What mods determine color?

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

This confused me a bit when I received these two shields. Then it got me thinking that I have seen a purple weapon have a 14% hex (or enchant I really don't remember but no the point) mod and say a gold with a 13%. I don't understand this..

smurfhunter

smurfhunter

Banned

Join Date: Aug 2005

my w/mo uses mending, orison, and healing breeze. you cant kill him.

Sand Scorpions [SS]

W/Mo

the gods of gw are probably laughing at you right now

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Although the gold shield is only worth 104 gold more at the merchant, it would infact get alot more simply for it's colour.

As for colour determination on shields i am not entirely sure. It's probably a case of it's value in this instance. The higher merchant value allowed it to bump into the "gold band" and thus is coloured gold.

Frits

Frits

Academy Page

Join Date: May 2005

Nederweert, The Netherlands

Guild Of Dawm

Mo/Me

Maybe Skeletons shields are harder to find? And thus golden?

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

If my experience with identifying items holds correct, the color of the item simply determines the quality range of the mod. For example, purple items will never have 15%>50hp mods, or 5:1 vampiric mods, nor will blues. Gold items simply up the bar on the quality of those mods.

Also, if I remember correctly, the minimum mod is also upped for higher end items, i.e. you'll never find a 1:-1 vamp bowstring on a gold bow.

Sometimes you'll find the highest end purples and the lowest end golds. This would explain finding a bad gold and a better purple of the same type.


From what I've seen, the only item that is never blue or white is a crystalline sword.

Frits

Frits

Academy Page

Join Date: May 2005

Nederweert, The Netherlands

Guild Of Dawm

Mo/Me

Just a quick question, you see mods like: Quick Recovery from Poison/Weakness etc. but is there a difference in how fast you recover per mod?

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

Quote:
Originally Posted by Lasareth
If my experience with identifying items holds correct, the color of the item simply determines the quality range of the mod. For example, purple items will never have 15%>50hp mods, or 5:1 vampiric mods, nor will blues. Gold items simply up the bar on the quality of those mods.

Also, if I remember correctly, the minimum mod is also upped for higher end items, i.e. you'll never find a 1:-1 vamp bowstring on a gold bow.

Sometimes you'll find the highest end purples and the lowest end golds. This would explain finding a bad gold and a better purple of the same type.


From what I've seen, the only item that is never blue or white is a crystalline sword.
Good point. And I never knew that about Chrystalline Swords, is that really true?

Ollj

Ollj

Jungle Guide

Join Date: May 2005

http://www.guildwiki.org/wiki/Item_rarity

On weapons, Focus Items and shields the chance for a magical modifier or weapon upgrade increases with rarity. White items will have no upgrades or modifiers, Blue items mostly have one modifier or upgrade, and Purple or Gold items have usually more than one modifier or upgrade.

i have 2 shields, one gives +33 health, one gives +32 health, same condition, both golden.
The shield with +32 health sells for MORE than the shield with +33 health at the merchant!!!

Kaleb_Thunderblade

Kaleb_Thunderblade

Academy Page

Join Date: Aug 2005

Europe

The order of F.u.b.a.r.

W/Me

I would say 33% same as the weapon mods (ie: Barbed, Poisoner's)

edit... oh nvm...

Eder

Eder

Frost Gate Guardian

Join Date: Jul 2005

I think Lasareth and Ollj are correct. The color of the item determines the chance that it'll have better mods, (as opposed to the mods determining the item's color)... so, for example, maybe purple swords have a 0,1% chance of coming with a +14% mod, and gold swords have a 0,5% chance of coming with the same +14% mod.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

Quote:
Originally Posted by Frits
Just a quick question, you see mods like: Quick Recovery from Poison/Weakness etc. but is there a difference in how fast you recover per mod?
Quick recovery from X = -33% condition duration.

Lengthens X duration on foe = +33% condition duration.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

i found a golden longbow in pre-searing, and it was 15-26 with no extra mods... i've seen plain ones that are better

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

Hope ya saved that bow, since every weapon that has a color has to have atleast one mod on it due to an update =p

Align

Align

Krytan Explorer

Join Date: Oct 2005

Protectors of Awesome[AWE]

W/

Didn't fix the existing weapons though, so at most he would be able to sell it to crazy rich people who collect all sorts of oddities.

