Well, I tried looking for a topic like this but as far as I know it wasn't adressed. Well this would add a bit of realism to the game. What I was thinking is that each piece of armor and weapon has a durability that lowers per use. A sword in real life dulls and armor in real life is dented and broken. Why not in the game. You could fix the armor and weapons at an armorer. Broken armor has a it's defence halved and a broken weapon cannot be used.
Anyone have any ideas to this?
Armor and Weapon Durability
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It's a good idea in theory the problem I see with it is for PvP players. They dont have access to the same NPC's PvE players do. If it's strictly for PvE it would just mean more gold people would have to sink into their armor and weapons. This idea has it's points but I really don't think adding it to the game would be a good idea especially for those who have gone so long without having to repair their items. I dont think this idea would go over so well with the general public.
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Originally Posted by derrtyboy69
This will really disrupt the games economy. People will not be able to farm as much money because they have to repair their armors, they will get pissed and quit the game. SO many people quit when the 105 got somewhat nerfed, and this will do no good
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So I don't see how that's such a bad idea. However I highly doubt ANet will implement this in CH2.. if ever. But again, it would not be that of a bad addition if thought out well.
