how about making enough henchmen in tombs to make a full team?

naveh3

Academy Page

Join Date: Aug 2005

israel

none

Mo/Me

i found that making a team in tombs can get to be a problem ...

the fact that theres only 4 henchies is one reason(4 of them isnt enough as u know since u need 8 ppls in a team)

and also making\finding a team is very frusterting (or however u spell this word) espically for those that comes by themselfs to just find a team and play. (not those that comes with their guild or something like that)

this problem also happen to rank 3+ ppls... (if u thought it's only happening to lower than rank 3...im RANK 4 and somtimes have this problem and it really anoying)

in fact ppls with rank lower than 3 have BIG problem finding a group or a PROPER group since they dont have the emote (deer).

another aspect of the problem is that making a group or finding can take HOURS!!! so i ask you to think about it and come to understanding that some ppls just wanna make a group fast and start playing cant do that in tombs... (dont tell me that they can go to comp arena...)

well after showing the problem my suggestion is that our friends in the Guild Wars staff will make enough henchmen in tombs (at least 8) so u can make full group with only them and start playing...

i'd recommend on the henchmen from the Predition Rock missions as they are the best henchmen in the game...

let's hear what u think...

EDITING:

maybe some will say that this would make the community less coporation\less togather or however the exact word would be :P since ppls can choose to take henchmen instead of real humans to the fight but really the idea here is for some fast action = no 7 henchmen team can overcome a well organized 8 humans team...

Spirital

Spirital

Ascalonian Squire

Join Date: Oct 2005

Hall of the Necronomicon

Mo/E

Could be good, not a bad suggestion. Plus some beginners might wanan try it out and since they aren't ranked no one takes them *no that never happen to me *.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

seems like a nice thought, but i can already see people exploiting this...
nvm though... good idea.

naveh3

Academy Page

Join Date: Aug 2005

israel

none

Mo/Me

exploiting? well ppls can always find ways to exploit things though i cant see anyway to use this thing for any cheating-thing the idea is just to get some fast action without having to sit in the tombs waiting for so long to get a proper group or any group at all (doesnt happend to any1 but happens alot and when it does it's very very anoyying)

editing: exploiters can be found and punished for whatever exploit they use in any part of the game = that shouldnt be the reason for NOT taking this suggestion and make it real.

NightOwl

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by naveh3
i'd recommend on the henchmen from the Predition Rock missions as they are the best henchmen in the game...
You have to be kidding me! The post-ascension henches are far worse than the pre-ascention, as far as ai goes, imo.

Good idea though, I'll make a warrior built like Stefan, and take 7 Stefans with me. We shall dominate.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Seems like a good idea, since such groups would obviously be unable to take on a group that stands a chance at the halls, yet it would also give those who do not like to stand around for hours a chance to try out tombs.

Quote:
Originally Posted by mortalis doleo
seems like a nice thought, but i can already see people exploiting this...
How so? Henchmen are not exactly. . ."smart" if you will, and are incapable of changing their builds to suit yours The only problem would be if the player dropped, the henchmen won, and you ended up with an 8 henchman team. They might take the hall!

glenn_rolfe

glenn_rolfe

Lion's Arch Merchant

Join Date: Aug 2005

what about the henchway build - just grab the 4 henchies, yourself, and 3 other people (should be easiest enough to get 3 people for 5 minutes) and then get them to drop after the unworthy fight - bam - you're in with 7 henchies!

KelvinC

Frost Gate Guardian

Join Date: Jul 2005

ANZ

I don't think henchman team can beat those player run teams.

Grouping is a problem and it should be addressed by a more efficient and effective system.

Morganas

Wilds Pathfinder

Join Date: May 2005

This would work if every month they added a new henchmen to reflect the last or current FOTM. So we'd have a spirit spammer henchmen (still useful for nec heavy parties to take along), an air spiker, IWAY warrior, qs ranger spiker, IWAY support nec, and last but not least, the EOE bomber, who does nothing but sac to death.

There should be a w/mo "tank" henchmen too, for shits and giggles.

Sister Rosette

Sister Rosette

Lady Fie

Join Date: Aug 2005

Sapporo

Tha Skulls [Ts]

D/W

Alright, ignoring the post above me....

Personally I love this idea. Nothing would be better than taking
down a Rank 3+ IWAY group with henchmen.

