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Warrior Elite: Weaponsmastery
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Quote:
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Originally Posted by Tuoba Hturt Eht
Warriors do not 'cast' spells.
If you really want this skill, then My counter suggestion is: Instead of an enchantment, which can be easily removed. Make it an elite stance instead, which can only be removed by 'Wild Blow'. Cheers. |
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This idea has it's points. But derrty brought up the biggest exploit. A person can pump all their points into other attributes, throw on a rune of major swordsmanship or whatever weapon they choose and be able to use a sword just as well (if not better depending on the build) than a person completely focused in the skill. Hannibel has the best idea for this in my opinion since the power increase is not too dramatic. Although instead of adding to strength i'd add to tactics, strength is the warriors primary ability and by using this skill any class could have access to strength by use of this skill. to what end i do not know but the fact that a secondary would have access to a primary only ability may cause balance issues.
I don't understand why would you need to increase power in all the weapons attributes at the same time???
Do you quick switch between sword, axe, bow, and hammer in 30 seconds and use each one's skills? Well that's a silly reason anyway,
so I really can't work out the point of this skill. As Hannibel stated, it's overpowered too.
Do you quick switch between sword, axe, bow, and hammer in 30 seconds and use each one's skills? Well that's a silly reason anyway,
so I really can't work out the point of this skill. As Hannibel stated, it's overpowered too.
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