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Originally Posted by Patrograd
Most of my recent monk esperience, certainly since the Sorrows patch, has been in GvG. In GvG the amount of enchants and hexes is huge, and the same is true of my rather limited recent tombs experience too although less so perhaps.
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I can't agree. It really depends on the enemy if there are many hexes. Lately I see less Mesmers running around if most of the Mesmers use Energy Denial + mind Wrack, sometimes Wastrel's Worry.
An other popular combination is Migraine and Conjure Phantasm. Both are always max 2 hexes. And only on the monks...
So no: you normally don't have 6 enchants/hexes on an ally.
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Most team members will carry a self enchant, at least one, which is on pretty much all the time.
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That is wrong. A monk may carry Channeling/Mantra of Recall/Blesses Aura and a Ele will have X Attunement. But what does a Mesmer, necro, Warrior or Ranger have? Nothing.
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Alot of teams chain aegis too, so there's another, and thats not even getting into the hex side of things. Not unusual at all to find a party member stacked with hexes and enchants.
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It is not unsual, but you can't rely on it.
If we take a standard monk with Channeling and chain aegis, you will have probably 3 Enchantments on him (Channeling, Aegis, and some prot enchantment because obvioulsy he is taking damage). Against IWAY, Ranger Spike, Trapper and most balanced Teams you will have 0-1 hexes on him...
Dwayna's is still great on energy effeciency - noone doubts it. But it's healing is unreliable. For example many teams rend the target before striking...
I definatly always take Dwayna's Kiss. It is very good heal. But on the other hand you can't rely on it as your only big heal. So I often take Heal Other with me as an Emergency Heal.
Heal Other is not very effecient in healing power per Energy, but it is very good in Healing power per second
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but if I was then I would take dwaynas over heal other every time, and I cant see the room for both.
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I think you can't really compare this two skills. Heal Other is nothing you want to use outside an emergency situations while you always want to use Dwayna's.
So I really want to have one of the monks to have an emergency heal. And there are only three choices:
Heal other
Infuse Health
Word of healing
one of the is good to have in your mini-team. Because sometimes you really need a big heal and can't count on things like enemy hexes and no rends and stuff for healing power.
@Sister Rosette:
Healing Seed is still great. 2 monks can seed an ally with hardly any downtime. So it's still worth it.