/SIGNED

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Banebow
The only problem would be if the player dropped, the henchmen won, and you ended up with an 8 henchman team. They might take the hall!
Fighter Henchman's team has won a battle in the Hall of Heroes and keeps the favor of the gods for Anet.

Seriously though, it'd be nice to have more henchies, as well as a better variety for those groups who just can't find that prot monk or whatever.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Some people might argue that others will complain if they don't add what they want. I have heard that before, anyway. Counter: People will complain about anything.

OT: It is a great idea. Also, there should be a competition to be the first person to "solo" the HoH, that is, do it with only henchies.

naveh3

Academy Page

Join Date: Aug 2005

israel

none

Mo/Me

Quote:
Originally Posted by NightOwl
Good idea though, I'll make a warrior built like Stefan, and take 7 Stefans with me. We shall dominate.

umm u cant have 7 henchmen of the same type... (same one) u will have to take 7 different ones just like in preddition rock...

course theres like 2 warriors (brawler+fighter) but not the same one...

oh and if the player is dropped all 7 other henchies dropping with him ... duhhhh

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

This has been mentioned elsewhere, but I feel it deservs a mention here:
How about making a Tombs for people under rank 3 where you can get full hench party? For fame farming and noob practice?

twicefeuled

Ascalonian Squire

Join Date: Sep 2005

You should be able to take henchmen into UW/FOW as well. How hard would it be to pay your plat, be prompted for 'need hench?', yes/no, off you go.

borkbork

Frost Gate Guardian

Join Date: May 2005

Me/

I would like to be able to take Mhenlo/Lina into Tombs... but the sad thing is that a hench team would probably slaughter most of the random pugs in there...

So we're stuck with the 4 old henchies.

naveh3

Academy Page

Join Date: Aug 2005

israel

none

Mo/Me

PLEASE TAKE SOME TIME AND READ CAREFULY AND HAPPLY, GOOD LUCK
Quote:
Originally Posted by Sister Rosette
Alright, ignoring the post above me....

/SIGNED

LOL thats was funny hahahaha yeah the post above u was a little out of connection i mean wtf dude u couldn't take the builds ppls thought about (like AIR SPIKER\IWAY ETC) and expect a henchmen to use it.

it would be to easy...

Quote:
Originally Posted by Deadlyjunk
This has been mentioned elsewhere, but I feel it deservs a mention here:
How about making a Tombs for people under rank 3 where you can get full hench party? For fame farming and noob practice?

u mean YOUR idea has been mentioned elsewhere? "tombs for ppls under rank 3 where u can have full henchmen team (7 hench+1human)"

i dont think ppls under rank 3 should get a private tombs server\arenas whatever... cause that would lower they possiblity to get in the high ranks team and beside u dont wanna this game to become like these rooms limition games where high rank\low ranks can only meet in like NEUTRAL room\server and only there they can play (that thing has been used too many on many games)........................and the full henchmen team was MY idea (even if someone else thought about it too i wrote it here+i yelled it in tombs before i came here cause i thought maybe someone else would write the idea here :P )

Quote:
Originally Posted by borkbork
I would like to be able to take Mhenlo/Lina into Tombs... but the sad thing is that a hench team would probably slaughter most of the random pugs in there...

So we're stuck with the 4 old henchies.
random pugs are... well if henchies team (7 hench) can overcome them so they dont deserve\wont be able to hold the hoh in the first place...

and i dont see the connection between ur whole post to ur last sentence:

"So we're stuck with the 4 old henchies. " u meant that a full henchies team (7 henchies) would kick the sh*t out of random pugs team and would count as too strong and thats why it shouldnt be possible to get 7 henchies?

if i got it right then, again:
"well if henchies team (7 hench) can overcome them so they dont deserve\wont be able to hold the hoh in the first place..."


HOPED YOU HAD HAPPY READING C YOU NEXT TIME

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Quote:
Originally Posted by naveh3
oh and if the player is dropped all 7 other henchies dropping with him ... duhhhh
I was being sarcastic naveh3

back on topic: As I have said, I would like to see this. I mainly do competition arenas because I could care less about spending thirty minutes or more attempting to find a group, I'd rather jump in and play. I won't win, but I will have a good time, and it will have little effect on any team that could hold the hall anyway.

