Toggle Complete Skill Sets
Battle Torn
I searched for this so apologies if Im repeating someone else's post.
I think it would be good if you could have a toggle button that switches your entire skill bar and attribute points allocation, and would work much the same way as when you switch wepons sets at the moment. That way you could toggle between complete skill sets and name them for what they are good for... "runner", "FoW", or "farming" etc. The reason I say this is that Im fed up switching skills all the time and attribute points back and forth for different missions etc. I would never go to FoW or UW with same skills as I use to farm sorrows or farm solo for example. Obviously you could only do this in outpost etc and not during game.
This seems so obvious that I cant be the first to want this so again sorry if I repeated a post but I did search.
Any thoughts?
I think it would be good if you could have a toggle button that switches your entire skill bar and attribute points allocation, and would work much the same way as when you switch wepons sets at the moment. That way you could toggle between complete skill sets and name them for what they are good for... "runner", "FoW", or "farming" etc. The reason I say this is that Im fed up switching skills all the time and attribute points back and forth for different missions etc. I would never go to FoW or UW with same skills as I use to farm sorrows or farm solo for example. Obviously you could only do this in outpost etc and not during game.
This seems so obvious that I cant be the first to want this so again sorry if I repeated a post but I did search.
Any thoughts?
Accurax
/sign /sign and once again i say /sign
except
what if you dont have enough refund points to make the change?
or wuld you just have it change actual skills around and not attributes?
except
what if you dont have enough refund points to make the change?
or wuld you just have it change actual skills around and not attributes?
pewy26
refund points?? How lang haven't you played anymore... There aren't any refunds anymore. It is possible to change attributes as much as you want in town. Without any kind of penalty, but you can't change attributes oustide of outposts anymore.
/signed
The idea is perfect Just what i need anyway
/signed
The idea is perfect Just what i need anyway
Shimus DarkRaven
Although Ethical, Thats why they took away attribute refund points.
They wanted to make it easier, not do it for you. Imho, if you're going out, you should be able to toggle full sets of skills, but then again thats why you're there..refund em, tweak the skills categories, and pump in skills to the hotbar and you're set..
But yeah, /signed. I like it although I feel it would be making people a lil' bit lax with looking at the [H] button < Damn, I look sexy.. /dance>
Lol.
/Signed
--The Shim
They wanted to make it easier, not do it for you. Imho, if you're going out, you should be able to toggle full sets of skills, but then again thats why you're there..refund em, tweak the skills categories, and pump in skills to the hotbar and you're set..
But yeah, /signed. I like it although I feel it would be making people a lil' bit lax with looking at the [H] button < Damn, I look sexy.. /dance>
Lol.
/Signed
--The Shim
Adambomb
I was gonna post a thread about this but then found this...
I totally agree! Recently I've been trying out all sorts of new builds and changing skills and attributes gets kinda tedious...
Perhaps have a limit on the skill sets though, like the weapon sets.
-Adam
I totally agree! Recently I've been trying out all sorts of new builds and changing skills and attributes gets kinda tedious...
Perhaps have a limit on the skill sets though, like the weapon sets.
-Adam
SaintGreg
incredible idea
/signed to the max
Its so annoying to have to change your skills all around each time you want to do something different, especially when you use the same few builds almost all the time.
And of course there is nothing sadder than forgetting to change attributes from farming then starting a run
/signed to the max
Its so annoying to have to change your skills all around each time you want to do something different, especially when you use the same few builds almost all the time.
And of course there is nothing sadder than forgetting to change attributes from farming then starting a run
wolver1ne
That would be a good addition to the game.
/signed
/signed
Padi
/signed
i also would like to see armor sets. i think that could be a great add on as well.
=] cheers
i also would like to see armor sets. i think that could be a great add on as well.
