05 Nov 2005 at 14:15 - 6
Experimenting this E/* build (actually just elementalist skills) to be extremely effective dealing with non-spell monsters. The idea is to maximize Ether Renewal for quick spam kill with area effect spells. Not sure if this already posted by someone before...
Air 4+1
Earth 12+3
Energy 11+1
Whirlwind (Dam:30) [cast/recharge time:0.75/10]
Aftershock (Dam:100+68(kd)) [cast/recharge:0.75/10]
Earthquake (Dam: 100) [cast/recharge:3/15]
Crystal Wave (Dam:100) [cast/recharge:0.75/20]
Ether Renewal [cast/recharge:1/30]
Armor of Earth [cast/recharge:0.75/15]
Aura of Restoration [cast/recharge:0.25/20]
Earth Attunement [cast/recharge: 2/60]
How I engage in battles:
-First get your Aura, then EA, then aggro, when they charge me, Armor.
-Once they surround me and start attack, Whirlwind(knockdown)+Aftershock+Earthquake for max 298dam
-By then your Armor is almost recharged.
-Ether+ Quick hotkeying(Armor+Aura+Whirlwind+Aftershock+CrystalW ave), yes they'll all make it in 7 secs for another 298dam+(3x3x5)energy + [(17x5)+(10+10+10+10+15)x350%] health bonus.
While all the suckers are knocked down->then dead.
I usually end up with full health and almost full energy and can do it again in 30 secs for another round.
The key points: whirlwind is a perfect kicker for aftershock that match perfectly with their cast/recharge time, all damage spells are area effect that apply damage to all enemies, all are 1/4-3/4 quick spells (except earthquake) with low chance of interrupt. When you are just done with the first battle, your defenses are up again by that ether renewal sequence ready for another round.
I'd like to learn how this build may be further improved. Thanks!