IceD'Bear

IceD'Bear

Krytan Explorer

Join Date: Feb 2005

Awoken Myth [MYTH]

Mo/

I think rarity also depends on where an item drops. High dmg weapons in low level areas will be gold because they are rare there.

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

When I first began playing, Gold items were the best around. It took about one hundred hours of play before I found my first one, and it rocks...max damage, low req and great (read "useful") mods. I just came across a shield that I would like to share:



What happened to the golds out there. Over farmed? Did I just find some rare dud? I've seen blues better than this.

This is not a complaint, I love this game, updates and all, but I would like to read other's opinions on this.

Thanks

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

There are lots of items that have similar mods to that. They randomly turn up all over the place. There are mods of "Charrslaying", "Deathbane" (vs undead), "Pruning" (vs plants) and "Dwarfslaying" (vs dwarves). All of theses are pretty useless unless you use particular places to farm, such as vs Charr in early missions.

chippxero

chippxero

Krytan Explorer

Join Date: May 2005

norfolk

Super Anti Rabbit Squad [SARS]

Mo/Me

IMO as a gold shield it's not great because of that req level but if you just plan on Charr farming then you'll probably have your tactics around that level and extra armour is always nice.

I wish they'd add shield mods, nothing fantastic just the current ones so you can upgrade higher shields.

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

I've seen these mods in the past, but for a gold item, the mods should be better. It should be more like "Damage received -2 (in stance)", or something similar. +6 vs Charr? C'mon...When you find this in the very late stages of the game, do you really need to worry about Charr? And yes, this could be sold to someone in the early stages of the game, but look at the req. What lvl 7 W/x has that?

Lasareth

Lasareth

Aquarius

Join Date: Jun 2005

Somewhere between Boardwalk and Park Place

Rarity is area-based. A rare item in Old Ascalon is never max, but it is better comparatively to the other items in the region.

Plus, the mods are pretty random as well. They're just, comparatively, better than mods on purples and blues, most of the time. Sometimes, they can be worse :x

chippxero

chippxero

Krytan Explorer

Join Date: May 2005

norfolk

Super Anti Rabbit Squad [SARS]

Mo/Me

It's one thats really only for farmers (people love those fur squares) not something you'd try to use playing through the story (unless the Charr come back in the next chapter).

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

Are Charr hides actually worth something? I'm guessing 4g each?

Memphis

Academy Page

Join Date: Jun 2005

UK

Natis Ignigena

R/Mo

I've had weapons with +stats vs Skeletons

Not Undead, but specifically Skeletons. Baffled me for bit that did.

Regarding the gold, golds can still have crap stats. The fact though is the armour is +6. Doesn't matter what that +6 is against. +6 stuff with max standard stats will be gold items.

If it was +4 it would be purple.

Zephyr Jackson

Zephyr Jackson

Krytan Explorer

Join Date: Oct 2005

Kansas

E/Mo

i got a Crippling Flamberge of Skeletonslaying given to me for FoW it worked really well

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

For shields, the gold range is +6 to +8 vs a specific enemy/damage type.

Charr Hides are worth about 50-60g.

fgarvin

fgarvin

Jungle Guide

Join Date: Sep 2005

So I'm dumb....but 50-60g each. Griff wings are only worth 25g each. What gives? I know I must be missing something....

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

4 Charr Hides = 1 Fur Square at the Collector in Ascalon City. She's around the storage area.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by chippxero
IMO as a gold shield it's not great because of that req level but if you just plan on Charr farming then you'll probably have your tactics around that level and extra armour is always nice.

I wish they'd add shield mods, nothing fantastic just the current ones so you can upgrade higher shields.
the devs have commented on that already. gave some hints from the frog conversation. it will be coming.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Lasareth
Rarity is area-based. A rare item in Old Ascalon is never max, but it is better comparatively to the other items in the region.
Really...if that is true then how come out of the gazillion of gold items I've won off the HoH floor over the months, almost all of them have been total garbage that is worth less than 600 gold?

One would think that the HoH would be the most ideal region in the game to get things from.

