment. That way you could toggle between complete skill sets and name them for what they are good for... "runner", "FoW", or "farming" etc. The reason I say this is that Im fed up switching skills all the time and attribute points back and forth for different missions etc. I would never go to FoW or UW with same skills as I use to farm sorrows or farm solo for example. Obviously you could only do this in outpost etc and not during game.

This seems so obvious that I cant be the first to want this so again sorry if I repeated a post but I did search.

Any thoughts?

Accurax

Accurax

Frost Gate Guardian

Join Date: Oct 2005

Ownington / OmgwtfpwnedsVille

Mo/Me

/sign /sign and once again i say /sign


except

what if you dont have enough refund points to make the change?

or wuld you just have it change actual skills around and not attributes?

pewy26

Pre-Searing Cadet

Join Date: Oct 2005

The Netherlands

Lord of the Dragons

W/R

refund points?? How lang haven't you played anymore... There aren't any refunds anymore. It is possible to change attributes as much as you want in town. Without any kind of penalty, but you can't change attributes oustide of outposts anymore.

/signed
The idea is perfect Just what i need anyway

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Although Ethical, Thats why they took away attribute refund points.

They wanted to make it easier, not do it for you. Imho, if you're going out, you should be able to toggle full sets of skills, but then again thats why you're there..refund em, tweak the skills categories, and pump in skills to the hotbar and you're set..

But yeah, /signed. I like it although I feel it would be making people a lil' bit lax with looking at the [H] button < Damn, I look sexy.. /dance>

Lol.


/Signed

--The Shim

Adambomb

Frost Gate Guardian

Join Date: Oct 2005

North Yorkshire, England

If anyone needs a spike ranger for Tombs, a tank or trapper for UW / FoW just PM me ingame ^^

R/Me

I was gonna post a thread about this but then found this...

I totally agree! Recently I've been trying out all sorts of new builds and changing skills and attributes gets kinda tedious...

Perhaps have a limit on the skill sets though, like the weapon sets.

-Adam

SaintGreg

Lion's Arch Merchant

Join Date: Oct 2005

incredible idea

/signed to the max

Its so annoying to have to change your skills all around each time you want to do something different, especially when you use the same few builds almost all the time.

And of course there is nothing sadder than forgetting to change attributes from farming then starting a run

wolver1ne

wolver1ne

Frost Gate Guardian

Join Date: May 2005

W/N

That would be a good addition to the game.

/signed

Padi

Ascalonian Squire

Join Date: Oct 2005

GAME

R/Me

/signed

i also would like to see armor sets. i think that could be a great add on as well.
=] cheers

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

Yeah, I've thought of this before... don't know if I ever posted about it, though.

big 'ol
/signed

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

Yeh armor sets too! that would give a little more flexability

dark angel kadaj

dark angel kadaj

Ascalonian Squire

Join Date: Nov 2005

a dark place

Holy Order of Dwaynas Knights

N/Me

i agree... im soooooooo sick of changing skills all the time...

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

where do I sign?

iggk

Academy Page

Join Date: Aug 2005

Triple X (XXX)

i was thinking of something just like this, only i thought of loadable player profiles chosen after selecting your toon but befor entering.
if a method like this is used you can easly have 1 pvp toon with 1 name and load a profile you saved of any class with any attributes any armor basicly exactly as you saved it.
for PvE it obvisly would only be your profession but loaddable with with differnt stuff's.

anyway,
/signed

twicefeuled

Ascalonian Squire

Join Date: Sep 2005

yep, armor sets and especially skill sets
/signed

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Agreed. I seem to remember rearranging skills and leaving town only to discover I hadn't rearranged attributes. :blush:

/signed

FFF_WarRaven

FFF_WarRaven

Frost Gate Guardian

Join Date: Apr 2005

Behind the black shroud.

FFF

R/Me

If you think about this, in some respects it isnt a good idea, and prolly won't even come about, it would just be like when solo monks could switch attributes during a mission, if you haven't knoticed, you can no longer take away attributes outside of a town, tho you can add them, what might be viable is switching skill sets that are under the same attributes.

Gotta think of pvp also, too many combonations, and could basically be considered sorta of cheating, focas switching for skill sets, lol fun idea but would complicate things a bit too much i think, including armor switching, which i know a few people do to change the +1 attribute with head peices just to get more out of a certain skill....bah.

:::End Transmission:::

Claymore

Claymore

Lion's Arch Merchant

Join Date: Apr 2005

Kingston, Ontario, Canada

A/W

Thats an easy fixed, as long as your in town you can switch bewteen skill sets, but once an instance is entered you are stuck with your selection, unless you rezone.

Wheez

Wheez

Banned

Join Date: Jul 2005

The Netherlands

Leave Or Cry Opponents [Loco]

A bad idea as it would make everything a lot easier and u could make thousands of infinite builds it would totally the balanced part of GW. Also, it's impossible changing ur attributes out of an outpost wich would make u have skillsets in same attributes.

~ Wheez.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

/signed - this could be just like the weapon sets...again, only changeable in outposts.