/signed

naveh3

Academy Page

Join Date: Aug 2005

israel

none

Mo/Me

good posting so far i hope our friends on the high level (the GW staff) will do somthing about it as when i send them suggestions email they always tell me to post in the forums... (always = 2\3 times :P)

and btw what is "sarcastic"? :P i forgot my babylon uninstalled :P i guess it's like joking :P well nvm LOL

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

Quote:
Originally Posted by Banebow
Seems like a good idea, since such groups would obviously be unable to take on a group that stands a chance at the halls, yet it would also give those who do not like to stand around for hours a chance to try out tombs.

How so? Henchmen are not exactly. . ."smart" if you will, and are incapable of changing their builds to suit yours The only problem would be if the player dropped, the henchmen won, and you ended up with an 8 henchman team. They might take the hall!

Oh god that would be hilarious! "Stefan [Fighter Henchmen]'s team has a battle in the Hall of Heroes!"

naveh3

Academy Page

Join Date: Aug 2005

israel

none

Mo/Me

LOL another one that didnt understood your joke... well so it's not just me...

or did he? well forget about this ...

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

/signed

BTW i wanna see like trapper henchmen, hydro/aero/geomancer henchmen,hammer henchmen, smiter henchmen, a not a distortion spamming mesmer etc.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Ya heres the thing if the there is a group of henchies they will probably lose the next match because all they'll do if stand there or run around not doing anything produtive

/signed

naveh3

Academy Page

Join Date: Aug 2005

israel

none

Mo/Me

they should improve their AI espically on PVP matches if they decide to put enough of them to make a full team + should improve them anyway...

or give u the control over them or somthing like that (like let u choose their skills or whatever)

naveh3

Academy Page

Join Date: Aug 2005

israel

none

Mo/Me

please developers take note and do somthing about it instead of ignoring

MCS

MCS

Banned

Join Date: May 2005

/not signed

There is no point and the tombs would be FLOODED with teams of henches.

lishi

Forge Runner

Join Date: Jul 2005

the tomb should where you pick 8 people , discuss about strategy , and try to play , what is the point of team of 7 hencie? lose terribly agaist a decent team?

and how you will think the relic run will done?(rember second relic run need one player at switch)

If people dont have time to build a full 8 team they should simple go on random arena.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

maybe you haven't noticed the endless amounts of screen shots of 1 player and a full team of henches WINNING!!! halls over and over.

this is a bad idea. henches are too cordinated for a group of 8 players with 8 different brains. henches have only 1 brain (you) so they work better.

/not signed

MCS

MCS

Banned

Join Date: May 2005

Quote:
maybe you haven't noticed the endless amounts of screen shots of 1 player and a full team of henches WINNING!!! halls over and over.
No?

Quote:
(rember second relic run need one player at switch)
Except that you don't, thats just the shorter path.

Banebow

Banebow

Krytan Explorer

Join Date: Aug 2005

[KoA] Knights of the Alliance

Me/

Quote:
Originally Posted by twicky_kid
this is a bad idea. henches are too cordinated for a group of 8 players with 8 different brains. henches have only 1 brain (you) so they work better.
Ummm. . .I thought that many humans are better than the mindless AI? So now having a mind is detrimental to the group? Who would have guessed?

Quote:
Originally Posted by twicky_kid
maybe you haven't noticed the endless amounts of screen shots of 1 player and a full team of henches WINNING!!! halls over and over.
Got any links?

Hell Marauder

Krytan Explorer

Join Date: May 2005

No need for hench in tombs, you can't win with henchies anyway.
But I do want to have level 20 henchies at Temple so everyone can go to UW or Fow with hench monks and not having to wait for a player monk to show up.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

/signed

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by twicky_kid
maybe you haven't noticed the endless amounts of screen shots of 1 player and a full team of henches WINNING!!! halls over and over.

this is a bad idea. henches are too cordinated for a group of 8 players with 8 different brains. henches have only 1 brain (you) so they work better.

/not signed
WTF Twicky everyone knows henchies suck unless you use them right. But still if you can't beat a team with 7 henchies then you are serciously sad.

/SIGNED I want to practice.

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Guardian of the Light
WTF Twicky everyone knows henchies suck unless you use them right. But still if you can't beat a team with 7 henchies then you are serciously sad.

/SIGNED I want to practice.
really pratice what? to beat the most suckly team of word or be beaten with no hope to win?

Tomb are a party coordination , party strategy etc.

you can't test party strategy , coordination with 7 hencies, this will simple fill the tomb with party who basicly are same , rending boring first match etc , etc

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

Free Fame! Woooooot!