All the gold items I've got in Sorrow's Furnace were also garbage.

Based on my own personal experience I am led to believe that the vast majority of gold items that spawn are garbage, regardless of region.

Devs really should fix that.

Pompeyfan

Wilds Pathfinder

Join Date: Sep 2005

Isle of Wight

DVDF

R/

Quote:
Originally Posted by Navaros
Really...if that is true then how come out of the gazillion of gold items I've won off the HoH floor over the months, almost all of them have been total garbage that is worth less than 600 gold?

One would think that the HoH would be the most ideal region in the game to get things from.

All the gold items I've got in Sorrow's Furnace were also garbage.

Based on my own personal experience I am led to believe that the vast majority of gold items that spawn are garbage, regardless of region.

Devs really should fix that.
Totally agree - I'm yet to have a good gold drop anywhere, and I've tried everywhere - UW, FoW, Ring of Fire, Shiverpeaks, Desert etc. Just some of the *excellent* weapons I've found:

Gold Chaos Axe of Charrslaying
A really nice Gold Healing staff that improved fire magic
Numerouis gold wands only suitabl for particular two class builds

I play as a War/Mo, Ran/Mo (my favorite character) and Ele/Mes - yet 9/10 the drops are for monk's, necro's and Mesmers with high req's so totally unusable by me, or weapons with high req and bonus while hexed/v hexed which is next to useless. I infact I've only ever found one bow with damage >50% and that was a 13-22 one in the Southern Shiverpeaks - not even max damage even though it was the Iron Mines of Molodune mission, where I'd expect max damage or close to it considering how close to the game end it is (only 4 missions after it).

Even the gold armours only seem to produce major runes most of the time, and on the same mission i got the same rune twice - once from a gold armour, once from a purple armour and worth 25g at the trader.

mocax

Ascalonian Squire

Join Date: Nov 2005

Rarity of items don't guarantee better quality.
For example, at MacDonald's, occasionally, you get that super hard, over-fried stick in your fries, but it doesn't taste any better than the regular ones.

Valiance

Valiance

Ascalonian Squire

Join Date: Aug 2005

Order of Corrupted Souls

R/Mo

I got a clean Gold Firey Dragon sword. -shrugs- Worth about 300+ gold at the merchants.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Savio
4 Charr Hides = 1 Fur Square at the Collector in Ascalon City. She's around the storage area.
Which is why you see so many high people in Piken Square. They are farming Charr for hides for fur, since it's the easiest way to get it.

Memphis

Academy Page

Join Date: Jun 2005

UK

Natis Ignigena

R/Mo

Quote:
Originally Posted by Zephyr Jackson
i got a Crippling Flamberge of Skeletonslaying given to me for FoW it worked really well
Haha well played

However wouldn't one for Undead work just as well though?
Can't help but still ponder what the difference may be

Carnajo

Ascalonian Squire

Join Date: Nov 2005

Prophecy Guild

N/Me

At the end of the day, gold mods are still random (which is a pity for staff type items, as you often get mixed mods, but then again, the collectors staffs have awesome mods, and upgrades can be bought/found).

Yeah, I also get irritated at "Storm Bows of Pruning", but I still always have a collection of keys for high level chests, causes even if only 1 in 10 drops turns out to be a good one, I've more than doubled my money. Alternatively, selling gold un-id. weapons can also be nice.

I'd still kill for a 20/20 ghostly staff though!

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by fgarvin
What happened to the golds out there. Over farmed?
What? That's a max-armor shield, that's not bad; the first week after release you'd have made people green with envy with that shield.
It's gold because you found it in an area where max-armor shields are rare (e.g. Gates of Kryta).

But yeah, mudflation is bad in GW due to the farming and the lack of item sinks. Pretty much everyone's got a full set of max damage/max armor/nice upgrades weapons & offhands now. Items which are not perfect max gold or at least has a perfect upgrade are pretty much worthless (and perfect max golds are ridiculously expensive because people's got tons of cash to spen too, also due to the farming).

There's a thread in the screenshots forum about "post your best weapon". It's a nice example of how mudflation has progressed: the first posts show non-max whites and blues. Then max purples and golds. The most recent posts exclusively show perfect gold and green items.