Lord Zado

Academy Page

Join Date: Oct 2005

Dusk

Mo/Me

I think it's pretty clear that the OP meant skills and attributes could only be changed in town. For people that switch back and forth between 2-3 builds (or more...ugh), this is a huge time saver. On quite a few occasions I have entered a mission having set skills but not attribute point, or set 7 of 8 skills (missed the rez spell once and cost my party the mission).

This feature wouldn't unbalance a thing and would only make the game quicker and more user friendly. I am all for it /sign

Owen

Academy Page

Join Date: Jul 2005

Mo/Me

I have wanted this for a long while.

If we can have 4 Weapon sets why not atleast as many 'build sets'?

I switch my Monk from straight heals to straight protection to protect/domination to smiting all the time and it'd be great to have a faster way to change out all of my skills and attrib points. I also do the same for my Necro who is constantly going from Blood/Death to Blood/Curse to Curse/Dom all the time so that's two of my four characters that would benefit QUITE alot from this feature.

/signed!

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by Lord Zado
I think it's pretty clear that the OP meant skills and attributes could only be changed in town. For people that switch back and forth between 2-3 builds (or more...ugh), this is a huge time saver. On quite a few occasions I have entered a mission having set skills but not attribute point, or set 7 of 8 skills (missed the rez spell once and cost my party the mission).

This feature wouldn't unbalance a thing and would only make the game quicker and more user friendly. I am all for it /sign
Ditto this


/signed

Farin

Farin

Wilds Pathfinder

Join Date: Aug 2005

Delta Formation [DF]

W/

I'd love it. /Signed

MadLep

Ascalonian Squire

Join Date: Aug 2005

Yep. Should be able to set up templates for skills, attributes, armor and weapons switchable via a GUI in town.
/signed

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

wheez/warraven did you read my post fully?

of course you couldnt change anything outside of an outpost..the idea is to find a way to stop you having to manualy change things time after time before you go on a mission or pvp.

kg_lildude1

kg_lildude1

Frost Gate Guardian

Join Date: Jul 2005

Lionheart Braves [LHB]

W/

/signed

great idea, it takes forever to switch from pve set, to run set, or farm set, or pvp set, theres just too many sets and it takes forever to change em, one click of a button would be a nice change

burai

burai

Lion's Arch Merchant

Join Date: May 2005

Fishermen's Haven

W/

/signed

Wheez

Wheez

Banned

Join Date: Jul 2005

The Netherlands

Leave Or Cry Opponents [Loco]

Hey, yea sry didn't read ur post properly. As u can change it only in an outpost it is /signed by me, love the idea of farming set to rpg set in just like a sec..

~ Wheez.

HOXMAN

HOXMAN

Frost Gate Guardian

Join Date: May 2005

TN, USA

Amber Order [AMBR]

E/Me

/Signed Great Idea!

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

Pandora's Box also made a cool suggestion of a favorite skills tab in your skills menu for accessing the skills you use most.

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

If it's only changeable in towns; there is no reason why this is a "Bad" idea. As per how it was posted..

It would infact be a great boon. Still, I believe it makes people more lazy with changing attributes, but who can argue over changing builds like toggling weaponry? I mean, not only is it doable, toggleable ...you don't have to keep remembering "Which attribute point goes where" for a certain build. For me, I'd like it so I can make a set "Guild Grouping" "Solo Farming" "PUG" and whatnot.

-Still, /signed.

--The Shim

Dash Logan

Dash Logan

Ascalonian Squire

Join Date: Oct 2005

England

Nightingale Knights

W/Mo

/signed and signed again

great idea, hope they listen

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

/singed

Quote:
Originally Posted by Battle Torn
Pandora's Box also made a cool suggestion of a favorite skills tab in your skills menu for accessing the skills you use most.
My suggestion was to add a directory (pool, tab) of favorite skills on top of the existing skill directory. Here players put the skills they like most so creating a new skillset will take less time in searching for the skills.

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

oops!... yeh soz

Omega_2005

Omega_2005

Krytan Explorer

Join Date: May 2005

UK, or is it? *confused*

A/Rt

Sounds like a good idea, but maybe 100+ (100...1000) gold per instant build change (maximum of 9 more) would be nice as well to make players choose builds. BUT! The town/outpost thing still applies, so it may need consideration in order to do that change ingame (at a possible cost of 50% HP/Energy, but not as a DP??)

/signed!

Wyrmslayer

Wyrmslayer

Ascalonian Squire

Join Date: Jul 2005

Denmark

Mo/

/signed
Such as feature is loooooooong overdue.

Adi

Academy Page

Join Date: Nov 2005

E/

Great Idea

/Signed

viet

viet

Frost Gate Guardian

Join Date: May 2005

cali, usa

The Samurai Demons

Mo/W

Although this feature would be nice, I think GWs has more important issues to deal with first.

But, also if you could change your armor along with your skill sets. Like, having a set for:
-Farming
-Team
-etc

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

Yeh good idea, but this had been discussed already. I think were now at the point where the suggestion is a toggle button for skills, attributes and armour that is linked.

Arngrim120

Arngrim120

Ascalonian Squire

Join Date: Sep 2005

San Antonio, TX

The Rakers

R/N

I love this idea and will sign wherever I see it

/signed