I know there's charms in a lot of other fantasy type games, this game has so many limits in life/energy, and very small boosts of them in different ways.
Health Charm
1-5 health
Energy Charm
1-2 energy
Slash Damage Charm
+1 slash damage
Piercing Damage Charm
+1 piercing damage
Chaos Damage Charm
+1 chaos dmg
Holy Damage Charm
+1 holy damage
Fire Damage Charm
+1 fire damage
Water Damage Charm
+1 water damage
Lightning Damage Charm
+1 lightning damage
Earth Damage Charm
+1 earth damage
Each character would be limited to 2 charms of each catagory
3 different catagories
Health Charm
Energy Charm
Damage Charm
Example: a character could carry, 2 +health charm, 2 +energy charms, and 2 +dmg type charm
Charms introduced into guild wars
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I'm seeing flash backs of Diablo... actually I do like this idea. Limiting the ammount of charms you could carry at one time would be good and only being able to carry a limited ammount of them would prevent charm abuse. what you could do is have charms of all the different item modifiers toned town to a weaker form say nothing above a 5% so +1 to skill 5% chance while using a skill. Just a thought balance wise it may not be a good one but it's something to consider.
I can see it now, rangers with dual shot and ignite arrows getting a substantial boost to everything. The last thing we need is a spike team doing X amount of damage twice (dual shot) with a bonus of Y on both arrows, with Z damage preparation (along with the Y damage bonus on the prep) plus vampiric damage bonus, plus a conjure (with Y damage bonus again), plus orders adding N + Y more damage (twice, once for each order), plus spirits adding 4 + Y damage... need I go on?
In short, while it would make rangers not so ignored in PvE, it would horribly unbalance the game.
In short, while it would make rangers not so ignored in PvE, it would horribly unbalance the game.
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Originally Posted by Jczech
I can see it now, rangers with dual shot and ignite arrows getting a substantial boost to everything. The last thing we need is a spike team doing X amount of damage twice (dual shot) with a bonus of Y on both arrows, with Z damage preparation (along with the Y damage bonus on the prep) plus vampiric damage bonus, plus a conjure (with Y damage bonus again), plus orders adding N + Y more damage (twice, once for each order), plus spirits adding 4 + Y damage... need I go on?
In short, while it would make rangers not so ignored in PvE, it would horribly unbalance the game. |
Simple. Make it PVE only. Roleplayers don't get alot as it is anyways.
Plus if it's small effects, it won't really "UNBALANCE" the game. I mean 1 damage additionally overtime? please. =)
--The Shim