=] cheers
tuperwho
Yeah, I've thought of this before... don't know if I ever posted about it, though.
big 'ol
/signed
big 'ol
/signed
Battle Torn
Yeh armor sets too! that would give a little more flexability
dark angel kadaj
i agree... im soooooooo sick of changing skills all the time...
FrogDevourer
where do I sign?
iggk
i was thinking of something just like this, only i thought of loadable player profiles chosen after selecting your toon but befor entering.
if a method like this is used you can easly have 1 pvp toon with 1 name and load a profile you saved of any class with any attributes any armor basicly exactly as you saved it.
for PvE it obvisly would only be your profession but loaddable with with differnt stuff's.
anyway,
/signed
if a method like this is used you can easly have 1 pvp toon with 1 name and load a profile you saved of any class with any attributes any armor basicly exactly as you saved it.
for PvE it obvisly would only be your profession but loaddable with with differnt stuff's.
anyway,
/signed
twicefeuled
yep, armor sets and especially skill sets
/signed
/signed
DeanBB
Agreed. I seem to remember rearranging skills and leaving town only to discover I hadn't rearranged attributes. :blush:
/signed
/signed
FFF_WarRaven
If you think about this, in some respects it isnt a good idea, and prolly won't even come about, it would just be like when solo monks could switch attributes during a mission, if you haven't knoticed, you can no longer take away attributes outside of a town, tho you can add them, what might be viable is switching skill sets that are under the same attributes.
Gotta think of pvp also, too many combonations, and could basically be considered sorta of cheating, focas switching for skill sets, lol fun idea but would complicate things a bit too much i think, including armor switching, which i know a few people do to change the +1 attribute with head peices just to get more out of a certain skill....bah.
:::End Transmission:::
Gotta think of pvp also, too many combonations, and could basically be considered sorta of cheating, focas switching for skill sets, lol fun idea but would complicate things a bit too much i think, including armor switching, which i know a few people do to change the +1 attribute with head peices just to get more out of a certain skill....bah.
:::End Transmission:::
Claymore
Thats an easy fixed, as long as your in town you can switch bewteen skill sets, but once an instance is entered you are stuck with your selection, unless you rezone.
Wheez
A bad idea as it would make everything a lot easier and u could make thousands of infinite builds it would totally the balanced part of GW. Also, it's impossible changing ur attributes out of an outpost wich would make u have skillsets in same attributes.
~ Wheez.
~ Wheez.
Jetdoc
/signed - this could be just like the weapon sets...again, only changeable in outposts.
Lord Zado
I think it's pretty clear that the OP meant skills and attributes could only be changed in town. For people that switch back and forth between 2-3 builds (or more...ugh), this is a huge time saver. On quite a few occasions I have entered a mission having set skills but not attribute point, or set 7 of 8 skills (missed the rez spell once and cost my party the mission).
This feature wouldn't unbalance a thing and would only make the game quicker and more user friendly. I am all for it /sign
This feature wouldn't unbalance a thing and would only make the game quicker and more user friendly. I am all for it /sign
Owen
I have wanted this for a long while.
If we can have 4 Weapon sets why not atleast as many 'build sets'?
I switch my Monk from straight heals to straight protection to protect/domination to smiting all the time and it'd be great to have a faster way to change out all of my skills and attrib points. I also do the same for my Necro who is constantly going from Blood/Death to Blood/Curse to Curse/Dom all the time so that's two of my four characters that would benefit QUITE alot from this feature.
/signed!
If we can have 4 Weapon sets why not atleast as many 'build sets'?
I switch my Monk from straight heals to straight protection to protect/domination to smiting all the time and it'd be great to have a faster way to change out all of my skills and attrib points. I also do the same for my Necro who is constantly going from Blood/Death to Blood/Curse to Curse/Dom all the time so that's two of my four characters that would benefit QUITE alot from this feature.
/signed!
