Ice Spikes - (hex)Target and nearby foes are struck for 10-70 cold damage and are slowed for 2-5 seconds. (15 energy, 2 sec casting, 15 sec recharge)
Shard Storm - (spell)This projectile strikes for 10-70 damage and slows the target's movement for 2-5 seconds. (10 energy, 1 sec casting, 10 sec cooldown)
Which of these skills is more efficient and better to use? The damage and slowdown time is the same at level 12 Water Magic, but Ice Spikes costs more energy, takes longer to cast and recharge, plus it's a hex and can be removed. Normally Shard Storm would be the easy choice but the AoE slowdown from Ice Spikes looks great.
Is the AoE slowdown enough to choose Spikes over Storm or is the 5 extra energy, 1 sec extra casting time, and 5 sec extra recharge enough to choose Stomr instead? Should I even worry about the Ice Spikes hex being removed since its a low priority hex? Does the decision depend on my build?
B