Kool Pajamas
Quote:
Originally Posted by Lord Zado
I think it's pretty clear that the OP meant skills and attributes could only be changed in town. For people that switch back and forth between 2-3 builds (or more...ugh), this is a huge time saver. On quite a few occasions I have entered a mission having set skills but not attribute point, or set 7 of 8 skills (missed the rez spell once and cost my party the mission).
This feature wouldn't unbalance a thing and would only make the game quicker and more user friendly. I am all for it /sign |
/signed
Farin
I'd love it. /Signed
MadLep
Yep. Should be able to set up templates for skills, attributes, armor and weapons switchable via a GUI in town.
/signed
/signed
Battle Torn
wheez/warraven did you read my post fully?
of course you couldnt change anything outside of an outpost..the idea is to find a way to stop you having to manualy change things time after time before you go on a mission or pvp.
of course you couldnt change anything outside of an outpost..the idea is to find a way to stop you having to manualy change things time after time before you go on a mission or pvp.
kg_lildude1
/signed
great idea, it takes forever to switch from pve set, to run set, or farm set, or pvp set, theres just too many sets and it takes forever to change em, one click of a button would be a nice change
great idea, it takes forever to switch from pve set, to run set, or farm set, or pvp set, theres just too many sets and it takes forever to change em, one click of a button would be a nice change
burai
/signed
Wheez
Hey, yea sry didn't read ur post properly. As u can change it only in an outpost it is /signed by me, love the idea of farming set to rpg set in just like a sec..
~ Wheez.
~ Wheez.
HOXMAN
/Signed Great Idea!
Battle Torn
Pandora's Box also made a cool suggestion of a favorite skills tab in your skills menu for accessing the skills you use most.
Shimus DarkRaven
If it's only changeable in towns; there is no reason why this is a "Bad" idea. As per how it was posted..
It would infact be a great boon. Still, I believe it makes people more lazy with changing attributes, but who can argue over changing builds like toggling weaponry? I mean, not only is it doable, toggleable ...you don't have to keep remembering "Which attribute point goes where" for a certain build. For me, I'd like it so I can make a set "Guild Grouping" "Solo Farming" "PUG" and whatnot.
-Still, /signed.
--The Shim
It would infact be a great boon. Still, I believe it makes people more lazy with changing attributes, but who can argue over changing builds like toggling weaponry? I mean, not only is it doable, toggleable ...you don't have to keep remembering "Which attribute point goes where" for a certain build. For me, I'd like it so I can make a set "Guild Grouping" "Solo Farming" "PUG" and whatnot.
-Still, /signed.
--The Shim
Dash Logan
/signed and signed again
great idea, hope they listen
great idea, hope they listen
Pandora's box
/singed
My suggestion was to add a directory (pool, tab) of favorite skills on top of the existing skill directory. Here players put the skills they like most so creating a new skillset will take less time in searching for the skills.
Quote:
Originally Posted by Battle Torn
Pandora's Box also made a cool suggestion of a favorite skills tab in your skills menu for accessing the skills you use most.
|
Battle Torn
oops!... yeh soz
Omega_2005
Sounds like a good idea, but maybe 100+ (100...1000) gold per instant build change (maximum of 9 more) would be nice as well to make players choose builds. BUT! The town/outpost thing still applies, so it may need consideration in order to do that change ingame (at a possible cost of 50% HP/Energy, but not as a DP??)
/signed!
/signed!
Wyrmslayer
/signed
Such as feature is loooooooong overdue.
Such as feature is loooooooong overdue.
Adi
Great Idea
/Signed
/Signed
viet
Although this feature would be nice, I think GWs has more important issues to deal with first.
But, also if you could change your armor along with your skill sets. Like, having a set for:
-Farming
-Team
-etc
But, also if you could change your armor along with your skill sets. Like, having a set for:
-Farming
-Team
-etc
Battle Torn
Yeh good idea, but this had been discussed already. I think were now at the point where the suggestion is a toggle button for skills, attributes and armour that is linked.
Arngrim120
I love this idea and will sign wherever I see it
/signed
/signed